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Issue 543002: Renamed gles_book_examples to gles2_book to make it shorter and more correct.... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 10 years, 11 months ago
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1 <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
2 <!DOCTYPE RENDER_MONKEY [
3 <!ELEMENT RENDER_MONKEY
4 (
5 RmEffectWorkspace |
6 RmRegistryBranch |
7 RmClipboardNode
8 )?>
9
10 <!ELEMENT RmEffectWorkspace
11 (
12 RmRegistryBranch?,
13 RmPlugInData?,
14 RmStringVariable*,
15 (
16 ( RmDirectXEffect, RmOpenGLEffect?, RmOpenGLESEffect? ) |
17 ( RmOpenGLEffect, RmDirectXEffect?, RmOpenGLESEffect? ) |
18 ( RmOpenGLESEffect, RmDirectXEffect?, RmOpenGLEffect? )
19 )?,
20 (
21 RmBooleanVariable |
22 RmIntegerVariable |
23 RmFloatVariable |
24 RmVectorVariable |
25 RmMatrixVariable |
26 RmDynamicVariable |
27 RmColorVariable |
28 Rm2DTextureVariable |
29 RmCubemapVariable |
30 Rm3DTextureVariable |
31 RmLightVariable |
32 RmMaterialVariable |
33 RmRenderableTexture |
34 RmStreamMap |
35 RmModelData |
36 RmEffectGroup
37 )*
38 )>
39
40 <!ELEMENT RmEffectGroup
41 (
42 RmPlugInData?,
43 (
44 RmStringVariable |
45 RmDirectXEffect |
46 RmOpenGLEffect |
47 RmOpenGLESEffect |
48 RmBooleanVariable |
49 RmIntegerVariable |
50 RmFloatVariable |
51 RmVectorVariable |
52 RmMatrixVariable |
53 RmDynamicVariable |
54 RmColorVariable |
55 Rm2DTextureVariable |
56 RmCubemapVariable |
57 Rm3DTextureVariable |
58 RmLightVariable |
59 RmMaterialVariable |
60 RmRenderableTexture |
61 RmStreamMap |
62 RmModelData
63 )*
64 )>
65
66 <!ELEMENT RmDirectXEffect
67 (
68 RmPlugInData?,
69 (
70 RmStringVariable |
71 RmCamera |
72 RmBooleanVariable |
73 RmIntegerVariable |
74 RmFloatVariable |
75 RmVectorVariable |
76 RmMatrixVariable |
77 RmDynamicVariable |
78 RmColorVariable |
79 Rm2DTextureVariable |
80 RmCubemapVariable |
81 Rm3DTextureVariable |
82 RmLightVariable |
83 RmMaterialVariable |
84 RmRenderableTexture |
85 RmStreamMap |
86 RmModelData |
87 RmPass
88 )*
89 )>
90
91 <!ELEMENT RmOpenGLEffect
92 (
93 RmPlugInData?,
94 (
95 RmStringVariable |
96 RmCamera |
97 RmBooleanVariable |
98 RmIntegerVariable |
99 RmFloatVariable |
100 RmVectorVariable |
101 RmMatrixVariable |
102 RmDynamicVariable |
103 RmColorVariable |
104 Rm2DTextureVariable |
105 RmCubemapVariable |
106 Rm3DTextureVariable |
107 RmLightVariable |
108 RmMaterialVariable |
109 RmRenderableTexture |
110 RmStreamMap |
111 RmModelData |
112 RmGLPass
113 )*
114 )>
115
116 <!ELEMENT RmOpenGLESEffect
117 (
118 RmPlugInData?,
119 (
120 RmStringVariable |
121 RmCamera |
122 RmBooleanVariable |
123 RmIntegerVariable |
124 RmFloatVariable |
125 RmVectorVariable |
126 RmMatrixVariable |
127 RmDynamicVariable |
128 RmColorVariable |
129 Rm2DTextureVariable |
130 RmCubemapVariable |
131 Rm3DTextureVariable |
132 RmLightVariable |
133 RmMaterialVariable |
134 RmRenderableTexture |
135 RmStreamMap |
136 RmModelData |
137 RmGLESPass
138 )*
139 )>
140
141 <!ELEMENT RmPass
142 (
143 RmPlugInData?,
144 RmStringVariable*,
145 RmCameraReference?,
146 RmModelReference?,
147 RmRenderStateBlock?,
148 (
149 (
150 ( RmHLSLShader | RmShader ),
151 ( RmShader | RmHLSLShader )?
