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Issue 543002: Renamed gles_book_examples to gles2_book to make it shorter and more correct.... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 10 years, 11 months ago
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1 <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
2 <!DOCTYPE RENDER_MONKEY [
3 <!ELEMENT RENDER_MONKEY
4 (
5 RmEffectWorkspace |
6 RmRegistryBranch |
7 RmClipboardNode
8 )?>
9
10 <!ELEMENT RmEffectWorkspace
11 (
12 RmRegistryBranch?,
13 RmPlugInData?,
14 RmStringVariable*,
15 (
16 ( RmDirectXEffect, RmOpenGLEffect?, RmOpenGLESEffect? ) |
17 ( RmOpenGLEffect, RmDirectXEffect?, RmOpenGLESEffect? ) |
18 ( RmOpenGLESEffect, RmDirectXEffect?, RmOpenGLEffect? )
19 )?,
20 (
21 RmBooleanVariable |
22 RmIntegerVariable |
23 RmFloatVariable |
24 RmVectorVariable |
25 RmMatrixVariable |
26 RmDynamicVariable |
27 RmColorVariable |
28 Rm2DTextureVariable |
29 RmCubemapVariable |
30 Rm3DTextureVariable |
31 RmLightVariable |
32 RmMaterialVariable |
33 RmRenderableTexture |
34 RmStreamMap |
35 RmModelData |
36 RmEffectGroup
37 )*
38 )>
39
40 <!ELEMENT RmEffectGroup
41 (
42 RmPlugInData?,
43 (
44 RmStringVariable |
45 RmDirectXEffect |
46 RmOpenGLEffect |
47 RmOpenGLESEffect |
48 RmBooleanVariable |
49 RmIntegerVariable |
50 RmFloatVariable |
51 RmVectorVariable |
52 RmMatrixVariable |
53 RmDynamicVariable |
54 RmColorVariable |
55 Rm2DTextureVariable |
56 RmCubemapVariable |
57 Rm3DTextureVariable |
58 RmLightVariable |
59 RmMaterialVariable |
60 RmRenderableTexture |
61 RmStreamMap |
62 RmModelData
63 )*
64 )>
65
66 <!ELEMENT RmDirectXEffect
67 (
68 RmPlugInData?,
69 (
70 RmStringVariable |
71 RmCamera |
72 RmBooleanVariable |
73 RmIntegerVariable |
74 RmFloatVariable |
75 RmVectorVariable |
76 RmMatrixVariable |
77 RmDynamicVariable |
78 RmColorVariable |
79 Rm2DTextureVariable |
80 RmCubemapVariable |
81 Rm3DTextureVariable |
82 RmLightVariable |
83 RmMaterialVariable |
84 RmRenderableTexture |
85 RmStreamMap |
86 RmModelData |
87 RmPass
88 )*
89 )>
90
91 <!ELEMENT RmOpenGLEffect
92 (
93 RmPlugInData?,
94 (
95 RmStringVariable |
96 RmCamera |
97 RmBooleanVariable |
98 RmIntegerVariable |
99 RmFloatVariable |
100 RmVectorVariable |
101 RmMatrixVariable |
102 RmDynamicVariable |
103 RmColorVariable |
104 Rm2DTextureVariable |
105 RmCubemapVariable |
106 Rm3DTextureVariable |
107 RmLightVariable |
108 RmMaterialVariable |
109 RmRenderableTexture |
110 RmStreamMap |
111 RmModelData |
112 RmGLPass
113 )*
114 )>
115
116 <!ELEMENT RmOpenGLESEffect
117 (
118 RmPlugInData?,
119 (
120 RmStringVariable |
121 RmCamera |
122 RmBooleanVariable |
123 RmIntegerVariable |
124 RmFloatVariable |
125 RmVectorVariable |
126 RmMatrixVariable |
127 RmDynamicVariable |
128 RmColorVariable |
129 Rm2DTextureVariable |
130 RmCubemapVariable |
131 Rm3DTextureVariable |
132 RmLightVariable |
133 RmMaterialVariable |
134 RmRenderableTexture |
135 RmStreamMap |
136 RmModelData |
137 RmGLESPass
138 )*
139 )>
140
141 <!ELEMENT RmPass
142 (
143 RmPlugInData?,
144 RmStringVariable*,
145 RmCameraReference?,
146 RmModelReference?,
147 RmRenderStateBlock?,
148 (
149 (
150 ( RmHLSLShader | RmShader ),
151 ( RmShader | RmHLSLShader )?
