Index: third_party/gles_book_examples/Chapter_13/Noise3D/Noise3D.rfx |
=================================================================== |
--- third_party/gles_book_examples/Chapter_13/Noise3D/Noise3D.rfx (revision 35873) |
+++ third_party/gles_book_examples/Chapter_13/Noise3D/Noise3D.rfx (working copy) |
@@ -1,1171 +0,0 @@ |
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- <RmFloatVariable NAME="u_fogMaxDist" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="500.000000" MIN="-1.000000" MAX="1.000000" CLAMP="FALSE"/> |
- <RmVectorVariable NAME="u_eyePos" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="ViewPosition" VALUE_0="-80.307373" VALUE_1="12.115058" VALUE_2="-182.767441" VALUE_3="1.000000" MIN="-10.000000" MAX="10.000000" CLAMP="FALSE" NORMALIZE="FALSE"/> |
- <RmMatrixVariable NAME="u_matView" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="View" VALUE_0="-0.915752" VALUE_1="-0.040636" VALUE_2="0.399684" VALUE_3="-0.000002" VALUE_4="-0.012923" VALUE_5="0.997336" VALUE_6="0.071790" VALUE_7="0.000279" VALUE_8="-0.401537" VALUE_9="0.060575" VALUE_10="-0.913837" VALUE_11="-199.999985" VALUE_12="0.000000" VALUE_13="0.000000" VALUE_14="0.000000" VALUE_15="1.000000"/> |
- <RmMatrixVariable NAME="u_matViewProjection" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="ViewProjection" VALUE_0="-2.005162" VALUE_1="-0.088978" VALUE_2="0.875163" VALUE_3="-0.000005" VALUE_4="-0.031199" VALUE_5="2.407782" VALUE_6="0.173316" VALUE_7="0.000675" VALUE_8="0.401939" VALUE_9="-0.060636" VALUE_10="0.914752" VALUE_11="199.199188" VALUE_12="0.401537" VALUE_13="-0.060575" VALUE_14="0.913837" VALUE_15="199.999985"/> |
- <RmFloatVariable NAME="u_time" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="Time0_X" VALUE="100.126518" MIN="-1.000000" MAX="1.000000" CLAMP="FALSE"/> |
- <RmColorVariable NAME="u_fogColor" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" VALUE_0="1.000000" VALUE_1="1.000000" VALUE_2="1.000000" VALUE_3="0.000000"/> |
- <Rm2DTextureVariable NAME="base" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" FILE_NAME="Terrain.tga" ORIGIN="0"/> |
- <Rm3DTextureVariable NAME="NoiseVolume" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" FILE_NAME="NoiseVolume.dds" ORIGIN="0"/> |
- <RmStreamMap NAME="Stream Mapping" API=""> |
- <RmStream NAME="Stream" API="" STRIDE="20"> |
- <RmStreamChannel NAME="Position_0" API="" DATA_SIZE="12" DATA_TYPE="2" REGISTER="0" USAGE="0" USAGE_INDEX="0" ATTRIBUTE_NAME="a_vertex"/> |
- <RmStreamChannel NAME="TexCoord_0" API="" DATA_SIZE="8" DATA_TYPE="1" REGISTER="0" USAGE="5" USAGE_INDEX="0" ATTRIBUTE_NAME="a_texCoord"/> |
- </RmStream> |
- </RmStreamMap> |
- <RmModelData NAME="Model" API="" FILE_NAME=".\Terrain.3ds" ORIENTATION="0"/> |
- <RmModelData NAME="SkyDome" API="" FILE_NAME=".\SkyDome.3ds" ORIENTATION="0"/> |
- <RmGLESPass NAME="Sky" API="OpenGL ES" PASS_INDEX="0" ENABLED="TRUE"> |
- <RmCameraReference NAME="Camera" API="" USE_ACTIVE_CAMERA="FALSE"/> |
- <RmModelReference NAME="SkyDome" API=""/> |
- <RmRenderStateBlock NAME="Render State" API="OpenGL ES"> |
- <RmState NAME="GL_FrontFace" API="OpenGL ES" STATE="7" VALUE="2" USAGE="RENDER_STATE"/> |
- </RmRenderStateBlock> |
- <RmGLESShader NAME="Vertex Program" API="OpenGL ES" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[ |
-uniform mat4 u_matViewProjection; |
-attribute vec4 a_vertex; |
-void main(void) |
-{ |
- gl_Position = u_matViewProjection * a_vertex; |
-}]]></RmShaderCode></RmGLESShader> |
- <RmGLESShader NAME="Fragment Program" API="OpenGL ES" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[ |
-#ifdef GL_FRAGMENT_PRECISION_HIGH |
- // Default precision |
- precision highp float; |
-#else |
- precision mediump float; |
-#endif |
- |
-uniform vec4 u_fogColor; |
- |
-void main(void) |
-{ |
- gl_FragColor = u_fogColor; |
