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1 // | 1 // |
2 // Book: OpenGL(R) ES 2.0 Programming Guide | 2 // Book: OpenGL(R) ES 2.0 Programming Guide |
3 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner | 3 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner |
4 // ISBN-10: 0321502795 | 4 // ISBN-10: 0321502795 |
5 // ISBN-13: 9780321502797 | 5 // ISBN-13: 9780321502797 |
6 // Publisher: Addison-Wesley Professional | 6 // Publisher: Addison-Wesley Professional |
7 // URLs: http://safari.informit.com/9780321563835 | 7 // URLs: http://safari.informit.com/9780321563835 |
8 // http://www.opengles-book.com | 8 // http://www.opengles-book.com |
9 // | 9 // |
10 | 10 |
11 // Simple_Texture2D.c | 11 // Simple_Texture2D.c |
12 // | 12 // |
13 // This is a simple example that draws a quad with a 2D | 13 // This is a simple example that draws a quad with a 2D |
14 // texture image. The purpose of this example is to demonstrate | 14 // texture image. The purpose of this example is to demonstrate |
15 // the basics of 2D texturing | 15 // the basics of 2D texturing |
16 // | 16 // |
17 #include <stdlib.h> | 17 #include <stdlib.h> |
18 #include "esUtil.h" | 18 #include "Simple_Texture2D.h" |
19 | |
20 typedef struct | |
21 { | |
22 // Handle to a program object | |
23 GLuint programObject; | |
24 | |
25 // Attribute locations | |
26 GLint positionLoc; | |
27 GLint texCoordLoc; | |
28 | |
29 // Sampler location | |
30 GLint samplerLoc; | |
31 | |
32 // Texture handle | |
33 GLuint textureId; | |
34 | |
35 } UserData; | |
36 | 19 |
37 /// | 20 /// |
38 // Create a simple 2x2 texture image with four different colors | 21 // Create a simple 2x2 texture image with four different colors |
39 // | 22 // |
40 GLuint CreateSimpleTexture2D( ) | 23 static GLuint CreateSimpleTexture2D( ) |
41 { | 24 { |
42 // Texture object handle | 25 // Texture object handle |
43 GLuint textureId; | 26 GLuint textureId; |
44 | 27 |
45 // 2x2 Image, 3 bytes per pixel (R, G, B) | 28 // 2x2 Image, 3 bytes per pixel (R, G, B) |
46 GLubyte pixels[4 * 3] = | 29 GLubyte pixels[4 * 3] = |
47 { | 30 { |
48 255, 0, 0, // Red | 31 255, 0, 0, // Red |
49 0, 255, 0, // Green | 32 0, 255, 0, // Green |
50 0, 0, 255, // Blue | 33 0, 0, 255, // Blue |
(...skipping 17 matching lines...) Expand all Loading... |
68 glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | 51 glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
69 | 52 |
70 return textureId; | 53 return textureId; |
71 | 54 |
72 } | 55 } |
73 | 56 |
74 | 57 |
75 /// | 58 /// |
76 // Initialize the shader and program object | 59 // Initialize the shader and program object |
77 // | 60 // |
78 int Init ( ESContext *esContext ) | 61 int stInit ( ESContext *esContext ) |
79 { | 62 { |
80 UserData *userData = esContext->userData; | 63 STUserData *userData = esContext->userData; |
81 GLbyte vShaderStr[] = | 64 GLbyte vShaderStr[] = |
82 "attribute vec4 a_position; \n" | 65 "attribute vec4 a_position; \n" |
83 "attribute vec2 a_texCoord; \n" | 66 "attribute vec2 a_texCoord; \n" |
84 "varying vec2 v_texCoord; \n" | 67 "varying vec2 v_texCoord; \n" |
85 "void main() \n" | 68 "void main() \n" |
86 "{ \n" | 69 "{ \n" |
87 " gl_Position = a_position; \n" | 70 " gl_Position = a_position; \n" |
88 " v_texCoord = a_texCoord; \n" | 71 " v_texCoord = a_texCoord; \n" |
89 "} \n"; | 72 "} \n"; |
90 | 73 |
91 GLbyte fShaderStr[] = | 74 GLbyte fShaderStr[] = |