152 )
153 )?,
154 RmRenderTarget*,
155 RmStreamMapReference?,
156 (
157 RmBooleanVariable |
158 RmIntegerVariable |
159 RmFloatVariable |
160 RmVectorVariable |
161 RmMatrixVariable |
162 RmDynamicVariable |
163 RmColorVariable |
164 Rm2DTextureVariable |
165 RmCubemapVariable |
166 Rm3DTextureVariable |
167 RmLightVariable |
168 RmMaterialVariable |
169 RmTextureObject |
170 RmLightObject |
171 RmMaterialObject
172 )*
173 )>
174
175 <!ELEMENT RmGLPass
176 (
177 RmPlugInData?,
178 RmStringVariable*,
179 RmCameraReference?,
180 RmModelReference?,
181 RmRenderStateBlock?,
182 (
183 ( RmGLShader, RmGLShader? )
184 )?,
185 RmRenderTarget?,
186 RmStreamMapReference?,
187 (
188 RmBooleanVariable |
189 RmIntegerVariable |
190 RmFloatVariable |
191 RmVectorVariable |
192 RmMatrixVariable |
193 RmDynamicVariable |
194 RmColorVariable |
195 Rm2DTextureVariable |
196 RmCubemapVariable |
197 Rm3DTextureVariable |
198 RmLightVariable |
199 RmMaterialVariable |
200 RmTextureObject |
201 RmLightObject |
202 RmMaterialObject |
203 RmShaderConstant |
204 RmSampler
205 )*
206 )>
207
208 <!ELEMENT RmGLESPass
209 (
210 RmPlugInData?,
211 RmStringVariable*,
212 RmCameraReference?,
213 RmModelReference?,
214 RmRenderStateBlock?,
215 (
216 ( RmGLESShader, RmGLESShader? )
