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Unified Diff: third_party/gles_book_examples/Chapter_13/EnvironmentMapping/EnvironmentMapping.rfx

Issue 543002: Renamed gles_book_examples to gles2_book to make it shorter and more correct.... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 10 years, 11 months ago
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Index: third_party/gles_book_examples/Chapter_13/EnvironmentMapping/EnvironmentMapping.rfx
===================================================================
--- third_party/gles_book_examples/Chapter_13/EnvironmentMapping/EnvironmentMapping.rfx (revision 35873)
+++ third_party/gles_book_examples/Chapter_13/EnvironmentMapping/EnvironmentMapping.rfx (working copy)
@@ -1,1204 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
-<!DOCTYPE RENDER_MONKEY [
- <!ELEMENT RENDER_MONKEY
- (
- RmEffectWorkspace |
- RmRegistryBranch |
- RmClipboardNode
- )?>
-
- <!ELEMENT RmEffectWorkspace
- (
- RmRegistryBranch?,
- RmPlugInData?,
- RmStringVariable*,
- (
- ( RmDirectXEffect, RmOpenGLEffect?, RmOpenGLESEffect? ) |
- ( RmOpenGLEffect, RmDirectXEffect?, RmOpenGLESEffect? ) |
- ( RmOpenGLESEffect, RmDirectXEffect?, RmOpenGLEffect? )
- )?,
- (
- RmBooleanVariable |
- RmIntegerVariable |
- RmFloatVariable |
- RmVectorVariable |
- RmMatrixVariable |
- RmDynamicVariable |
- RmColorVariable |
- Rm2DTextureVariable |
- RmCubemapVariable |
- Rm3DTextureVariable |
- RmLightVariable |
- RmMaterialVariable |
- RmRenderableTexture |
- RmStreamMap |
- RmModelData |
- RmEffectGroup
- )*
- )>
-
- <!ELEMENT RmEffectGroup
- (
- RmPlugInData?,
- (
- RmStringVariable |
- RmDirectXEffect |
- RmOpenGLEffect |
- RmOpenGLESEffect |
- RmBooleanVariable |
- RmIntegerVariable |
- RmFloatVariable |
- RmVectorVariable |
- RmMatrixVariable |
- RmDynamicVariable |
- RmColorVariable |
- Rm2DTextureVariable |
- RmCubemapVariable |
- Rm3DTextureVariable |
- RmLightVariable |
- RmMaterialVariable |
- RmRenderableTexture |
- RmStreamMap |
- RmModelData
- )*
- )>
-
- <!ELEMENT RmDirectXEffect
- (
- RmPlugInData?,
- (
- RmStringVariable |
- RmCamera |
- RmBooleanVariable |
- RmIntegerVariable |
- RmFloatVariable |
- RmVectorVariable |
- RmMatrixVariable |
- RmDynamicVariable |
- RmColorVariable |
- Rm2DTextureVariable |
- RmCubemapVariable |
- Rm3DTextureVariable |
- RmLightVariable |
- RmMaterialVariable |
- RmRenderableTexture |
- RmStreamMap |
- RmModelData |
- RmPass
- )*
- )>
-
- <!ELEMENT RmOpenGLEffect
- (
- RmPlugInData?,
- (
- RmStringVariable |
- RmCamera |
- RmBooleanVariable |
- RmIntegerVariable |
- RmFloatVariable |
- RmVectorVariable |
- RmMatrixVariable |
- RmDynamicVariable |
- RmColorVariable |
- Rm2DTextureVariable |
- RmCubemapVariable |
- Rm3DTextureVariable |
- RmLightVariable |
- RmMaterialVariable |
- RmRenderableTexture |
- RmStreamMap |
- RmModelData |
- RmGLPass
- )*
- )>
-
- <!ELEMENT RmOpenGLESEffect
- (
- RmPlugInData?,
- (
- RmStringVariable |
- RmCamera |
- RmBooleanVariable |
- RmIntegerVariable |
- RmFloatVariable |
- RmVectorVariable |
- RmMatrixVariable |
- RmDynamicVariable |
- RmColorVariable |
- Rm2DTextureVariable |
- RmCubemapVariable |
- Rm3DTextureVariable |
- RmLightVariable |
- RmMaterialVariable |
- RmRenderableTexture |
- RmStreamMap |
- RmModelData |
- RmGLESPass
- )*
- )>
-
- <!ELEMENT RmPass
- (
- RmPlugInData?,
- RmStringVariable*,
- RmCameraReference?,
- RmModelReference?,
- RmRenderStateBlock?,
- (
- (
- ( RmHLSLShader | RmShader ),
- ( RmShader | RmHLSLShader )?
