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Side by Side Diff: src/ia32/virtual-frame-ia32.h

Issue 545007: Introduce number type information in the virtual frame. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: merged with latest rev. Created 10 years, 10 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 27
28 #ifndef V8_IA32_VIRTUAL_FRAME_IA32_H_ 28 #ifndef V8_IA32_VIRTUAL_FRAME_IA32_H_
29 #define V8_IA32_VIRTUAL_FRAME_IA32_H_ 29 #define V8_IA32_VIRTUAL_FRAME_IA32_H_
30 30
31 #include "number-info.h"
31 #include "register-allocator.h" 32 #include "register-allocator.h"
32 #include "scopes.h" 33 #include "scopes.h"
33 34
34 namespace v8 { 35 namespace v8 {
35 namespace internal { 36 namespace internal {
36 37
37 // ------------------------------------------------------------------------- 38 // -------------------------------------------------------------------------
38 // Virtual frames 39 // Virtual frames
39 // 40 //
40 // The virtual frame is an abstraction of the physical stack frame. It 41 // The virtual frame is an abstraction of the physical stack frame. It
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75 VirtualFrame(); 76 VirtualFrame();
76 77
77 // Construct a virtual frame as a clone of an existing one. 78 // Construct a virtual frame as a clone of an existing one.
78 explicit VirtualFrame(VirtualFrame* original); 79 explicit VirtualFrame(VirtualFrame* original);
79 80
80 CodeGenerator* cgen() { return CodeGeneratorScope::Current(); } 81 CodeGenerator* cgen() { return CodeGeneratorScope::Current(); }
81 82
82 MacroAssembler* masm() { return cgen()->masm(); } 83 MacroAssembler* masm() { return cgen()->masm(); }
83 84
84 // Create a duplicate of an existing valid frame element. 85 // Create a duplicate of an existing valid frame element.
85 FrameElement CopyElementAt(int index); 86 FrameElement CopyElementAt(int index,
87 NumberInfo::Type info = NumberInfo::kUninitialized);
86 88
87 // The number of elements on the virtual frame. 89 // The number of elements on the virtual frame.
88 int element_count() { return elements_.length(); } 90 int element_count() { return elements_.length(); }
89 91
90 // The height of the virtual expression stack. 92 // The height of the virtual expression stack.
91 int height() { return element_count() - expression_base_index(); } 93 int height() { return element_count() - expression_base_index(); }
92 94
93 int register_location(int num) { 95 int register_location(int num) {
94 ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters); 96 ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters);
95 return register_locations_[num]; 97 return register_locations_[num];
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378 // Result, which may be a constant or a register. 380 // Result, which may be a constant or a register.
379 Result Pop(); 381 Result Pop();
380 382
381 // Pop and save an element from the top of the expression stack and 383 // Pop and save an element from the top of the expression stack and
382 // emit a corresponding pop instruction. 384 // emit a corresponding pop instruction.
383 void EmitPop(Register reg); 385 void EmitPop(Register reg);
384 void EmitPop(Operand operand); 386 void EmitPop(Operand operand);
385 387
386 // Push an element on top of the expression stack and emit a 388 // Push an element on top of the expression stack and emit a
387 // corresponding push instruction. 389 // corresponding push instruction.
388 void EmitPush(Register reg); 390 void EmitPush(Register reg,
389 void EmitPush(Operand operand); 391 NumberInfo::Type info = NumberInfo::kUnknown);
390 void EmitPush(Immediate immediate); 392 void EmitPush(Operand operand,
393 NumberInfo::Type info = NumberInfo::kUnknown);
394 void EmitPush(Immediate immediate,
395 NumberInfo::Type info = NumberInfo::kUnknown);
391 396
392 // Push an element on the virtual frame. 397 // Push an element on the virtual frame.
393 void Push(Register reg); 398 void Push(Register reg, NumberInfo::Type info = NumberInfo::kUnknown);
394 void Push(Handle<Object> value); 399 void Push(Handle<Object> value);
395 void Push(Smi* value) { 400 void Push(Smi* value) {
396 Push(Handle<Object> (value)); 401 Push(Handle<Object> (value));
397 } 402 }
398 403
399 // Pushing a result invalidates it (its contents become owned by the 404 // Pushing a result invalidates it (its contents become owned by the
400 // frame). 405 // frame).
401 void Push(Result* result) { 406 void Push(Result* result) {
402 // This assert will trigger if you try to push the same value twice. 407 // This assert will trigger if you try to push the same value twice.
403 ASSERT(result->is_valid()); 408 ASSERT(result->is_valid());
404 if (result->is_register()) { 409 if (result->is_register()) {
405 Push(result->reg()); 410 Push(result->reg(), result->number_info());
406 } else { 411 } else {
407 ASSERT(result->is_constant()); 412 ASSERT(result->is_constant());
408 Push(result->handle()); 413 Push(result->handle());
409 } 414 }
410 result->Unuse(); 415 result->Unuse();
411 } 416 }
412 417
413 // Nip removes zero or more elements from immediately below the top 418 // Nip removes zero or more elements from immediately below the top
414 // of the frame, leaving the previous top-of-frame value on top of 419 // of the frame, leaving the previous top-of-frame value on top of
415 // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x). 420 // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x).
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575 bool Equals(VirtualFrame* other); 580 bool Equals(VirtualFrame* other);
576 581
577 // Classes that need raw access to the elements_ array. 582 // Classes that need raw access to the elements_ array.
578 friend class DeferredCode; 583 friend class DeferredCode;
579 friend class JumpTarget; 584 friend class JumpTarget;
580 }; 585 };
581 586
582 } } // namespace v8::internal 587 } } // namespace v8::internal
583 588
584 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ 589 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_
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