217 )?,
218 RmRenderTarget?,
219 RmStreamMapReference?,
220 (
221 RmBooleanVariable |
222 RmIntegerVariable |
223 RmFloatVariable |
224 RmVectorVariable |
225 RmMatrixVariable |
226 RmDynamicVariable |
227 RmColorVariable |
228 Rm2DTextureVariable |
229 RmCubemapVariable |
230 Rm3DTextureVariable |
231 RmLightVariable |
232 RmMaterialVariable |
233 RmTextureObject |
234 RmLightObject |
235 RmMaterialObject |
236 RmShaderConstant |
237 RmSampler
238 )*
239 )>
240
241 <!ELEMENT RmShader
242 (
243 RmShaderCode,
244 RmPlugInData?,
245 (
246 RmStringVariable |
247 RmShaderConstant
248 )*
249 )>
250
251 <!ELEMENT RmHLSLShader
252 (
253 RmShaderCode,
254 RmPlugInData?,
255 (
256 RmStringVariable |
257 RmShaderConstant |
258 RmSampler
259 )*
260 )>
261
262 <!ELEMENT RmGLShader
263 (
264 RmShaderCode,
265 RmPlugInData?,
266 (
267 RmStringVariable
268 )*
269 )>
270
271 <!ELEMENT RmGLESShader
272 (
273 RmShaderCode,
274 RmPlugInData?,
275 (
276 RmStringVariable
277 )*
278 )>
279
280 <!ELEMENT RmTextureObject
281 (
282 RmPlugInData?,
283 RmStringVariable*,
284 RmTextureReference?,
285 RmState*
286 )>
287
288 <!ELEMENT RmLightObject
289 (
290 RmPlugInData?,
291 RmStringVariable*,
292 RmLightReference?
293 )>
294
295 <!ELEMENT RmMaterialObject
296 (
297 RmPlugInData?,
298 RmStringVariable*,
299 RmMaterialReference?
300 )>
301
302 <!ELEMENT RmRenderStateBlock
303 (
304 RmPlugInData?,
305 (
306 RmStringVariable |
307 RmState
308 )*
309 )>
310
311 <!ELEMENT RmStreamMap
312 (
313 RmPlugInData?,
314 (
315 RmStringVariable |
316 RmStream
317 )*
318 )>
319
320 <!ELEMENT RmStream ( RmPlugInData?, RmStreamChannel* )>
321
322 <!ELEMENT RmModelData ( RmPlugInData?, RmStringVariable* )>
323 <!ELEMENT RmTextureReference ( RmPlugInData?, RmStringVariable* )>
324 <!ELEMENT RmLightReference ( RmPlugInData?, RmStringVariable* )>
325 <!ELEMENT RmMaterialReference ( RmPlugInData?, RmStringVariable* )>
326 <!ELEMENT RmCameraReference ( RmPlugInData?, RmStringVariable* )>
327 <!ELEMENT RmModelReference ( RmPlugInData?, RmStringVariable* )>
328 <!ELEMENT RmStreamMapReference ( RmPlugInData?, RmStringVariable* )>
329 <!ELEMENT RmRenderableTexture ( RmPlugInData?, RmStringVariable* )>
330 <!ELEMENT RmRenderTarget ( RmPlugInData?, RmStringVariable* )>
331 <!ELEMENT RmBooleanVariable ( RmPlugInData?, RmStringVariable? )>
332 <!ELEMENT RmFloatVariable ( RmPlugInData?, RmStringVariable? )>
333 <!ELEMENT RmVectorVariable ( RmPlugInData?, RmStringVariable? )>
334 <!ELEMENT RmMatrixVariable ( RmPlugInData?, RmStringVariable? )>
335 <!ELEMENT RmColorVariable ( RmPlugInData?, RmStringVariable? )>
336 <!ELEMENT RmIntegerVariable ( RmPlugInData?, RmStringVariable? )>
337 <!ELEMENT Rm2DTextureVariable ( RmPlugInData?, RmStringVariable? )>
338 <!ELEMENT RmCubemapVariable ( RmPlugInData?, RmStringVariable? )>
339 <!ELEMENT Rm3DTextureVariable ( RmPlugInData?, RmStringVariable? )>
340 <!ELEMENT RmLightVariable ( RmPlugInData?, RmStringVariable? )>
341 <!ELEMENT RmMaterialVariable ( RmPlugInData?, RmStringVariable? )>
342 <!ELEMENT RmCamera ( RmPlugInData?, RmStringVariable* )>
343
344 <!ELEMENT RmStringVariable ( RmTextDataBlock, RmPlugInData? )>
345
346 <!ELEMENT RmDynamicVariable
347 (
348 RmDynamicVariableValueContainer,
349 RmPlugInData?,
350 RmStringVariable?
351 )>
352
353 <!ELEMENT RmDynamicVariableValueContainer
354 (
355 RmPlugInData?,