152 )
153 )?,
154 RmRenderTarget*,
155 RmStreamMapReference?,
156 (
157 RmBooleanVariable |
158 RmIntegerVariable |
159 RmFloatVariable |
160 RmVectorVariable |
161 RmMatrixVariable |
162 RmDynamicVariable |
163 RmColorVariable |
164 Rm2DTextureVariable |
165 RmCubemapVariable |
166 Rm3DTextureVariable |
167 RmLightVariable |
168 RmMaterialVariable |
169 RmTextureObject |
170 RmLightObject |
171 RmMaterialObject
172 )*
173 )>
174
175 <!ELEMENT RmGLPass
176 (
177 RmPlugInData?,
178 RmStringVariable*,
179 RmCameraReference?,
180 RmModelReference?,
181 RmRenderStateBlock?,
182 (
183 ( RmGLShader, RmGLShader? )
184 )?,
185 RmRenderTarget?,
186 RmStreamMapReference?,
187 (
188 RmBooleanVariable |
189 RmIntegerVariable |
190 RmFloatVariable |
191 RmVectorVariable |
192 RmMatrixVariable |
193 RmDynamicVariable |
194 RmColorVariable |
195 Rm2DTextureVariable |
196 RmCubemapVariable |
197 Rm3DTextureVariable |
198 RmLightVariable |
199 RmMaterialVariable |
200 RmTextureObject |
201 RmLightObject |
202 RmMaterialObject |
203 RmShaderConstant |
204 RmSampler
205 )*
206 )>
207
208 <!ELEMENT RmGLESPass
209 (
210 RmPlugInData?,
211 RmStringVariable*,
212 RmCameraReference?,
213 RmModelReference?,
214 RmRenderStateBlock?,
215 (
216 ( RmGLESShader, RmGLESShader? )