92 "precision mediump float; \n" | 75 "precision mediump float; \n" |
93 "varying vec2 v_texCoord; \n" | 76 "varying vec2 v_texCoord; \n" |
94 "uniform sampler2D s_texture; \n" | 77 "uniform sampler2D s_texture; \n" |
95 "void main() \n" | 78 "void main() \n" |
96 "{ \n" | 79 "{ \n" |
97 " gl_FragColor = texture2D( s_texture, v_texCoord );\n" | 80 " gl_FragColor = texture2D( s_texture, v_texCoord );\n" |
98 "} \n"; | 81 "} \n"; |
99 | 82 |
| 83 GLfloat vVertices[] = { -0.5f, 0.5f, 0.0f, // Position 0 |
| 84 0.0f, 0.0f, // TexCoord 0 |
| 85 -0.5f, -0.5f, 0.0f, // Position 1 |
| 86 0.0f, 1.0f, // TexCoord 1 |
| 87 0.5f, -0.5f, 0.0f, // Position 2 |
| 88 1.0f, 1.0f, // TexCoord 2 |
| 89 0.5f, 0.5f, 0.0f, // Position 3 |
| 90 1.0f, 0.0f // TexCoord 3 |
| 91 }; |
| 92 GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; |
| 93 |
100 // Load the shaders and get a linked program object | 94 // Load the shaders and get a linked program object |
101 userData->programObject = esLoadProgram ( vShaderStr, fShaderStr ); | 95 userData->programObject = esLoadProgram ( vShaderStr, fShaderStr ); |
102 | 96 |
103 // Get the attribute locations | 97 // Get the attribute locations |
104 userData->positionLoc = glGetAttribLocation ( userData->programObject, "a_pos
ition" ); | 98 userData->positionLoc = glGetAttribLocation ( userData->programObject, "a_pos
ition" ); |
105 userData->texCoordLoc = glGetAttribLocation ( userData->programObject, "a_tex
Coord" ); | 99 userData->texCoordLoc = glGetAttribLocation ( userData->programObject, "a_tex
Coord" ); |
106 | 100 |
107 // Get the sampler location | 101 // Get the sampler location |
108 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_tex
ture" ); | 102 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_tex
ture" ); |
109 | 103 |
110 // Load the texture | 104 // Load the texture |
111 userData->textureId = CreateSimpleTexture2D (); | 105 userData->textureId = CreateSimpleTexture2D (); |
112 | 106 |
| 107 // Load vertex data |
| 108 glGenBuffers ( 2, userData->vboIds ); |
| 109 glBindBuffer ( GL_ARRAY_BUFFER, userData->vboIds[0] ); |
| 110 glBufferData ( GL_ARRAY_BUFFER, sizeof(vVertices), |
| 111 vVertices, GL_STATIC_DRAW); |
| 112 glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER, userData->vboIds[1] ); |
| 113 glBufferData ( GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), |
| 114 indices, GL_STATIC_DRAW ); |
| 115 |
113 glClearColor ( 0.0f, 0.0f, 0.0f, 0.0f ); | 116 glClearColor ( 0.0f, 0.0f, 0.0f, 0.0f ); |
114 return TRUE; | 117 return TRUE; |
115 } | 118 } |
116 | 119 |
117 /// | 120 /// |
118 // Draw a triangle using the shader pair created in Init() | 121 // Draw a triangle using the shader pair created in Init() |
119 // | 122 // |
120 void Draw ( ESContext *esContext ) | 123 #define VTX_POS_SIZE 3 |
| 124 #define VTX_TEX_SIZE 2 |
| 125 #define VTX_STRIDE (5 * sizeof(GLfloat)) |
| 126 void stDraw ( ESContext *esContext ) |
121 { | 127 { |
122 UserData *userData = esContext->userData; | 128 STUserData *userData = esContext->userData; |
123 GLfloat vVertices[] = { -0.5f, 0.5f, 0.0f, // Position 0 | 129 GLuint offset = 0; |
124 0.0f, 0.0f, // TexCoord 0 | |
125 -0.5f, -0.5f, 0.0f, // Position 1 | |
126 0.0f, 1.0f, // TexCoord 1 | |
127 0.5f, -0.5f, 0.0f, // Position 2 | |
128 1.0f, 1.0f, // TexCoord 2 | |
129 0.5f, 0.5f, 0.0f, // Position 3 | |
130 1.0f, 0.0f // TexCoord 3 | |
131 }; | |
132 GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; | |
133 | 130 |
