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1 Build Instructions | |
2 ------------------ | |
3 | |
4 In order to run the code samples, you will need to download | |
5 AMD's OpenGL ES 2.0 Emulator from: | |
6 | |
7 http://developer.amd.com/gpu/opengl/Pages/default.aspx | |
8 | |
9 In order to build and run the samples, please copy the following | |
10 files from C:\program files\AMD\OpenGL ES 2.0 Emulator v1.1\bin | |
11 to the \Bin folder: | |
12 | |
13 * libEGL.dll | |
14 * libGLESv2.dll | |
15 | |
16 Also, please copy the following files from | |
17 C:\program files\AMD\OpenGL ES 2.0 Emulator v1.1\lib to | |
18 the \Lib folder: | |
19 | |
20 * libEGL.lib | |
21 * libGLESv2.lib | |
22 | |
23 For the OpenKODE sample in Chapter 15, place the following file from | |
24 Acrodea's OpenKODE Implementation (http://www.acrodea.co.jp/en/openkode/) | |
25 to the \Lib folder: | |
26 | |
27 * libKD.lib | |
28 | |
29 | |
30 RenderMonkey Workspaces | |
31 ----------------------- | |
32 Finally, for the RenderMonkey workspaces (.rfx files), please download | |
33 RenderMonkey v1.81 from AMD at: | |
34 | |
35 http://developer.amd.com/gpu/rendermonkey/Pages/default.aspx | |
36 | |
37 | |
38 Using the Imagination Technologies OpenGL ES 2.0 SDK | |
39 ---------------------------------------------------- | |
40 As an alternative to using the AMD OpenGL ES 2.0 Emulator, you can | |
41 instead use the Imagination Technologies emulator from their | |
42 OpenGL ES 2.0 SDK (http://www.imgtec.com/powervr/insider/powervr-sdk.asp). | |
43 In this case, get the .LIB and .DLL files from: | |
44 | |
45 C:\Imagination Technologies\PowerVR SDK\OGLES2_WINDOWS_PCEMULATION_2.02.22.0756\
Builds\OGLES2\WindowsPC\Lib | |
46 | |
47 and copy them to /Lib and /DLL respectively. | |
48 | |
49 Also, copy the header files from: | |
50 | |
51 C:\Imagination Technologies\PowerVR SDK\OGLES2_WINDOWS_PCEMULATION_2.02.22.0756\
Builds\OGLES2\Include | |
52 | |
53 to Common/Include (overwriting the existing files). | |
54 | |
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