356 RmDynamicVariableValue*
357 )>
358
359 <!ELEMENT RmTextDataBlock ( #PCDATA ) >
360
361 <!ELEMENT RmRegistryBranch
362 (
363 RmTextDataBlock?,
364 (
365 RmRegistryBranch |
366 RmStringVariable |
367 RmIntegerVariable |
368 RmBooleanVariable |
369 RmFloatVariable
370 )*
371 )>
372
373 <!ELEMENT RmPlugInData
374 (
375 RmTextDataBlock?,
376 (
377 RmStringVariable |
378 RmIntegerVariable |
379 RmBooleanVariable |
380 RmFloatVariable |
381 RmVectorVariable
382 )*
383 )>
384
385 <!ELEMENT RmClipboardNode
386 (
387 RmTextDataBlock?,
388 (
389 RmEffectWorkspace |
390 RmEffectGroup |
391 RmDirectXEffect |
392 RmOpenGLEffect |
393 RmOpenGLESEffect |
394 RmPass |
395 RmGLPass |
396 RmGLESPass |
397 RmShader |
398 RmHLSLShader |
399 RmGLShader |
400 RmGLESShader |
401 RmShaderConstant |
402 RmSampler |
403 RmTextureObject |
404 RmLightObject |
405 RmMaterialObject |
406 RmRenderStateBlock |
407 RmState |
408 RmStreamMap |
409 RmStream |
410 RmStreamChannel |
411 RmModelData |
412 RmTextureReference |
413 RmLightReference |
414 RmMaterialReference |
415 RmModelReference |
416 RmStreamMapReference |
417 RmRenderableTexture |
418 RmRenderTarget |
419 RmBooleanVariable |
420 RmFloatVariable |
421 RmVectorVariable |
422 RmMatrixVariable |
423 RmDynamicVariable |
424 RmDynamicVariableValue |
425 RmColorVariable |
426 RmIntegerVariable |
427 RmStringVariable |
428 Rm2DTextureVariable |
429 RmCubemapVariable |
430 Rm3DTextureVariable |
431 RmLightVariable |
432 RmMaterialVariable |
433 RmRegistryBranch |
434 RmPlugInData |
435 RmCamera |
436 RmCameraReference
437 )*
438 )>
439
440 <!ELEMENT RmStreamChannel ( RmPlugInData? ) >
441 <!ELEMENT RmShaderConstant ( RmPlugInData? ) >
442 <!ELEMENT RmSampler ( RmPlugInData? ) >
443 <!ELEMENT RmState ( RmPlugInData? ) >
444 <!ELEMENT RmDynamicVariableValue ( RmPlugInData? ) >
445
446 <!ELEMENT RmShaderCode ( #PCDATA ) >
447
448 <!ATTLIST RmEffectWorkspace
449 NAME CDATA #REQUIRED
450 API CDATA #REQUIRED
451 ACTIVE_EFFECT CDATA #REQUIRED
452 VALIDATION_STRING CDATA #REQUIRED
453 XML_VERSION CDATA #REQUIRED
454 >
455
456 <!ATTLIST RmEffectGroup
457 NAME CDATA #REQUIRED
458 API CDATA #REQUIRED
459 >
460
461 <!ATTLIST RmDirectXEffect
462 NAME CDATA #REQUIRED
463 API CDATA #REQUIRED
464 ACTIVE_CAMERA CDATA #REQUIRED
465 >
466
467 <!ATTLIST RmOpenGLEffect
468 NAME CDATA #REQUIRED
469 API CDATA #REQUIRED
470 ACTIVE_CAMERA CDATA #REQUIRED
471 >
472
473 <!ATTLIST RmOpenGLESEffect
474 NAME CDATA #REQUIRED
475 API CDATA #REQUIRED
476 ACTIVE_CAMERA CDATA #REQUIRED
477 >
478
479 <!ATTLIST RmPass
480 NAME CDATA #REQUIRED
481 API CDATA #REQUIRED
482 PASS_INDEX CDATA #REQUIRED
483 ENABLED ( TRUE | FALSE ) #REQUIRED
484 >
485
486 <!ATTLIST RmGLPass
487 NAME CDATA #REQUIRED
488 API CDATA #REQUIRED
489 PASS_INDEX CDATA #REQUIRED
490 ENABLED ( TRUE | FALSE ) #REQUIRED
491 >
492
493 <!ATTLIST RmGLESPass
494 NAME CDATA #REQUIRED
495 API CDATA #REQUIRED
496 PASS_INDEX CDATA #REQUIRED
497 ENABLED ( TRUE | FALSE ) #REQUIRED
498 >
499
500 <!ATTLIST RmShader
501 NAME CDATA #REQUIRED
502 API CDATA #REQUIRED
503 PIXEL_SHADER CDATA #REQUIRED
504 >
505
506 <!ATTLIST RmHLSLShader
507 NAME CDATA #REQUIRED
508 API CDATA #REQUIRED
509 PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
510 TARGET CDATA #REQUIRED
511 ENTRY_POINT CDATA #REQUIRED
512 COMPILER_FLAGS CDATA #REQUIRED
513 >
514
515 <!ATTLIST RmGLShader