- )
- )?,
- RmRenderTarget*,
- RmStreamMapReference?,
- (
- RmBooleanVariable |
- RmIntegerVariable |
- RmFloatVariable |
- RmVectorVariable |
- RmMatrixVariable |
- RmDynamicVariable |
- RmColorVariable |
- Rm2DTextureVariable |
- RmCubemapVariable |
- Rm3DTextureVariable |
- RmLightVariable |
- RmMaterialVariable |
- RmTextureObject |
- RmLightObject |
- RmMaterialObject
- )*
- )>
-
- <!ELEMENT RmGLPass
- (
- RmPlugInData?,
- RmStringVariable*,
- RmCameraReference?,
- RmModelReference?,
- RmRenderStateBlock?,
- (
- ( RmGLShader, RmGLShader? )
- )?,
- RmRenderTarget?,
- RmStreamMapReference?,
- (
- RmBooleanVariable |
- RmIntegerVariable |
- RmFloatVariable |
- RmVectorVariable |
- RmMatrixVariable |
- RmDynamicVariable |
- RmColorVariable |
- Rm2DTextureVariable |
- RmCubemapVariable |
- Rm3DTextureVariable |
- RmLightVariable |
- RmMaterialVariable |
- RmTextureObject |
- RmLightObject |
- RmMaterialObject |
- RmShaderConstant |
- RmSampler
- )*
- )>
-
- <!ELEMENT RmGLESPass
- (
- RmPlugInData?,
- RmStringVariable*,
- RmCameraReference?,
- RmModelReference?,
- RmRenderStateBlock?,
- (
- ( RmGLESShader, RmGLESShader? )
- )?,
- RmRenderTarget?,
- RmStreamMapReference?,
- (
- RmBooleanVariable |
- RmIntegerVariable |
- RmFloatVariable |
- RmVectorVariable |
- RmMatrixVariable |
- RmDynamicVariable |
- RmColorVariable |
- Rm2DTextureVariable |
- RmCubemapVariable |
- Rm3DTextureVariable |
- RmLightVariable |
- RmMaterialVariable |
- RmTextureObject |
- RmLightObject |
- RmMaterialObject |
- RmShaderConstant |
- RmSampler
- )*
- )>
-
- <!ELEMENT RmShader
- (
- RmShaderCode,
- RmPlugInData?,
- (
- RmStringVariable |
- RmShaderConstant
- )*
- )>
-
- <!ELEMENT RmHLSLShader
- (
- RmShaderCode,
- RmPlugInData?,
- (
- RmStringVariable |
- RmShaderConstant |
- RmSampler
- )*
- )>
-
- <!ELEMENT RmGLShader
- (
- RmShaderCode,
- RmPlugInData?,
- (
- RmStringVariable
- )*
- )>
-
- <!ELEMENT RmGLESShader
- (
- RmShaderCode,
- RmPlugInData?,
- (
- RmStringVariable
- )*
- )>
-
- <!ELEMENT RmTextureObject
- (
- RmPlugInData?,
- RmStringVariable*,
- RmTextureReference?,
- RmState*
- )>
-
- <!ELEMENT RmLightObject
- (
- RmPlugInData?,
- RmStringVariable*,
- RmLightReference?
- )>
-
- <!ELEMENT RmMaterialObject
- (
- RmPlugInData?,
- RmStringVariable*,
- RmMaterialReference?