217 )?,
218 RmRenderTarget?,
219 RmStreamMapReference?,
220 (
221 RmBooleanVariable |
222 RmIntegerVariable |
223 RmFloatVariable |
224 RmVectorVariable |
225 RmMatrixVariable |
226 RmDynamicVariable |
227 RmColorVariable |
228 Rm2DTextureVariable |
229 RmCubemapVariable |
230 Rm3DTextureVariable |
231 RmLightVariable |
232 RmMaterialVariable |
233 RmTextureObject |
234 RmLightObject |
235 RmMaterialObject |
236 RmShaderConstant |
237 RmSampler
238 )*
239 )>
240
241 <!ELEMENT RmShader
242 (
243 RmShaderCode,
244 RmPlugInData?,
245 (
246 RmStringVariable |
247 RmShaderConstant
248 )*
249 )>
250
251 <!ELEMENT RmHLSLShader
252 (
253 RmShaderCode,
254 RmPlugInData?,
255 (
256 RmStringVariable |
257 RmShaderConstant |
258 RmSampler
259 )*
260 )>
261
262 <!ELEMENT RmGLShader
263 (
264 RmShaderCode,
265 RmPlugInData?,
266 (
267 RmStringVariable
268 )*
269 )>
270
271 <!ELEMENT RmGLESShader
272 (
273 RmShaderCode,
274 RmPlugInData?,
275 (
276 RmStringVariable
277 )*
278 )>
279
280 <!ELEMENT RmTextureObject
281 (
282 RmPlugInData?,
283 RmStringVariable*,
284 RmTextureReference?,
285 RmState*
286 )>
287
288 <!ELEMENT RmLightObject
289 (
290 RmPlugInData?,
291 RmStringVariable*,
292 RmLightReference?
293 )>
294
295 <!ELEMENT RmMaterialObject
296 (
297 RmPlugInData?,
298 RmStringVariable*,
299 RmMaterialReference?
300 )>
301
302 <!ELEMENT RmRenderStateBlock
303 (
304 RmPlugInData?,
305 (
306 RmStringVariable |
307 RmState
308 )*
309 )>
310
311 <!ELEMENT RmStreamMap
312 (
313 RmPlugInData?,
314 (
315 RmStringVariable |
316 RmStream
317 )*
318 )>
319
320 <!ELEMENT RmStream ( RmPlugInData?, RmStreamChannel* )>
321
322 <!ELEMENT RmModelData ( RmPlugInData?, RmStringVariable* )>
323 <!ELEMENT RmTextureReference ( RmPlugInData?, RmStringVariable* )>
324 <!ELEMENT RmLightReference ( RmPlugInData?, RmStringVariable* )>
325 <!ELEMENT RmMaterialReference ( RmPlugInData?, RmStringVariable* )>
326 <!ELEMENT RmCameraReference ( RmPlugInData?, RmStringVariable* )>
327 <!ELEMENT RmModelReference ( RmPlugInData?, RmStringVariable* )>
328 <!ELEMENT RmStreamMapReference ( RmPlugInData?, RmStringVariable* )>
329 <!ELEMENT RmRenderableTexture ( RmPlugInData?, RmStringVariable* )>
330 <!ELEMENT RmRenderTarget ( RmPlugInData?, RmStringVariable* )>
331 <!ELEMENT RmBooleanVariable ( RmPlugInData?, RmStringVariable? )>
332 <!ELEMENT RmFloatVariable ( RmPlugInData?, RmStringVariable? )>
333 <!ELEMENT RmVectorVariable ( RmPlugInData?, RmStringVariable? )>
334 <!ELEMENT RmMatrixVariable ( RmPlugInData?, RmStringVariable? )>
335 <!ELEMENT RmColorVariable ( RmPlugInData?, RmStringVariable? )>
336 <!ELEMENT RmIntegerVariable ( RmPlugInData?, RmStringVariable? )>
337 <!ELEMENT Rm2DTextureVariable ( RmPlugInData?, RmStringVariable? )>
338 <!ELEMENT RmCubemapVariable ( RmPlugInData?, RmStringVariable? )>
339 <!ELEMENT Rm3DTextureVariable ( RmPlugInData?, RmStringVariable? )>
340 <!ELEMENT RmLightVariable ( RmPlugInData?, RmStringVariable? )>
341 <!ELEMENT RmMaterialVariable ( RmPlugInData?, RmStringVariable? )>
342 <!ELEMENT RmCamera ( RmPlugInData?, RmStringVariable* )>
343
344 <!ELEMENT RmStringVariable ( RmTextDataBlock, RmPlugInData? )>
345
346 <!ELEMENT RmDynamicVariable
347 (
348 RmDynamicVariableValueContainer,
349 RmPlugInData?,
350 RmStringVariable?
351 )>
352
353 <!ELEMENT RmDynamicVariableValueContainer
354 (
355 RmPlugInData?,
356 RmDynamicVariableValue*
357 )>
358
359 <!ELEMENT RmTextDataBlock ( #PCDATA ) >
360
361 <!ELEMENT RmRegistryBranch
362 (
363 RmTextDataBlock?,
364 (
365 RmRegistryBranch |
366 RmStringVariable |
367 RmIntegerVariable |
368 RmBooleanVariable |
369 RmFloatVariable
370 )*
371 )>
372
373 <!ELEMENT RmPlugInData
374 (
375 RmTextDataBlock?,
376 (
377 RmStringVariable |
378 RmIntegerVariable |
379 RmBooleanVariable |
380 RmFloatVariable |
381 RmVectorVariable
382 )*
383 )>
384
385 <!ELEMENT RmClipboardNode
386 (
387 RmTextDataBlock?,
388 (
389 RmEffectWorkspace |
390 RmEffectGroup |
391 RmDirectXEffect |
392 RmOpenGLEffect |
393 RmOpenGLESEffect |
394 RmPass |
395 RmGLPass |
396 RmGLESPass |
397 RmShader |
398 RmHLSLShader |
399 RmGLShader |
400 RmGLESShader |
401 RmShaderConstant |
402 RmSampler |
403 RmTextureObject |
404 RmLightObject |
405 RmMaterialObject |
406 RmRenderStateBlock |
407 RmState |
408 RmStreamMap |
409 RmStream |
410 RmStreamChannel |
411 RmModelData |
412 RmTextureReference |
413 RmLightReference |
414 RmMaterialReference |
415 RmModelReference |
416 RmStreamMapReference |
417 RmRenderableTexture |
418 RmRenderTarget |
419 RmBooleanVariable |