516 NAME CDATA #REQUIRED
517 API CDATA #REQUIRED
518 PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
519 >
520
521 <!ATTLIST RmGLESShader
522 NAME CDATA #REQUIRED
523 API CDATA #REQUIRED
524 PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
525 >
526
527 <!ATTLIST RmShaderConstant
528 NAME CDATA #REQUIRED
529 API CDATA #REQUIRED
530 REGISTER CDATA #REQUIRED
531 >
532
533 <!ATTLIST RmSampler
534 NAME CDATA #REQUIRED
535 API CDATA #REQUIRED
536 REGISTER CDATA #REQUIRED
537 >
538
539 <!ATTLIST RmTextureObject
540 NAME CDATA #REQUIRED
541 API CDATA #REQUIRED
542 STATE_INDEX CDATA #REQUIRED
543 VERTEX_TEXTURE ( TRUE | FALSE ) #REQUIRED
544 >
545
546 <!ATTLIST RmLightObject
547 NAME CDATA #REQUIRED
548 API CDATA #REQUIRED
549 INDEX CDATA #REQUIRED
550 >
551
552 <!ATTLIST RmMaterialObject
553 NAME CDATA #REQUIRED
554 API CDATA #REQUIRED
555 INDEX CDATA #REQUIRED
556 >
557
558 <!ATTLIST RmRenderStateBlock
559 NAME CDATA #REQUIRED
560 API CDATA #REQUIRED
561 >
562
563 <!ATTLIST RmState
564 NAME CDATA #REQUIRED
565 API CDATA #REQUIRED
566 STATE CDATA #REQUIRED
567 VALUE CDATA #REQUIRED
568 USAGE CDATA #REQUIRED
569 >
570
571 <!ATTLIST RmStreamMap
572 NAME CDATA #REQUIRED
573 API CDATA #REQUIRED
574 >
575
576 <!ATTLIST RmStream
577 NAME CDATA #REQUIRED
578 API CDATA #REQUIRED
579 STRIDE CDATA #REQUIRED
580 >
581
582 <!ATTLIST RmStreamChannel
583 NAME CDATA #REQUIRED
584 API CDATA #REQUIRED
585 DATA_SIZE CDATA #REQUIRED
586 DATA_TYPE CDATA #REQUIRED
587 REGISTER CDATA #REQUIRED
588 USAGE CDATA #REQUIRED
589 USAGE_INDEX CDATA #REQUIRED
590 ATTRIBUTE_NAME CDATA #REQUIRED
591 >
592
593 <!ATTLIST RmModelData
594 NAME CDATA #REQUIRED
595 API CDATA #REQUIRED
596 FILE_NAME CDATA #REQUIRED
597 ORIENTATION CDATA #REQUIRED
598 >
599
600 <!ATTLIST RmTextureReference
601 NAME CDATA #REQUIRED
602 API CDATA #REQUIRED
603 >
604
605 <!ATTLIST RmLightReference
606 NAME CDATA #REQUIRED
607 API CDATA #REQUIRED
608 >
609
610 <!ATTLIST RmMaterialReference
611 NAME CDATA #REQUIRED
612 API CDATA #REQUIRED
613 >
614
615 <!ATTLIST RmModelReference
616 NAME CDATA #REQUIRED
617 API CDATA #REQUIRED
618 >
619
620 <!ATTLIST RmStreamMapReference
621 NAME CDATA #REQUIRED
622 API CDATA #REQUIRED
623 >
624
625 <!ATTLIST RmRenderableTexture
626 NAME CDATA #REQUIRED
627 API CDATA #REQUIRED
628 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
629 VARIABLE_SEMANTIC CDATA #REQUIRED
630 FILE_NAME CDATA #REQUIRED
631 ORIGIN CDATA #REQUIRED
632 WIDTH CDATA #REQUIRED
633 HEIGHT CDATA #REQUIRED
634 FORMAT CDATA #REQUIRED
635 USE_VIEWPORT_DIMENSIONS ( TRUE | FALSE ) #REQUIRED
636 GENERATE_MIPMAPS ( TRUE | FALSE ) #REQUIRED
637 WIDTH_RATIO CDATA #REQUIRED
638 HEIGHT_RATIO CDATA #REQUIRED
639 >
640
641 <!ATTLIST RmRenderTarget
642 NAME CDATA #REQUIRED
643 API CDATA #REQUIRED
644 INDEX CDATA #REQUIRED
645 RENDER_TO_SCREEN ( TRUE | FALSE ) #REQUIRED
646 COLOR_CLEAR ( TRUE | FALSE ) #REQUIRED
647 DEPTH_CLEAR ( TRUE | FALSE ) #REQUIRED
648 CLEAR_COLOR_VALUE CDATA #REQUIRED
649 DEPTH_CLEAR_VALUE CDATA #REQUIRED
650 >
651
652 <!ATTLIST RmBooleanVariable
653 NAME CDATA #REQUIRED
654 API CDATA #REQUIRED
655 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
656 VARIABLE_SEMANTIC CDATA #REQUIRED
657 VALUE CDATA #REQUIRED
658 >
659
660 <!ATTLIST RmFloatVariable
661 NAME CDATA #REQUIRED
662 API CDATA #REQUIRED
663 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