- )>
-
- <!ELEMENT RmRenderStateBlock
- (
- RmPlugInData?,
- (
- RmStringVariable |
- RmState
- )*
- )>
-
- <!ELEMENT RmStreamMap
- (
- RmPlugInData?,
- (
- RmStringVariable |
- RmStream
- )*
- )>
-
- <!ELEMENT RmStream ( RmPlugInData?, RmStreamChannel* )>
-
- <!ELEMENT RmModelData ( RmPlugInData?, RmStringVariable* )>
- <!ELEMENT RmTextureReference ( RmPlugInData?, RmStringVariable* )>
- <!ELEMENT RmLightReference ( RmPlugInData?, RmStringVariable* )>
- <!ELEMENT RmMaterialReference ( RmPlugInData?, RmStringVariable* )>
- <!ELEMENT RmCameraReference ( RmPlugInData?, RmStringVariable* )>
- <!ELEMENT RmModelReference ( RmPlugInData?, RmStringVariable* )>
- <!ELEMENT RmStreamMapReference ( RmPlugInData?, RmStringVariable* )>
- <!ELEMENT RmRenderableTexture ( RmPlugInData?, RmStringVariable* )>
- <!ELEMENT RmRenderTarget ( RmPlugInData?, RmStringVariable* )>
- <!ELEMENT RmBooleanVariable ( RmPlugInData?, RmStringVariable? )>
- <!ELEMENT RmFloatVariable ( RmPlugInData?, RmStringVariable? )>
- <!ELEMENT RmVectorVariable ( RmPlugInData?, RmStringVariable? )>
- <!ELEMENT RmMatrixVariable ( RmPlugInData?, RmStringVariable? )>
- <!ELEMENT RmColorVariable ( RmPlugInData?, RmStringVariable? )>
- <!ELEMENT RmIntegerVariable ( RmPlugInData?, RmStringVariable? )>
- <!ELEMENT Rm2DTextureVariable ( RmPlugInData?, RmStringVariable? )>
- <!ELEMENT RmCubemapVariable ( RmPlugInData?, RmStringVariable? )>
- <!ELEMENT Rm3DTextureVariable ( RmPlugInData?, RmStringVariable? )>
- <!ELEMENT RmLightVariable ( RmPlugInData?, RmStringVariable? )>
- <!ELEMENT RmMaterialVariable ( RmPlugInData?, RmStringVariable? )>
- <!ELEMENT RmCamera ( RmPlugInData?, RmStringVariable* )>
-
- <!ELEMENT RmStringVariable ( RmTextDataBlock, RmPlugInData? )>
-
- <!ELEMENT RmDynamicVariable
- (
- RmDynamicVariableValueContainer,
- RmPlugInData?,
- RmStringVariable?
- )>
-
- <!ELEMENT RmDynamicVariableValueContainer
- (
- RmPlugInData?,
- RmDynamicVariableValue*
- )>
-
- <!ELEMENT RmTextDataBlock ( #PCDATA ) >
-
- <!ELEMENT RmRegistryBranch
- (
- RmTextDataBlock?,
- (
- RmRegistryBranch |
- RmStringVariable |
- RmIntegerVariable |
- RmBooleanVariable |
- RmFloatVariable
- )*
- )>
-
- <!ELEMENT RmPlugInData
- (
- RmTextDataBlock?,
- (
- RmStringVariable |
- RmIntegerVariable |
- RmBooleanVariable |
- RmFloatVariable |
- RmVectorVariable
- )*
- )>
-
- <!ELEMENT RmClipboardNode
- (
- RmTextDataBlock?,
- (
- RmEffectWorkspace |
- RmEffectGroup |
- RmDirectXEffect |
- RmOpenGLEffect |
- RmOpenGLESEffect |
- RmPass |
- RmGLPass |
- RmGLESPass |
- RmShader |
- RmHLSLShader |
- RmGLShader |
- RmGLESShader |
- RmShaderConstant |
- RmSampler |
- RmTextureObject |
- RmLightObject |
- RmMaterialObject |
- RmRenderStateBlock |
- RmState |
- RmStreamMap |
- RmStream |
- RmStreamChannel |
- RmModelData |
- RmTextureReference |
- RmLightReference |
- RmMaterialReference |
- RmModelReference |
- RmStreamMapReference |
- RmRenderableTexture |
- RmRenderTarget |
- RmBooleanVariable |
- RmFloatVariable |
- RmVectorVariable |
- RmMatrixVariable |
- RmDynamicVariable |
- RmDynamicVariableValue |
- RmColorVariable |
- RmIntegerVariable |
- RmStringVariable |
- Rm2DTextureVariable |
- RmCubemapVariable |
- Rm3DTextureVariable |
- RmLightVariable |
- RmMaterialVariable |
- RmRegistryBranch |
- RmPlugInData |
- RmCamera |
- RmCameraReference
- )*
- )>
-
- <!ELEMENT RmStreamChannel ( RmPlugInData? ) >
- <!ELEMENT RmShaderConstant ( RmPlugInData? ) >
- <!ELEMENT RmSampler ( RmPlugInData? ) >
- <!ELEMENT RmState ( RmPlugInData? ) >
- <!ELEMENT RmDynamicVariableValue ( RmPlugInData? ) >
-
- <!ELEMENT RmShaderCode ( #PCDATA ) >
-
- <!ATTLIST RmEffectWorkspace
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- ACTIVE_EFFECT CDATA #REQUIRED
- VALIDATION_STRING CDATA #REQUIRED
- XML_VERSION CDATA #REQUIRED
- >
-
- <!ATTLIST RmEffectGroup
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- >
-
- <!ATTLIST RmDirectXEffect