420 RmFloatVariable |
421 RmVectorVariable |
422 RmMatrixVariable |
423 RmDynamicVariable |
424 RmDynamicVariableValue |
425 RmColorVariable |
426 RmIntegerVariable |
427 RmStringVariable |
428 Rm2DTextureVariable |
429 RmCubemapVariable |
430 Rm3DTextureVariable |
431 RmLightVariable |
432 RmMaterialVariable |
433 RmRegistryBranch |
434 RmPlugInData |
435 RmCamera |
436 RmCameraReference
437 )*
438 )>
439
440 <!ELEMENT RmStreamChannel ( RmPlugInData? ) >
441 <!ELEMENT RmShaderConstant ( RmPlugInData? ) >
442 <!ELEMENT RmSampler ( RmPlugInData? ) >
443 <!ELEMENT RmState ( RmPlugInData? ) >
444 <!ELEMENT RmDynamicVariableValue ( RmPlugInData? ) >
445
446 <!ELEMENT RmShaderCode ( #PCDATA ) >
447
448 <!ATTLIST RmEffectWorkspace
449 NAME CDATA #REQUIRED
450 API CDATA #REQUIRED
451 ACTIVE_EFFECT CDATA #REQUIRED
452 VALIDATION_STRING CDATA #REQUIRED
453 XML_VERSION CDATA #REQUIRED
454 >
455
456 <!ATTLIST RmEffectGroup
457 NAME CDATA #REQUIRED
458 API CDATA #REQUIRED
459 >
460
461 <!ATTLIST RmDirectXEffect
462 NAME CDATA #REQUIRED
463 API CDATA #REQUIRED
464 ACTIVE_CAMERA CDATA #REQUIRED
465 >
466
467 <!ATTLIST RmOpenGLEffect
468 NAME CDATA #REQUIRED
469 API CDATA #REQUIRED
470 ACTIVE_CAMERA CDATA #REQUIRED
471 >
472
473 <!ATTLIST RmOpenGLESEffect
474 NAME CDATA #REQUIRED
475 API CDATA #REQUIRED
476 ACTIVE_CAMERA CDATA #REQUIRED
477 >
478
479 <!ATTLIST RmPass
480 NAME CDATA #REQUIRED
481 API CDATA #REQUIRED
482 PASS_INDEX CDATA #REQUIRED
483 ENABLED ( TRUE | FALSE ) #REQUIRED
484 >
485
486 <!ATTLIST RmGLPass
487 NAME CDATA #REQUIRED
488 API CDATA #REQUIRED
489 PASS_INDEX CDATA #REQUIRED
490 ENABLED ( TRUE | FALSE ) #REQUIRED
491 >
492
493 <!ATTLIST RmGLESPass
494 NAME CDATA #REQUIRED
495 API CDATA #REQUIRED
496 PASS_INDEX CDATA #REQUIRED
497 ENABLED ( TRUE | FALSE ) #REQUIRED
498 >
499
500 <!ATTLIST RmShader
501 NAME CDATA #REQUIRED
502 API CDATA #REQUIRED
503 PIXEL_SHADER CDATA #REQUIRED
504 >
505
506 <!ATTLIST RmHLSLShader
507 NAME CDATA #REQUIRED
508 API CDATA #REQUIRED
509 PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
510 TARGET CDATA #REQUIRED
511 ENTRY_POINT CDATA #REQUIRED
512 COMPILER_FLAGS CDATA #REQUIRED
513 >
514
515 <!ATTLIST RmGLShader
516 NAME CDATA #REQUIRED
517 API CDATA #REQUIRED
518 PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
519 >
520
521 <!ATTLIST RmGLESShader
522 NAME CDATA #REQUIRED
523 API CDATA #REQUIRED
524 PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
525 >
526
527 <!ATTLIST RmShaderConstant
528 NAME CDATA #REQUIRED
529 API CDATA #REQUIRED
530 REGISTER CDATA #REQUIRED
531 >
532
533 <!ATTLIST RmSampler
534 NAME CDATA #REQUIRED
535 API CDATA #REQUIRED
536 REGISTER CDATA #REQUIRED
537 >
538
539 <!ATTLIST RmTextureObject
540 NAME CDATA #REQUIRED
541 API CDATA #REQUIRED
542 STATE_INDEX CDATA #REQUIRED
543 VERTEX_TEXTURE ( TRUE | FALSE ) #REQUIRED
544 >
545
546 <!ATTLIST RmLightObject
547 NAME CDATA #REQUIRED
548 API CDATA #REQUIRED
549 INDEX CDATA #REQUIRED
550 >
551
552 <!ATTLIST RmMaterialObject
553 NAME CDATA #REQUIRED
554 API CDATA #REQUIRED
555 INDEX CDATA #REQUIRED
556 >
557
558 <!ATTLIST RmRenderStateBlock
559 NAME CDATA #REQUIRED
560 API CDATA #REQUIRED
561 >
562
563 <!ATTLIST RmState
564 NAME CDATA #REQUIRED
565 API CDATA #REQUIRED
566 STATE CDATA #REQUIRED
567 VALUE CDATA #REQUIRED
568 USAGE CDATA #REQUIRED
569 >
570
571 <!ATTLIST RmStreamMap
572 NAME CDATA #REQUIRED
573 API CDATA #REQUIRED
574 >
575
576 <!ATTLIST RmStream
577 NAME CDATA #REQUIRED
578 API CDATA #REQUIRED
579 STRIDE CDATA #REQUIRED
580 >
581
582 <!ATTLIST RmStreamChannel
583 NAME CDATA #REQUIRED
584 API CDATA #REQUIRED
585 DATA_SIZE CDATA #REQUIRED
586 DATA_TYPE CDATA #REQUIRED
587 REGISTER CDATA #REQUIRED
588 USAGE CDATA #REQUIRED
589 USAGE_INDEX CDATA #REQUIRED
590 ATTRIBUTE_NAME CDATA #REQUIRED
591 >
592
593 <!ATTLIST RmModelData
594 NAME CDATA #REQUIRED
595 API CDATA #REQUIRED
596 FILE_NAME CDATA #REQUIRED
597 ORIENTATION CDATA #REQUIRED
598 >
599
600 <!ATTLIST RmTextureReference
601 NAME CDATA #REQUIRED
602 API CDATA #REQUIRED
603 >
604
605 <!ATTLIST RmLightReference
606 NAME CDATA #REQUIRED
607 API CDATA #REQUIRED
608 >
609
610 <!ATTLIST RmMaterialReference
611 NAME CDATA #REQUIRED
612 API CDATA #REQUIRED
613 >
614
615 <!ATTLIST RmModelReference
616 NAME CDATA #REQUIRED
617 API CDATA #REQUIRED
618 >
619
620 <!ATTLIST RmStreamMapReference
621 NAME CDATA #REQUIRED
622 API CDATA #REQUIRED
623 >
624
625 <!ATTLIST RmRenderableTexture
626 NAME CDATA #REQUIRED
627 API CDATA #REQUIRED
628 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