664 VARIABLE_SEMANTIC CDATA #REQUIRED
665 VALUE CDATA #REQUIRED
666 MIN CDATA #REQUIRED
667 MAX CDATA #REQUIRED
668 CLAMP ( TRUE | FALSE ) #REQUIRED
669 >
670
671 <!ATTLIST RmVectorVariable
672 NAME CDATA #REQUIRED
673 API CDATA #REQUIRED
674 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
675 VARIABLE_SEMANTIC CDATA #REQUIRED
676 VALUE_0 CDATA #REQUIRED
677 VALUE_1 CDATA #REQUIRED
678 VALUE_2 CDATA #REQUIRED
679 VALUE_3 CDATA #REQUIRED
680 MIN CDATA #REQUIRED
681 MAX CDATA #REQUIRED
682 CLAMP ( TRUE | FALSE ) #REQUIRED
683 NORMALIZE ( TRUE | FALSE ) #REQUIRED
684 >
685
686 <!ATTLIST RmMatrixVariable
687 NAME CDATA #REQUIRED
688 API CDATA #REQUIRED
689 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
690 VARIABLE_SEMANTIC CDATA #REQUIRED
691 VALUE_0 CDATA #REQUIRED
692 VALUE_1 CDATA #REQUIRED
693 VALUE_2 CDATA #REQUIRED
694 VALUE_3 CDATA #REQUIRED
695 VALUE_4 CDATA #REQUIRED
696 VALUE_5 CDATA #REQUIRED
697 VALUE_6 CDATA #REQUIRED
698 VALUE_7 CDATA #REQUIRED
699 VALUE_8 CDATA #REQUIRED
700 VALUE_9 CDATA #REQUIRED
701 VALUE_10 CDATA #REQUIRED
702 VALUE_11 CDATA #REQUIRED
703 VALUE_12 CDATA #REQUIRED
704 VALUE_13 CDATA #REQUIRED
705 VALUE_14 CDATA #REQUIRED
706 VALUE_15 CDATA #REQUIRED
707 >
708
709 <!ATTLIST RmDynamicVariable
710 NAME CDATA #REQUIRED
711 API CDATA #REQUIRED
712 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
713 VARIABLE_SEMANTIC CDATA #REQUIRED
714 VARIABLE_TYPE ( FLOAT | INTEGER | BOOLEAN ) #REQUIRED
715 ROWS CDATA #REQUIRED
716 COLUMNS CDATA #REQUIRED
717 FIXED_SIZE ( TRUE | FALSE ) #REQUIRED
718 MIN CDATA #REQUIRED
719 MAX CDATA #REQUIRED
720 CLAMP ( TRUE | FALSE ) #REQUIRED
721 NORMALIZE ( TRUE | FALSE ) #REQUIRED
722 >
723
724 <!ATTLIST RmDynamicVariableValue
725 ROW_INDEX CDATA #REQUIRED
726 COLUMN_INDEX CDATA #REQUIRED
727 VALUE CDATA #REQUIRED
728 >
729
730 <!ATTLIST RmColorVariable
731 NAME CDATA #REQUIRED
732 API CDATA #REQUIRED
733 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
734 VARIABLE_SEMANTIC CDATA #REQUIRED
735 VALUE_0 CDATA #REQUIRED
736 VALUE_1 CDATA #REQUIRED
737 VALUE_2 CDATA #REQUIRED
738 VALUE_3 CDATA #REQUIRED
739 >
740
741 <!ATTLIST RmIntegerVariable
742 NAME CDATA #REQUIRED
743 API CDATA #REQUIRED
744 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
745 VARIABLE_SEMANTIC CDATA #REQUIRED
746 VALUE CDATA #REQUIRED
747 MIN CDATA #REQUIRED
748 MAX CDATA #REQUIRED
749 CLAMP ( TRUE | FALSE ) #REQUIRED
750 >
751
752 <!ATTLIST RmStringVariable
753 NAME CDATA #REQUIRED
754 API CDATA #REQUIRED
755 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
756 VARIABLE_SEMANTIC CDATA #REQUIRED
757 >
758
759 <!ATTLIST Rm2DTextureVariable
760 NAME CDATA #REQUIRED
761 API CDATA #REQUIRED
762 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
763 VARIABLE_SEMANTIC CDATA #REQUIRED
764 FILE_NAME CDATA #REQUIRED
765 ORIGIN CDATA #REQUIRED
766 >
767
768 <!ATTLIST RmCubemapVariable
769 NAME CDATA #REQUIRED
770 API CDATA #REQUIRED
771 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
772 VARIABLE_SEMANTIC CDATA #REQUIRED
773 FILE_NAME CDATA #REQUIRED
774 ORIGIN CDATA #REQUIRED
775 >
776
777 <!ATTLIST Rm3DTextureVariable
778 NAME CDATA #REQUIRED
779 API CDATA #REQUIRED
780 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
781 VARIABLE_SEMANTIC CDATA #REQUIRED
782 FILE_NAME CDATA #REQUIRED
783 ORIGIN CDATA #REQUIRED