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- ACTIVE_CAMERA CDATA #REQUIRED
- >
-
- <!ATTLIST RmOpenGLEffect
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- ACTIVE_CAMERA CDATA #REQUIRED
- >
-
- <!ATTLIST RmOpenGLESEffect
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- ACTIVE_CAMERA CDATA #REQUIRED
- >
-
- <!ATTLIST RmPass
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- PASS_INDEX CDATA #REQUIRED
- ENABLED ( TRUE | FALSE ) #REQUIRED
- >
-
- <!ATTLIST RmGLPass
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- PASS_INDEX CDATA #REQUIRED
- ENABLED ( TRUE | FALSE ) #REQUIRED
- >
-
- <!ATTLIST RmGLESPass
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- PASS_INDEX CDATA #REQUIRED
- ENABLED ( TRUE | FALSE ) #REQUIRED
- >
-
- <!ATTLIST RmShader
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- PIXEL_SHADER CDATA #REQUIRED
- >
-
- <!ATTLIST RmHLSLShader
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
- TARGET CDATA #REQUIRED
- ENTRY_POINT CDATA #REQUIRED
- COMPILER_FLAGS CDATA #REQUIRED
- >
-
- <!ATTLIST RmGLShader
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
- >
-
- <!ATTLIST RmGLESShader
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
- >
-
- <!ATTLIST RmShaderConstant
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- REGISTER CDATA #REQUIRED
- >
-
- <!ATTLIST RmSampler
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- REGISTER CDATA #REQUIRED
- >
-
- <!ATTLIST RmTextureObject
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- STATE_INDEX CDATA #REQUIRED
- VERTEX_TEXTURE ( TRUE | FALSE ) #REQUIRED
- >
-
- <!ATTLIST RmLightObject
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- INDEX CDATA #REQUIRED
- >
-
- <!ATTLIST RmMaterialObject
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- INDEX CDATA #REQUIRED
- >
-
- <!ATTLIST RmRenderStateBlock
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- >
-
- <!ATTLIST RmState
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- STATE CDATA #REQUIRED
- VALUE CDATA #REQUIRED
- USAGE CDATA #REQUIRED
- >
-
- <!ATTLIST RmStreamMap
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- >
-
- <!ATTLIST RmStream
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- STRIDE CDATA #REQUIRED
- >
-
- <!ATTLIST RmStreamChannel
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- DATA_SIZE CDATA #REQUIRED
- DATA_TYPE CDATA #REQUIRED
- REGISTER CDATA #REQUIRED
- USAGE CDATA #REQUIRED
- USAGE_INDEX CDATA #REQUIRED
- ATTRIBUTE_NAME CDATA #REQUIRED
- >
-
- <!ATTLIST RmModelData
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- FILE_NAME CDATA #REQUIRED
- ORIENTATION CDATA #REQUIRED
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-
- <!ATTLIST RmTextureReference
- NAME CDATA #REQUIRED
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-
- <!ATTLIST RmLightReference
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- >
-
- <!ATTLIST RmMaterialReference
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- >
-
- <!ATTLIST RmModelReference
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- >
-
- <!ATTLIST RmStreamMapReference
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- >
-
- <!ATTLIST RmRenderableTexture
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
- VARIABLE_SEMANTIC CDATA #REQUIRED
- FILE_NAME CDATA #REQUIRED
- ORIGIN CDATA #REQUIRED
- WIDTH CDATA #REQUIRED
- HEIGHT CDATA #REQUIRED
- FORMAT CDATA #REQUIRED
- USE_VIEWPORT_DIMENSIONS ( TRUE | FALSE ) #REQUIRED
- GENERATE_MIPMAPS ( TRUE | FALSE ) #REQUIRED
- WIDTH_RATIO CDATA #REQUIRED
- HEIGHT_RATIO CDATA #REQUIRED
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-
- <!ATTLIST RmRenderTarget
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- INDEX CDATA #REQUIRED
- RENDER_TO_SCREEN ( TRUE | FALSE ) #REQUIRED
- COLOR_CLEAR ( TRUE | FALSE ) #REQUIRED
- DEPTH_CLEAR ( TRUE | FALSE ) #REQUIRED
- CLEAR_COLOR_VALUE CDATA #REQUIRED
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-