134 // Set the viewport | 131 // Set the viewport |
135 glViewport ( 0, 0, esContext->width, esContext->height ); | 132 glViewport ( 0, 0, esContext->width, esContext->height ); |
136 | 133 |
137 // Clear the color buffer | 134 // Clear the color buffer |
138 glClear ( GL_COLOR_BUFFER_BIT ); | 135 glClear ( GL_COLOR_BUFFER_BIT ); |
139 | 136 |
140 // Use the program object | 137 // Use the program object |
141 glUseProgram ( userData->programObject ); | 138 glUseProgram ( userData->programObject ); |
142 | 139 |
143 // Load the vertex position | 140 // Load the vertex position |
144 glVertexAttribPointer ( userData->positionLoc, 3, GL_FLOAT, | 141 glVertexAttribPointer ( userData->positionLoc, VTX_POS_SIZE, GL_FLOAT, |
145 GL_FALSE, 5 * sizeof(GLfloat), vVertices ); | 142 GL_FALSE, VTX_STRIDE, (GLvoid*) offset ); |
146 // Load the texture coordinate | 143 // Load the texture coordinate |
147 glVertexAttribPointer ( userData->texCoordLoc, 2, GL_FLOAT, | 144 offset += VTX_POS_SIZE * sizeof(GLfloat); |
148 GL_FALSE, 5 * sizeof(GLfloat), &vVertices[3] ); | 145 glVertexAttribPointer ( userData->texCoordLoc, VTX_TEX_SIZE, GL_FLOAT, |
| 146 GL_FALSE, VTX_STRIDE, (GLvoid*) offset ); |
149 | 147 |
150 glEnableVertexAttribArray ( userData->positionLoc ); | 148 glEnableVertexAttribArray ( userData->positionLoc ); |
151 glEnableVertexAttribArray ( userData->texCoordLoc ); | 149 glEnableVertexAttribArray ( userData->texCoordLoc ); |
152 | 150 |
153 // Bind the texture | 151 // Bind the texture |
154 glActiveTexture ( GL_TEXTURE0 ); | 152 glActiveTexture ( GL_TEXTURE0 ); |
155 glBindTexture ( GL_TEXTURE_2D, userData->textureId ); | 153 glBindTexture ( GL_TEXTURE_2D, userData->textureId ); |
156 | 154 |
157 // Set the sampler texture unit to 0 | 155 // Set the sampler texture unit to 0 |
158 glUniform1i ( userData->samplerLoc, 0 ); | 156 glUniform1i ( userData->samplerLoc, 0 ); |
159 | 157 |
160 glDrawElements ( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices ); | 158 glDrawElements ( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0 ); |
161 | |
162 eglSwapBuffers ( esContext->eglDisplay, esContext->eglSurface ); | |
163 } | 159 } |
164 | 160 |
165 /// | 161 /// |
166 // Cleanup | 162 // Cleanup |
167 // | 163 // |
168 void ShutDown ( ESContext *esContext ) | 164 void stShutDown ( ESContext *esContext ) |
169 { | 165 { |
170 UserData *userData = esContext->userData; | 166 STUserData *userData = esContext->userData; |
171 | 167 |
172 // Delete texture object | 168 // Delete texture object |
173 glDeleteTextures ( 1, &userData->textureId ); | 169 glDeleteTextures ( 1, &userData->textureId ); |
174 | 170 |
| 171 // Delete VBOs |
| 172 glDeleteBuffers ( 2, userData->vboIds ); |
| 173 |
175 // Delete program object | 174 // Delete program object |
176 glDeleteProgram ( userData->programObject ); | 175 glDeleteProgram ( userData->programObject ); |
177 } | 176 } |
178 | |
179 | |
180 int main ( int argc, char *argv[] ) | |
181 { | |
182 ESContext esContext; | |
183 UserData userData; | |
184 | |
185 esInitContext ( &esContext ); | |
186 esContext.userData = &userData; | |
187 | |
188 esCreateWindow ( &esContext, "Simple Texture 2D", 320, 240, ES_WINDOW_RGB ); | |
189 | |
190 if ( !Init ( &esContext ) ) | |
191 return 0; | |
192 | |
193 esRegisterDrawFunc ( &esContext, Draw ); | |
194 | |
195 esMainLoop ( &esContext ); | |
196 | |
197 ShutDown ( &esContext ); | |
198 } | |
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