-}]]></RmShaderCode></RmGLESShader> |
- <RmStreamMapReference NAME="Stream Mapping" API=""/> |
- <RmShaderConstant NAME="u_fogColor" API="" REGISTER="-1"/> |
- <RmShaderConstant NAME="u_matViewProjection" API="" REGISTER="-1"/> |
- </RmGLESPass> |
- <RmGLESPass NAME="Terrain" API="OpenGL ES" PASS_INDEX="1" ENABLED="TRUE"> |
- <RmCameraReference NAME="Camera" API="" USE_ACTIVE_CAMERA="FALSE"/> |
- <RmModelReference NAME="Model" API=""/> |
- <RmRenderStateBlock NAME="Render State" API="OpenGL ES"> |
- <RmState NAME="GL_FrontFace" API="OpenGL ES" STATE="7" VALUE="1" USAGE="RENDER_STATE"/> |
- </RmRenderStateBlock> |
- <RmGLESShader NAME="Vertex Program" API="OpenGL ES" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[ |
-uniform mat4 u_matViewProjection; |
-uniform mat4 u_matView; |
-uniform vec4 u_eyePos; |
- |
-attribute vec4 a_vertex; |
-attribute vec2 a_texCoord; |
- |
-varying vec2 v_texCoord; |
-varying float v_eyeDist; |
- |
-void main( void ) |
-{ |
- // Transform vertex to view-space |
- vec4 vViewPos = u_matView * a_vertex; |
- |
- // Compute the distance to eye |
- v_eyeDist = sqrt( (vViewPos.x - u_eyePos.x) * |
- (vViewPos.x - u_eyePos.x) + |
- (vViewPos.y - u_eyePos.y) * |
- (vViewPos.y - u_eyePos.y) + |
- (vViewPos.z - u_eyePos.z) * |
- (vViewPos.z - u_eyePos.z) ); |
- |
- gl_Position = u_matViewProjection * a_vertex; |
- v_texCoord = a_texCoord.xy; |
-}]]></RmShaderCode></RmGLESShader> |
- <RmGLESShader NAME="Fragment Program" API="OpenGL ES" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[ |
-#extension GL_OES_texture_3D : enable |
-precision mediump float; |
- |
-uniform vec4 u_fogColor; |
-uniform float u_fogMaxDist; |
-uniform float u_fogMinDist; |
-uniform float u_time; |
-uniform sampler2D baseMap; |
-uniform sampler3D noiseVolume; |
- |
-varying vec2 v_texCoord; |
-varying float v_eyeDist; |
- |
-float computeLinearFogFactor() |
-{ |
- float factor; |
- |
- // Compute linear fog equation |
- factor = (u_fogMaxDist - v_eyeDist) / |
- (u_fogMaxDist - u_fogMinDist ); |
- |
- return factor; |
-} |
- |
-void main( void ) |
-{ |
- float fogFactor = computeLinearFogFactor(); |
- vec4 baseColor = texture2D( baseMap, v_texCoord ); |
- |
- // Distort fog factor by noise |
- vec3 noiseCoord; |
- noiseCoord.xy = v_texCoord.xy - ( u_time * 0.1 ); |
- noiseCoord.z = u_time * 0.1; |
- |
- fogFactor += texture3D( noiseVolume, noiseCoord ).r; |
- fogFactor = clamp ( fogFactor, 0.0, 1.0 ); |
- |
- // Compute final color as a lerp with fog factor |
- gl_FragColor = baseColor * fogFactor + |
- u_fogColor * (1.0 - fogFactor); |
-}]]></RmShaderCode></RmGLESShader> |
- <RmStreamMapReference NAME="Stream Mapping" API=""/> |
- <RmTextureObject NAME="baseMap" API="OpenGL ES" STATE_INDEX="0" VERTEX_TEXTURE="FALSE"> |
- <RmTextureReference NAME="base" API=""/> |
- <RmState NAME="GL_TextureMinify" API="OpenGL ES" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/> |
- <RmState NAME="GL_TextureMagnify" API="OpenGL ES" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/> |
- </RmTextureObject> |
- <RmTextureObject NAME="noiseVolume" API="OpenGL ES" STATE_INDEX="1" VERTEX_TEXTURE="FALSE"> |
- <RmTextureReference NAME="NoiseVolume" API=""/> |
- </RmTextureObject> |
- <RmSampler NAME="baseMap" API="" REGISTER="-1"/> |
- <RmSampler NAME="noiseVolume" API="" REGISTER="-1"/> |
- <RmShaderConstant NAME="u_fogMaxDist" API="" REGISTER="-1"/> |
- <RmShaderConstant NAME="u_fogMinDist" API="" REGISTER="-1"/> |
- <RmShaderConstant NAME="u_matView" API="" REGISTER="-1"/> |
- <RmShaderConstant NAME="u_matViewProjection" API="" REGISTER="-1"/> |
- <RmShaderConstant NAME="u_time" API="" REGISTER="-1"/> |
- <RmShaderConstant NAME="u_eyePos" API="" REGISTER="-1"/> |
- <RmShaderConstant NAME="u_fogColor" API="" REGISTER="-1"/> |
- </RmGLESPass> |
- </RmOpenGLESEffect> |
- </RmEffectWorkspace> |
-</RENDER_MONKEY> |