629 VARIABLE_SEMANTIC CDATA #REQUIRED
630 FILE_NAME CDATA #REQUIRED
631 ORIGIN CDATA #REQUIRED
632 WIDTH CDATA #REQUIRED
633 HEIGHT CDATA #REQUIRED
634 FORMAT CDATA #REQUIRED
635 USE_VIEWPORT_DIMENSIONS ( TRUE | FALSE ) #REQUIRED
636 GENERATE_MIPMAPS ( TRUE | FALSE ) #REQUIRED
637 WIDTH_RATIO CDATA #REQUIRED
638 HEIGHT_RATIO CDATA #REQUIRED
639 >
640
641 <!ATTLIST RmRenderTarget
642 NAME CDATA #REQUIRED
643 API CDATA #REQUIRED
644 INDEX CDATA #REQUIRED
645 RENDER_TO_SCREEN ( TRUE | FALSE ) #REQUIRED
646 COLOR_CLEAR ( TRUE | FALSE ) #REQUIRED
647 DEPTH_CLEAR ( TRUE | FALSE ) #REQUIRED
648 CLEAR_COLOR_VALUE CDATA #REQUIRED
649 DEPTH_CLEAR_VALUE CDATA #REQUIRED
650 >
651
652 <!ATTLIST RmBooleanVariable
653 NAME CDATA #REQUIRED
654 API CDATA #REQUIRED
655 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
656 VARIABLE_SEMANTIC CDATA #REQUIRED
657 VALUE CDATA #REQUIRED
658 >
659
660 <!ATTLIST RmFloatVariable
661 NAME CDATA #REQUIRED
662 API CDATA #REQUIRED
663 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
664 VARIABLE_SEMANTIC CDATA #REQUIRED
665 VALUE CDATA #REQUIRED
666 MIN CDATA #REQUIRED
667 MAX CDATA #REQUIRED
668 CLAMP ( TRUE | FALSE ) #REQUIRED
669 >
670
671 <!ATTLIST RmVectorVariable
672 NAME CDATA #REQUIRED
673 API CDATA #REQUIRED
674 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
675 VARIABLE_SEMANTIC CDATA #REQUIRED
676 VALUE_0 CDATA #REQUIRED
677 VALUE_1 CDATA #REQUIRED
678 VALUE_2 CDATA #REQUIRED
679 VALUE_3 CDATA #REQUIRED
680 MIN CDATA #REQUIRED
681 MAX CDATA #REQUIRED
682 CLAMP ( TRUE | FALSE ) #REQUIRED
683 NORMALIZE ( TRUE | FALSE ) #REQUIRED
684 >
685
686 <!ATTLIST RmMatrixVariable
687 NAME CDATA #REQUIRED
688 API CDATA #REQUIRED
689 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
690 VARIABLE_SEMANTIC CDATA #REQUIRED
691 VALUE_0 CDATA #REQUIRED
692 VALUE_1 CDATA #REQUIRED
693 VALUE_2 CDATA #REQUIRED
694 VALUE_3 CDATA #REQUIRED
695 VALUE_4 CDATA #REQUIRED
696 VALUE_5 CDATA #REQUIRED
697 VALUE_6 CDATA #REQUIRED
698 VALUE_7 CDATA #REQUIRED
699 VALUE_8 CDATA #REQUIRED
700 VALUE_9 CDATA #REQUIRED
701 VALUE_10 CDATA #REQUIRED
702 VALUE_11 CDATA #REQUIRED
703 VALUE_12 CDATA #REQUIRED
704 VALUE_13 CDATA #REQUIRED
705 VALUE_14 CDATA #REQUIRED
706 VALUE_15 CDATA #REQUIRED
707 >
708
709 <!ATTLIST RmDynamicVariable
710 NAME CDATA #REQUIRED
711 API CDATA #REQUIRED
712 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
713 VARIABLE_SEMANTIC CDATA #REQUIRED
714 VARIABLE_TYPE ( FLOAT | INTEGER | BOOLEAN ) #REQUIRED
715 ROWS CDATA #REQUIRED
716 COLUMNS CDATA #REQUIRED
717 FIXED_SIZE ( TRUE | FALSE ) #REQUIRED
718 MIN CDATA #REQUIRED
719 MAX CDATA #REQUIRED
720 CLAMP ( TRUE | FALSE ) #REQUIRED
721 NORMALIZE ( TRUE | FALSE ) #REQUIRED
722 >
723
724 <!ATTLIST RmDynamicVariableValue
725 ROW_INDEX CDATA #REQUIRED
726 COLUMN_INDEX CDATA #REQUIRED
727 VALUE CDATA #REQUIRED
728 >
729
730 <!ATTLIST RmColorVariable
731 NAME CDATA #REQUIRED
732 API CDATA #REQUIRED
733 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
734 VARIABLE_SEMANTIC CDATA #REQUIRED
735 VALUE_0 CDATA #REQUIRED
736 VALUE_1 CDATA #REQUIRED
737 VALUE_2 CDATA #REQUIRED
738 VALUE_3 CDATA #REQUIRED
739 >
740
741 <!ATTLIST RmIntegerVariable
742 NAME CDATA #REQUIRED
743 API CDATA #REQUIRED
744 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
745 VARIABLE_SEMANTIC CDATA #REQUIRED
746 VALUE CDATA #REQUIRED
747 MIN CDATA #REQUIRED
748 MAX CDATA #REQUIRED
749 CLAMP ( TRUE | FALSE ) #REQUIRED
750 >
751
752 <!ATTLIST RmStringVariable
753 NAME CDATA #REQUIRED
754 API CDATA #REQUIRED
755 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
756 VARIABLE_SEMANTIC CDATA #REQUIRED
757 >
758
759 <!ATTLIST Rm2DTextureVariable
760 NAME CDATA #REQUIRED
761 API CDATA #REQUIRED
762 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
763 VARIABLE_SEMANTIC CDATA #REQUIRED
764 FILE_NAME CDATA #REQUIRED
765 ORIGIN CDATA #REQUIRED
766 >
767
768 <!ATTLIST RmCubemapVariable
769 NAME CDATA #REQUIRED
770 API CDATA #REQUIRED
771 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
772 VARIABLE_SEMANTIC CDATA #REQUIRED
773 FILE_NAME CDATA #REQUIRED
774 ORIGIN CDATA #REQUIRED
775 >
776
777 <!ATTLIST Rm3DTextureVariable
778 NAME CDATA #REQUIRED
779 API CDATA #REQUIRED
780 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
781 VARIABLE_SEMANTIC CDATA #REQUIRED
782 FILE_NAME CDATA #REQUIRED
783 ORIGIN CDATA #REQUIRED
784 >
785
786 <!ATTLIST RmLightVariable
787 NAME CDATA #REQUIRED
788 API CDATA #REQUIRED
789 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
