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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // This is a simple example that draws a single triangle with |
| 6 // a minimal vertex/fragment shader. The purpose of this |
| 7 // example is to demonstrate the basic concepts of |
| 8 // OpenGL ES 2.0 rendering. |
| 9 |
| 10 #include "gpu/demos/app_framework/application.h" |
| 11 #include "third_party/gles2_book/Chapter_8/Simple_VertexShader/Simple_VertexShad
er.h" |
| 12 |
| 13 namespace gpu_demos { |
| 14 class SimpleVertexShader : public Application { |
| 15 public: |
| 16 SimpleVertexShader(); |
| 17 ~SimpleVertexShader(); |
| 18 |
| 19 bool Init(); |
| 20 |
| 21 protected: |
| 22 virtual void Draw(); |
| 23 |
| 24 private: |
| 25 ESContext context_; |
| 26 SVSUserData user_data_; |
| 27 |
| 28 DISALLOW_COPY_AND_ASSIGN(SimpleVertexShader); |
| 29 }; |
| 30 |
| 31 SimpleVertexShader::SimpleVertexShader() { |
| 32 esInitContext(&context_); |
| 33 |
| 34 memset(&user_data_, 0, sizeof(SVSUserData)); |
| 35 context_.userData = &user_data_; |
| 36 } |
| 37 |
| 38 SimpleVertexShader::~SimpleVertexShader() { |
| 39 svsShutDown(&context_); |
| 40 } |
| 41 |
| 42 bool SimpleVertexShader::Init() { |
| 43 if (!Application::InitRenderContext()) return false; |
| 44 |
| 45 context_.width = width(); |
| 46 context_.height = height(); |
| 47 if (!svsInit(&context_)) return false; |
| 48 svsUpdate(&context_, 0.0f); |
| 49 |
| 50 return true; |
| 51 } |
| 52 |
| 53 void SimpleVertexShader::Draw() { |
| 54 svsDraw(&context_); |
| 55 } |
| 56 } // namespace gpu_demos |
| 57 |
| 58 int main(int argc, char *argv[]) { |
| 59 gpu_demos::SimpleVertexShader app; |
| 60 if (!app.Init()) { |
| 61 printf("Could not init.\n"); |
| 62 return EXIT_FAILURE; |
| 63 } |
| 64 |
| 65 app.MainLoop(); |
| 66 return EXIT_SUCCESS; |
| 67 } |
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