- <!ATTLIST RmBooleanVariable
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
- VARIABLE_SEMANTIC CDATA #REQUIRED
- VALUE CDATA #REQUIRED
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-
- <!ATTLIST RmFloatVariable
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
- VARIABLE_SEMANTIC CDATA #REQUIRED
- VALUE CDATA #REQUIRED
- MIN CDATA #REQUIRED
- MAX CDATA #REQUIRED
- CLAMP ( TRUE | FALSE ) #REQUIRED
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-
- <!ATTLIST RmVectorVariable
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
- VARIABLE_SEMANTIC CDATA #REQUIRED
- VALUE_0 CDATA #REQUIRED
- VALUE_1 CDATA #REQUIRED
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- MAX CDATA #REQUIRED
- CLAMP ( TRUE | FALSE ) #REQUIRED
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-
- <!ATTLIST RmMatrixVariable
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
- VARIABLE_SEMANTIC CDATA #REQUIRED
- VALUE_0 CDATA #REQUIRED
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-
- <!ATTLIST RmDynamicVariable
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
- VARIABLE_SEMANTIC CDATA #REQUIRED
- VARIABLE_TYPE ( FLOAT | INTEGER | BOOLEAN ) #REQUIRED
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-
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- ROW_INDEX CDATA #REQUIRED
- COLUMN_INDEX CDATA #REQUIRED
- VALUE CDATA #REQUIRED
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-
- <!ATTLIST RmColorVariable
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
- VARIABLE_SEMANTIC CDATA #REQUIRED
- VALUE_0 CDATA #REQUIRED
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- <!ATTLIST RmIntegerVariable
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
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- CLAMP ( TRUE | FALSE ) #REQUIRED
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- <!ATTLIST RmStringVariable
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
- VARIABLE_SEMANTIC CDATA #REQUIRED
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- API CDATA #REQUIRED
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-
- <!ATTLIST RmCubemapVariable
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
- VARIABLE_SEMANTIC CDATA #REQUIRED
- FILE_NAME CDATA #REQUIRED
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- <!ATTLIST Rm3DTextureVariable
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
- VARIABLE_SEMANTIC CDATA #REQUIRED
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- <!ATTLIST RmLightVariable
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- API CDATA #REQUIRED
- ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
- VARIABLE_SEMANTIC CDATA #REQUIRED
- LIGHT_ENABLED ( TRUE | FALSE ) #REQUIRED
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-
- <!ATTLIST RmMaterialVariable
- NAME CDATA #REQUIRED
- API CDATA #REQUIRED
- ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
- VARIABLE_SEMANTIC CDATA #REQUIRED
- AMBIENT_0 CDATA #REQUIRED
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-precision mediump float;
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-uniform samplerCube s_cubeMap;
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-varying vec3 v_texcoord;
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-
-void main(void)
-{
- gl_FragColor = textureCube( s_cubeMap, v_texcoord );
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-varying vec3 v_texcoord;
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-{
- vec3 position = a_vertex.xyz;
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- position += u_viewPosition.xyz;
-
- gl_Position = u_matViewProjection * vec4( position, 1.0 );
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- v_texcoord = a_vertex.xyz;
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-uniform mat4 u_matViewInverse;
-uniform mat4 u_matViewProjection;
-uniform vec3 u_lightPosition;