790 VARIABLE_SEMANTIC CDATA #REQUIRED
791 LIGHT_ENABLED ( TRUE | FALSE ) #REQUIRED
792 LIGHT_TYPE ( POSITIONAL | DIRECTIONAL | SPOTLIGHT ) #RE QUIRED
793 AMBIENT_0 CDATA #REQUIRED
794 AMBIENT_1 CDATA #REQUIRED
795 AMBIENT_2 CDATA #REQUIRED
796 AMBIENT_3 CDATA #REQUIRED
797 DIFFUSE_0 CDATA #REQUIRED
798 DIFFUSE_1 CDATA #REQUIRED
799 DIFFUSE_2 CDATA #REQUIRED
800 DIFFUSE_3 CDATA #REQUIRED
801 SPECULAR_0 CDATA #REQUIRED
802 SPECULAR_1 CDATA #REQUIRED
803 SPECULAR_2 CDATA #REQUIRED
804 SPECULAR_3 CDATA #REQUIRED
805 POSITION_0 CDATA #REQUIRED
806 POSITION_1 CDATA #REQUIRED
807 POSITION_2 CDATA #REQUIRED
808 DIRECTION_0 CDATA #REQUIRED
809 DIRECTION_1 CDATA #REQUIRED
810 DIRECTION_2 CDATA #REQUIRED
811 ATTENUATION_0 CDATA #REQUIRED
812 ATTENUATION_1 CDATA #REQUIRED
813 ATTENUATION_2 CDATA #REQUIRED
814 SPOTLIGHT_THETA CDATA #REQUIRED
815 SPOTLIGHT_PHI CDATA #REQUIRED
816 RANGE CDATA #REQUIRED
817 FALLOFF CDATA #REQUIRED
818 >
819
820 <!ATTLIST RmMaterialVariable
821 NAME CDATA #REQUIRED
822 API CDATA #REQUIRED
823 ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
824 VARIABLE_SEMANTIC CDATA #REQUIRED
825 AMBIENT_0 CDATA #REQUIRED
826 AMBIENT_1 CDATA #REQUIRED
827 AMBIENT_2 CDATA #REQUIRED
828 AMBIENT_3 CDATA #REQUIRED
829 DIFFUSE_0 CDATA #REQUIRED
830 DIFFUSE_1 CDATA #REQUIRED
831 DIFFUSE_2 CDATA #REQUIRED
832 DIFFUSE_3 CDATA #REQUIRED
833 SPECULAR_0 CDATA #REQUIRED
834 SPECULAR_1 CDATA #REQUIRED
835 SPECULAR_2 CDATA #REQUIRED
836 SPECULAR_3 CDATA #REQUIRED
837 EMISSIVE_0 CDATA #REQUIRED
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842 >
843
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847 XML_VERSION CDATA #REQUIRED
848 >
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850 <!ATTLIST RmPlugInData
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854 >
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866 CAMERA_POSITION_Y CDATA #REQUIRED
867 CAMERA_POSITION_Z CDATA #REQUIRED
868 LOOK_AT_VECTOR_X CDATA #REQUIRED
869 LOOK_AT_VECTOR_Y CDATA #REQUIRED
870 LOOK_AT_VECTOR_Z CDATA #REQUIRED
871 UP_VECTOR_X CDATA #REQUIRED
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873 UP_VECTOR_Z CDATA #REQUIRED
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877 >
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879 <!ATTLIST RmCameraReference
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882 USE_ACTIVE_CAMERA ( TRUE | FALSE ) #REQUIRED
883 >
884
885 <!ATTLIST RmShaderCode
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1031 <RmIntegerVariable NAME="X" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMAN TIC="" VALUE="0" MIN="-10" MAX="10" CLAMP="FALSE"/>
1032 </RmRegistryBranch>
1033 <RmRegistryBranch NAME="Effect Workspace.PostProcess Effects.Bloom" API="" XML_VERSION="RenderMonkey 1.71">
1034 <RmRegistryBranch NAME="Disassembly" API="" XML_VERSION="RenderMonkey 1.7 1"/>
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1037 <RmStringVariable NAME="Editing Pass" API="" ARTIST_EDITABLE="FALSE" VARI ABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
1038 Draw to Screen]]></RmTextDataBlock></RmStringVariable>
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1041 <RmIntegerVariable NAME="Height" API="" ARTIST_EDITABLE="FALSE" VARIABLE_ SEMANTIC="" VALUE="650" MIN="-10" MAX="10" CLAMP="FALSE"/>
1042 <RmIntegerVariable NAME="ShowStatus" API="" ARTIST_EDITABLE="FALSE" VARIA BLE_SEMANTIC="" VALUE="1" MIN="-10" MAX="10" CLAMP="FALSE"/>
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1044 <RmIntegerVariable NAME="Minimized X" API="" ARTIST_EDITABLE="FALSE" VARI ABLE_SEMANTIC="" VALUE="-1" MIN="-10" MAX="10" CLAMP="FALSE"/>
1045 <RmIntegerVariable NAME="Minimized Y" API="" ARTIST_EDITABLE="FALSE" VARI ABLE_SEMANTIC="" VALUE="-1" MIN="-10" MAX="10" CLAMP="FALSE"/>
1046 <RmIntegerVariable NAME="X" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMAN TIC="" VALUE="72" MIN="-10" MAX="10" CLAMP="FALSE"/>
1047 </RmRegistryBranch>
1048 </RmRegistryBranch>
1049 <RmRegistryBranch NAME="RmStreamEditor" API="" XML_VERSION="RenderMonkey 1. 71">
1050 <RmRegistryBranch NAME="Effect Workspace.Textured.Stream Mapping" API="" X ML_VERSION="RenderMonkey 1.71">
1051 <RmIntegerVariable NAME="X" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMAN TIC="" VALUE="258" MIN="-10" MAX="10" CLAMP="FALSE"/>
1052 <RmIntegerVariable NAME="Y" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMAN TIC="" VALUE="128" MIN="-10" MAX="10" CLAMP="FALSE"/>
1053 <RmIntegerVariable NAME="Width" API="" ARTIST_EDITABLE="FALSE" VARIABLE_S EMANTIC="" VALUE="851" MIN="-10" MAX="10" CLAMP="FALSE"/>