784 >
785
786 <!ATTLIST RmLightVariable
787 NAME CDATA #REQUIRED
788 API CDATA #REQUIRED
789 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
790 VARIABLE_SEMANTIC CDATA #REQUIRED
791 LIGHT_ENABLED ( TRUE | FALSE ) #REQUIRED
792 LIGHT_TYPE ( POSITIONAL | DIRECTIONAL | SPOTLIGHT ) #RE QUIRED
793 AMBIENT_0 CDATA #REQUIRED
794 AMBIENT_1 CDATA #REQUIRED
795 AMBIENT_2 CDATA #REQUIRED
796 AMBIENT_3 CDATA #REQUIRED
797 DIFFUSE_0 CDATA #REQUIRED
798 DIFFUSE_1 CDATA #REQUIRED
799 DIFFUSE_2 CDATA #REQUIRED
800 DIFFUSE_3 CDATA #REQUIRED
801 SPECULAR_0 CDATA #REQUIRED
802 SPECULAR_1 CDATA #REQUIRED
803 SPECULAR_2 CDATA #REQUIRED
804 SPECULAR_3 CDATA #REQUIRED
805 POSITION_0 CDATA #REQUIRED
806 POSITION_1 CDATA #REQUIRED
807 POSITION_2 CDATA #REQUIRED
808 DIRECTION_0 CDATA #REQUIRED
809 DIRECTION_1 CDATA #REQUIRED
810 DIRECTION_2 CDATA #REQUIRED
811 ATTENUATION_0 CDATA #REQUIRED
812 ATTENUATION_1 CDATA #REQUIRED
813 ATTENUATION_2 CDATA #REQUIRED
814 SPOTLIGHT_THETA CDATA #REQUIRED
815 SPOTLIGHT_PHI CDATA #REQUIRED
816 RANGE CDATA #REQUIRED
817 FALLOFF CDATA #REQUIRED
818 >
819
820 <!ATTLIST RmMaterialVariable
821 NAME CDATA #REQUIRED
822 API CDATA #REQUIRED
823 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
824 VARIABLE_SEMANTIC CDATA #REQUIRED
825 AMBIENT_0 CDATA #REQUIRED
826 AMBIENT_1 CDATA #REQUIRED
827 AMBIENT_2 CDATA #REQUIRED
828 AMBIENT_3 CDATA #REQUIRED
829 DIFFUSE_0 CDATA #REQUIRED
830 DIFFUSE_1 CDATA #REQUIRED
831 DIFFUSE_2 CDATA #REQUIRED
832 DIFFUSE_3 CDATA #REQUIRED
833 SPECULAR_0 CDATA #REQUIRED
834 SPECULAR_1 CDATA #REQUIRED
835 SPECULAR_2 CDATA #REQUIRED
836 SPECULAR_3 CDATA #REQUIRED
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1020 <Rm2DTextureVariable NAME="base" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMAN TIC="" FILE_NAME="Terrain.tga" ORIGIN="0"/>
1021 <RmStreamMap NAME="Stream Mapping" API="">
1022 <RmStream NAME="Stream" API="" STRIDE="32">
1023 <RmStreamChannel NAME="Position_0" API="" DATA_SIZE="12" DATA_TYPE="2" REGI STER="0" USAGE="0" USAGE_INDEX="0" ATTRIBUTE_NAME="a_vertex"/>
1024 <RmStreamChannel NAME="TexCoord_0" API="" DATA_SIZE="8" DATA_TYPE="1" REGIS TER="0" USAGE="5" USAGE_INDEX="0" ATTRIBUTE_NAME="a_texCoord0"/>
1025 <RmStreamChannel NAME="Normal_0" API="" DATA_SIZE="12" DATA_TYPE="2" REGIST ER="0" USAGE="3" USAGE_INDEX="0" ATTRIBUTE_NAME="a_normal"/>
1026 </RmStream>
1027 </RmStreamMap>
1028 <RmModelData NAME="Terrrain" API="" FILE_NAME=".\Terrain.3ds" ORIENTATION="0" />
1029 <RmGLESPass NAME="Render Object" API="OpenGL ES" PASS_INDEX="0" ENABLED="TRUE ">
1030 <RmCameraReference NAME="Camera" API="" USE_ACTIVE_CAMERA="FALSE"/>
1031 <RmModelReference NAME="Terrrain" API=""/>
1032 <RmGLESShader NAME="Fragment Program" API="OpenGL ES" PIXEL_SHADER="TRUE"><R mShaderCode TYPE="TEXT"><![CDATA[
1033 precision mediump float;
1034
1035 uniform sampler2D baseMap;
1036 uniform sampler2D spotLight;
1037 varying vec2 v_texCoord;
1038 varying vec3 v_projTexCoord;
1039 varying vec3 v_normal;
1040 varying vec3 v_lightDir;
1041
1042
1043 void main( void )
1044 {
1045 // Projective fetch of spotlight
1046 vec4 spotLightColor = texture2DProj( spotLight, v_projTexCoord );
1047
1048 // Basemap
1049 vec4 baseColor = texture2D( baseMap, v_texCoord );
1050
1051 // Compute N.L
1052 float nDotL = max( 0.0, -dot( v_normal, v_lightDir ) );
1053