-uniform vec3 u_eyePosition;
-
-varying vec2 v_texcoord;
-varying vec3 v_lightDirection;
-varying vec3 v_normal;
-varying vec3 v_binormal;
-varying vec3 v_tangent;
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-attribute vec4 a_vertex;
-attribute vec2 a_texcoord0;
-attribute vec3 a_normal;
-attribute vec3 a_binormal;
-attribute vec3 a_tangent;
-
-void main( void )
-{
- // Transform light position into world space
- vec3 lightPositionWorld = (u_matViewInverse * vec4(u_lightPosition, 1.0)).xyz;
-
- // Compute world-space light dirction vector
- vec3 lightDirectionWorld = lightPositionWorld - a_vertex.xyz;
-
- // Pass the world-space light vector to the fragment shader
- v_lightDirection = lightDirectionWorld;
-
- // Transform output position
- gl_Position = u_matViewProjection * a_vertex;
-
- // Pass through other attributes
- v_texcoord = a_texcoord0.xy;
- v_normal = a_normal;
- v_binormal = a_binormal;
- v_tangent = a_tangent;
-
-}]]></RmShaderCode></RmGLESShader>
- <RmGLESShader NAME="Fragment Program" API="OpenGL ES" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[
-precision mediump float;
-
-uniform vec4 u_ambient;
-uniform vec4 u_specular;
-uniform vec4 u_diffuse;
-uniform float u_specularPower;
-
-uniform sampler2D s_baseMap;
-uniform sampler2D s_bumpMap;
-uniform samplerCube s_envMap;
-
-
-varying vec2 v_texcoord;
-varying vec3 v_lightDirection;
-varying vec3 v_normal;
-varying vec3 v_binormal;
-varying vec3 v_tangent;
-
-void main( void )
-{
- // Fetch basemap color
- vec4 baseColor = texture2D( s_baseMap, v_texcoord );
-
- // Fetch the tangent space normal from normal map
- vec3 normal = texture2D( s_bumpMap, v_texcoord ).xyz;
-
- // Scale and bias from [0, 1] to [-1, 1]
- normal = normal * 2.0 - 1.0;
-
- // Construct a matrix to transform from tangent to world space
- mat3 tangentToWorldMat = mat3( v_tangent,
- v_binormal,
- v_normal );
-
- // Transform normal to world space and normalize
- normal = normalize( tangentToWorldMat * normal );
-
- // Normalize the light direction
- vec3 lightDirection = normalize( v_lightDirection );
-
- // Compute N.L
- float nDotL = dot( normal, lightDirection );
-
- // Compute reflection vector
- vec3 reflection = ( 2.0 * normal * nDotL ) - lightDirection;
-
- // Use the reflection vector to fetch from the environment map
- vec4 envColor = textureCube( s_envMap, reflection );
-
- // Output final color
- gl_FragColor = 0.25 * baseColor + envColor;
-}]]></RmShaderCode></RmGLESShader>
- <RmStreamMapReference NAME="Stream Mapping" API=""/>
- <RmTextureObject NAME="s_envMap" API="OpenGL ES" STATE_INDEX="2" VERTEX_TEXTURE="FALSE">
- <RmTextureReference NAME="cubemap" API=""/>
- </RmTextureObject>
- <RmTextureObject NAME="s_baseMap" API="OpenGL ES" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
- <RmTextureReference NAME="base" API=""/>
- <RmState NAME="GL_TextureMinify" API="OpenGL ES" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
- <RmState NAME="GL_TextureMagnify" API="OpenGL ES" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
- </RmTextureObject>
- <RmTextureObject NAME="s_bumpMap" API="OpenGL ES" STATE_INDEX="1" VERTEX_TEXTURE="FALSE">
- <RmTextureReference NAME="bump" API=""/>
- <RmState NAME="GL_TextureMinify" API="OpenGL ES" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
- <RmState NAME="GL_TextureMagnify" API="OpenGL ES" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
- </RmTextureObject>
- <RmSampler NAME="s_baseMap" API="" REGISTER="-1"/>
- <RmSampler NAME="s_bumpMap" API="" REGISTER="-1"/>
- <RmSampler NAME="s_envMap" API="" REGISTER="-1"/>
- <RmShaderConstant NAME="u_lightPosition" API="" REGISTER="-1"/>
- <RmShaderConstant NAME="u_matViewInverse" API="" REGISTER="-1"/>
- <RmShaderConstant NAME="u_matViewProjection" API="" REGISTER="-1"/>
- </RmGLESPass>
- </RmOpenGLESEffect>
- </RmEffectWorkspace>
-</RENDER_MONKEY>

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