1054 <RmIntegerVariable NAME="Height" API="" ARTIST_EDITABLE="FALSE" VARIABLE_ SEMANTIC="" VALUE="270" MIN="-10" MAX="10" CLAMP="FALSE"/>
1055 <RmIntegerVariable NAME="ShowStatus" API="" ARTIST_EDITABLE="FALSE" VARIA BLE_SEMANTIC="" VALUE="1" MIN="-10" MAX="10" CLAMP="FALSE"/>
1056 <RmIntegerVariable NAME="Visible" API="" ARTIST_EDITABLE="FALSE" VARIABLE _SEMANTIC="" VALUE="0" MIN="-10" MAX="10" CLAMP="FALSE"/>
1057 <RmIntegerVariable NAME="Minimized X" API="" ARTIST_EDITABLE="FALSE" VARI ABLE_SEMANTIC="" VALUE="-1" MIN="-10" MAX="10" CLAMP="FALSE"/>
1058 <RmIntegerVariable NAME="Minimized Y" API="" ARTIST_EDITABLE="FALSE" VARI ABLE_SEMANTIC="" VALUE="-1" MIN="-10" MAX="10" CLAMP="FALSE"/>
1059 </RmRegistryBranch>
1060 </RmRegistryBranch>
1061 <RmRegistryBranch NAME="RmScalarEditor" API="" XML_VERSION="RenderMonkey 1. 71">
1062 <RmRegistryBranch NAME="NodeRepository" API="" XML_VERSION="RenderMonkey 1 .71">
1063 <RmRegistryBranch NAME="Effect Workspace.PostProcess Effects.Bloom.Blur P ass 1.u_blurStep" API="" XML_VERSION="RenderMonkey 1.71">
1064 <RmIntegerVariable NAME="DockPaneID" API="" ARTIST_EDITABLE="FALSE" VARI ABLE_SEMANTIC="" VALUE="1101" MIN="-10" MAX="10" CLAMP="FALSE"/>
1065 </RmRegistryBranch>
1066 <RmRegistryBranch NAME="Effect Workspace.PostProcess Effects.Bloom.Blur P ass 2.u_blurStep" API="" XML_VERSION="RenderMonkey 1.71">
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1070 <RmIntegerVariable NAME="DockPaneID" API="" ARTIST_EDITABLE="FALSE" VARI ABLE_SEMANTIC="" VALUE="1103" MIN="-10" MAX="10" CLAMP="FALSE"/>
1071 </RmRegistryBranch>
1072 </RmRegistryBranch>
1073 </RmRegistryBranch>
1074 </RmRegistryBranch>
1075 <RmRegistryBranch NAME="WORKSPACE" API="" XML_VERSION="RenderMonkey 1.71">
1076 <RmStringVariable NAME="LAST_SAVE" API="" ARTIST_EDITABLE="FALSE" VARIABLE_ SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
1077 18/1/2008 11:15:10]]></RmTextDataBlock></RmStringVariable>
1078 <RmStringVariable NAME="VERSION" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SE MANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
1079 RenderMonkey Version 1.80 (build 125)]]></RmTextDataBlock></RmStringVariable>
1080 <RmStringVariable NAME="XML_VERSION" API="" ARTIST_EDITABLE="FALSE" VARIABL E_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
1081 RenderMonkey 1.71]]></RmTextDataBlock></RmStringVariable>
1082 <RmStringVariable NAME="BASE_WORKSPACE_PATH" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
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1084 </RmRegistryBranch>
1085 </RmRegistryBranch>
1086 </RmRegistryBranch>
1087 <RmEffectGroup NAME="PostProcess Effects" API="">
1088 <RmOpenGLESEffect NAME="Simple Blur" API="OpenGL ES" ACTIVE_CAMERA="Camera">
1089 <RmCamera NAME="Camera" API="" CAMERA_POSITION_X="83.595619" CAMERA_POSITION _Y="229.281082" CAMERA_POSITION_Z="39.789570" LOOK_AT_VECTOR_X="0.000000" LOOK_A T_VECTOR_Y="0.000000" LOOK_AT_VECTOR_Z="0.000000" UP_VECTOR_X="-0.506225" UP_VEC TOR_Y="0.035030" UP_VECTOR_Z="0.861690" FOV="45.000000" NEAR_CLIP_PLANE="1.00000 0" FAR_CLIP_PLANE="1000.000000"/>
1090 <RmFloatVariable NAME="u_blurStep" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SE MANTIC="SinTime0_X" VALUE="0.974171" MIN="0.000000" MAX="0.010000" CLAMP="TRUE"/ >
1091 <RmMatrixVariable NAME="u_matViewProjection" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="ViewProjection" VALUE_0="2.185649" VALUE_1="0.000000" VALUE_2 ="0.000000" VALUE_3="0.000000" VALUE_4="0.000000" VALUE_5="2.414213" VALUE_6="0. 000000" VALUE_7="0.000000" VALUE_8="0.000000" VALUE_9="0.000000" VALUE_10="-1.00 1001" VALUE_11="199.199203" VALUE_12="0.000000" VALUE_13="0.000000" VALUE_14="-1 .000000" VALUE_15="200.000000"/>
1092 <Rm2DTextureVariable NAME="base" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMA NTIC="" FILE_NAME="Fieldstone.tga" ORIGIN="0"/>
1093 <RmRenderableTexture NAME="renderTexture" API="" ARTIST_EDITABLE="FALSE" VAR IABLE_SEMANTIC="" FILE_NAME="" ORIGIN="0" WIDTH="512" HEIGHT="512" FORMAT="21" U SE_VIEWPORT_DIMENSIONS="FALSE" GENERATE_MIPMAPS="TRUE" WIDTH_RATIO="1.000000" HE IGHT_RATIO="1.000000"/>
1094 <RmStreamMap NAME="Stream Mapping" API="">
1095 <RmStream NAME="Stream" API="" STRIDE="20">
1096 <RmStreamChannel NAME="Position_0" API="" DATA_SIZE="12" DATA_TYPE="2" REG ISTER="0" USAGE="0" USAGE_INDEX="0" ATTRIBUTE_NAME="a_vertex"/>
1097 <RmStreamChannel NAME="TexCoord_0" API="" DATA_SIZE="8" DATA_TYPE="1" REGI STER="0" USAGE="5" USAGE_INDEX="0" ATTRIBUTE_NAME="a_texCoord0"/>