1054 gl_FragColor = spotLightColor * baseColor * 2.0 * nDotL;
1055
1056 }]]></RmShaderCode></RmGLESShader>
1057 <RmGLESShader NAME="Vertex Program" API="OpenGL ES" PIXEL_SHADER="FALSE"><Rm ShaderCode TYPE="TEXT"><![CDATA[
1058 uniform float u_time_0_X;
1059 uniform mat4 u_matProjection;
1060 uniform mat4 u_matViewProjection;
1061 attribute vec4 a_vertex;
1062 attribute vec2 a_texCoord0;
1063 attribute vec3 a_normal;
1064
1065 varying vec2 v_texCoord;
1066 varying vec3 v_projTexCoord;
1067 varying vec3 v_normal;
1068 varying vec3 v_lightDir;
1069
1070 void main( void )
1071 {
1072 gl_Position = u_matViewProjection * a_vertex;
1073 v_texCoord = a_texCoord0.xy;
1074
1075 // Compute a light position based on time
1076 vec3 lightPos;
1077 lightPos.x = cos(u_time_0_X);
1078 lightPos.z = sin(u_time_0_X);
1079 lightPos.xz = 100.0 * normalize(lightPos.xz);
1080 lightPos.y = 100.0;
1081
1082 // Compute the light coordinate axes
1083 vec3 look = -normalize( lightPos );
1084 vec3 right = cross( vec3( 0.0, 0.0, 1.0), look );
1085 vec3 up = cross( look, right );
1086
1087 // Create a view matrix for the light
1088 mat4 lightView = mat4( right, dot( right, -lightPos ),
1089 up, dot( up, -lightPos ),
1090 look, dot( look, -lightPos),
1091 0.0, 0.0, 0.0, 1.0 );
1092
1093 // Transform position into light view space
1094 vec4 objPosLight = a_vertex * lightView;
1095
1096 // Transform position into projective light view space
1097 objPosLight = u_matProjection * objPosLight;
1098
1099 // Create bias matrix
1100 mat3 biasMatrix = mat3( 0.5, 0.0, 0.5,
1101 0.0, -0.5, 0.5,
1102 0.0, 0.0, 1.0 );
1103
1104 // Compute projective texture coordinates
1105 v_projTexCoord = objPosLight.xyz * biasMatrix;
1106
1107 v_lightDir = normalize(a_vertex.xyz - lightPos);
1108 v_normal = a_normal;
1109
1110 }]]></RmShaderCode></RmGLESShader>
1111 <RmStreamMapReference NAME="Stream Mapping" API=""/>
1112 <RmTextureObject NAME="baseMap" API="OpenGL ES" STATE_INDEX="0" VERTEX_TEXTU RE="FALSE">
1113 <RmTextureReference NAME="base" API=""/>
1114 <RmState NAME="GL_TextureMinify" API="OpenGL ES" STATE="4" VALUE="6" USAGE= "SAMPLER_STATE"/>
1115 <RmState NAME="GL_TextureMagnify" API="OpenGL ES" STATE="5" VALUE="1" USAGE ="SAMPLER_STATE"/>
1116 </RmTextureObject>
1117 <RmTextureObject NAME="spotLight" API="OpenGL ES" STATE_INDEX="1" VERTEX_TEX TURE="FALSE">
1118 <RmTextureReference NAME="Spotlight" API=""/>
1119 <RmState NAME="GL_TextureWrapS" API="OpenGL ES" STATE="1" VALUE="2" USAGE=" SAMPLER_STATE"/>
1120 <RmState NAME="GL_TextureWrapT" API="OpenGL ES" STATE="2" VALUE="2" USAGE=" SAMPLER_STATE"/>
1121 <RmState NAME="GL_TextureWrapR" API="OpenGL ES" STATE="3" VALUE="2" USAGE=" SAMPLER_STATE"/>
1122 <RmState NAME="GL_TextureMinify" API="OpenGL ES" STATE="4" VALUE="1" USAGE= "SAMPLER_STATE"/>
1123 <RmState NAME="GL_TextureMagnify" API="OpenGL ES" STATE="5" VALUE="1" USAGE ="SAMPLER_STATE"/>
1124 </RmTextureObject>
1125 <RmSampler NAME="baseMap" API="" REGISTER="-1"/>
1126 <RmSampler NAME="spotLight" API="" REGISTER="-1"/>
1127 <RmShaderConstant NAME="u_time_0_X" API="" REGISTER="-1"/>
1128 <RmShaderConstant NAME="u_matProjection" API="" REGISTER="-1"/>
1129 <RmShaderConstant NAME="u_matViewProjection" API="" REGISTER="-1"/>
1130 </RmGLESPass>
1131 </RmOpenGLESEffect>
1132 </RmEffectWorkspace>
1133 </RENDER_MONKEY>
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