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Unified Diff: src/ia32/codegen-ia32.cc

Issue 543041: Remove a pair of problematic uses of the Reference utility class from... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 10 years, 11 months ago
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Index: src/ia32/codegen-ia32.cc
===================================================================
--- src/ia32/codegen-ia32.cc (revision 3596)
+++ src/ia32/codegen-ia32.cc (working copy)
@@ -609,36 +609,33 @@
frame_->Push(&result);
}
- { Reference shadow_ref(this, scope_->arguments_shadow());
- Reference arguments_ref(this, scope_->arguments());
- ASSERT(shadow_ref.is_slot() && arguments_ref.is_slot());
- // Here we rely on the convenient property that references to slot
- // take up zero space in the frame (ie, it doesn't matter that the
- // stored value is actually below the reference on the frame).
- JumpTarget done;
- bool skip_arguments = false;
- if (mode == LAZY_ARGUMENTS_ALLOCATION && !initial) {
- // We have to skip storing into the arguments slot if it has
- // already been written to. This can happen if the a function
- // has a local variable named 'arguments'.
- LoadFromSlot(scope_->arguments()->var()->slot(), NOT_INSIDE_TYPEOF);
- Result arguments = frame_->Pop();
- if (arguments.is_constant()) {
- // We have to skip updating the arguments object if it has
- // been assigned a proper value.
- skip_arguments = !arguments.handle()->IsTheHole();
- } else {
- __ cmp(Operand(arguments.reg()), Immediate(Factory::the_hole_value()));
- arguments.Unuse();
- done.Branch(not_equal);
- }
+ Variable* arguments = scope_->arguments()->var();
+ Variable* shadow = scope_->arguments_shadow()->var();
+ ASSERT(arguments != NULL && arguments->slot() != NULL);
+ ASSERT(shadow != NULL && shadow->slot() != NULL);
+ JumpTarget done;
+ bool skip_arguments = false;
+ if (mode == LAZY_ARGUMENTS_ALLOCATION && !initial) {
+ // We have to skip storing into the arguments slot if it has already
+ // been written to. This can happen if the a function has a local
+ // variable named 'arguments'.
+ LoadFromSlot(arguments->slot(), NOT_INSIDE_TYPEOF);
+ Result probe = frame_->Pop();
+ if (probe.is_constant()) {
+ // We have to skip updating the arguments object if it has
+ // been assigned a proper value.
+ skip_arguments = !probe.handle()->IsTheHole();
+ } else {
+ __ cmp(Operand(probe.reg()), Immediate(Factory::the_hole_value()));
+ probe.Unuse();
+ done.Branch(not_equal);
}
- if (!skip_arguments) {
- arguments_ref.SetValue(NOT_CONST_INIT);
- if (mode == LAZY_ARGUMENTS_ALLOCATION) done.Bind();
- }
- shadow_ref.SetValue(NOT_CONST_INIT);
}
+ if (!skip_arguments) {
+ StoreToSlot(arguments->slot(), NOT_CONST_INIT);
+ if (mode == LAZY_ARGUMENTS_ALLOCATION) done.Bind();
+ }
+ StoreToSlot(shadow->slot(), NOT_CONST_INIT);
return frame_->Pop();
}
@@ -3581,13 +3578,9 @@
frame_->EmitPush(eax);
// Store the caught exception in the catch variable.
- { Reference ref(this, node->catch_var());
- ASSERT(ref.is_slot());
- // Load the exception to the top of the stack. Here we make use of the
- // convenient property that it doesn't matter whether a value is
- // immediately on top of or underneath a zero-sized reference.
- ref.SetValue(NOT_CONST_INIT);
- }
+ Variable* catch_var = node->catch_var()->var();
+ ASSERT(catch_var != NULL && catch_var->slot() != NULL);
+ StoreToSlot(catch_var->slot(), NOT_CONST_INIT);
// Remove the exception from the stack.
frame_->Drop();
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