1098 </RmStream>
1099 </RmStreamMap>
1100 <RmModelData NAME="Model" API="" FILE_NAME=".\Cube.x" ORIENTATION="0"/>
1101 <RmModelData NAME="ScreenAlignedQuad" API="" FILE_NAME=".\ScreenAlignedQuad. 3ds" ORIENTATION="0"/>
1102 <RmGLESPass NAME="Pass 0" API="OpenGL ES" PASS_INDEX="0" ENABLED="TRUE">
1103 <RmCameraReference NAME="Camera" API="" USE_ACTIVE_CAMERA="FALSE"/>
1104 <RmModelReference NAME="Model" API=""/>
1105 <RmGLESShader NAME="Fragment Program" API="OpenGL ES" PIXEL_SHADER="TRUE">< RmShaderCode TYPE="TEXT"><![CDATA[
1106 precision mediump float;
1107
1108 uniform sampler2D baseMap;
1109 varying vec2 v_texCoord;
1110
1111 void main( void )
1112 {
1113 gl_FragColor = texture2D( baseMap, v_texCoord );
1114 }]]></RmShaderCode></RmGLESShader>
1115 <RmGLESShader NAME="Vertex Program" API="OpenGL ES" PIXEL_SHADER="FALSE"><R mShaderCode TYPE="TEXT"><![CDATA[
1116 uniform mat4 u_matViewProjection;
1117 attribute vec4 a_vertex;
1118 attribute vec2 a_texCoord0;
1119 varying vec2 v_texCoord;
1120
1121 void main( void )
1122 {
1123 gl_Position = u_matViewProjection * a_vertex;
1124 v_texCoord = a_texCoord0.xy;
1125 }]]></RmShaderCode></RmGLESShader>
1126 <RmRenderTarget NAME="renderTexture" API="" INDEX="0" RENDER_TO_SCREEN="FAL SE" COLOR_CLEAR="TRUE" DEPTH_CLEAR="TRUE" CLEAR_COLOR_VALUE="-16777216" DEPTH_CL EAR_VALUE="1.000000"/>
1127 <RmStreamMapReference NAME="Stream Mapping" API=""/>
1128 <RmTextureObject NAME="baseMap" API="OpenGL ES" STATE_INDEX="0" VERTEX_TEXT URE="FALSE">
1129 <RmTextureReference NAME="base" API=""/>
1130 <RmState NAME="GL_TextureMinify" API="OpenGL ES" STATE="4" VALUE="6" USAGE ="SAMPLER_STATE"/>
1131 <RmState NAME="GL_TextureMagnify" API="OpenGL ES" STATE="5" VALUE="1" USAG E="SAMPLER_STATE"/>
1132 </RmTextureObject>
1133 <RmSampler NAME="baseMap" API="" REGISTER="-1"/>
1134 <RmShaderConstant NAME="u_matViewProjection" API="" REGISTER="-1"/>
1135 </RmGLESPass>
1136 <RmGLESPass NAME="Pass 1" API="OpenGL ES" PASS_INDEX="1" ENABLED="TRUE">
1137 <RmModelReference NAME="ScreenAlignedQuad" API=""/>
1138 <RmGLESShader NAME="Vertex Program" API="OpenGL ES" PIXEL_SHADER="FALSE"><R mShaderCode TYPE="TEXT"><![CDATA[
1139 attribute vec4 a_vertex;
1140 varying vec2 v_texCoord;
1141
1142 void main(void)
1143 {
1144 vec2 P = sign( a_vertex.xy );
1145 gl_Position = vec4( P, 0.0, 1.0 );
1146
1147 v_texCoord = P * 0.5 + 0.5;
1148 }]]></RmShaderCode></RmGLESShader>
1149 <RmGLESShader NAME="Fragment Program" API="OpenGL ES" PIXEL_SHADER="TRUE">< RmShaderCode TYPE="TEXT"><![CDATA[
1150 precision mediump float;
1151 uniform sampler2D renderTexture;
1152 varying vec2 v_texCoord;
1153 uniform float u_blurStep;
1154
1155 void main(void)
1156 {
1157 vec4 sample0,
1158 sample1,
1159 sample2,
1160 sample3;
1161
1162 float step = u_blurStep / 100.0;
1163
1164 sample0 = texture2D ( renderTexture,
1165 vec2 ( v_texCoord.x - step, v_texCoord.y - step ) );
1166 sample1 = texture2D ( renderTexture,
1167 vec2 ( v_texCoord.x + step, v_texCoord.y + step ) );
1168 sample2 = texture2D ( renderTexture,
1169 vec2 ( v_texCoord.x + step, v_texCoord.y - step ) );
1170 sample3 = texture2D ( renderTexture,
1171 vec2 ( v_texCoord.x - step, v_texCoord.y + step) );
1172
1173 gl_FragColor = (sample0 + sample1 + sample2 + sample3) / 4.0;
1174 }]]></RmShaderCode></RmGLESShader>
1175 <RmStreamMapReference NAME="Stream Mapping" API=""/>
1176 <RmTextureObject NAME="renderTexture" API="OpenGL ES" STATE_INDEX="0" VERTE X_TEXTURE="FALSE">
1177 <RmTextureReference NAME="renderTexture" API=""/>
1178 </RmTextureObject>
1179 <RmSampler NAME="renderTexture" API="" REGISTER="-1"/>
1180 <RmShaderConstant NAME="u_blurStep" API="" REGISTER="-1"/>
1181 </RmGLESPass>
1182 </RmOpenGLESEffect>
1183 <RmOpenGLESEffect NAME="Bloom" API="OpenGL ES" ACTIVE_CAMERA="Camera">
1184 <RmCamera NAME="Camera" API="" CAMERA_POSITION_X="33.139557" CAMERA_POSITION _Y="-92.293312" CAMERA_POSITION_Z="55.385082" LOOK_AT_VECTOR_X="-9.544210" LOOK_ AT_VECTOR_Y="-3.399710" LOOK_AT_VECTOR_Z="0.434872" UP_VECTOR_X="-0.471409" UP_V ECTOR_Y="0.288774" UP_VECTOR_Z="0.833297" FOV="45.000000" NEAR_CLIP_PLANE="60.29 0936" FAR_CLIP_PLANE="1169.461426"/>
1185 <RmMatrixVariable NAME="u_matViewProjection" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="ViewProjection" VALUE_0="2.287980" VALUE_1="0.000000" VALUE_2 ="0.000000" VALUE_3="0.000000" VALUE_4="0.000000" VALUE_5="2.414213" VALUE_6="0. 000000" VALUE_7="0.000000" VALUE_8="0.000000" VALUE_9="0.000000" VALUE_10="-1.00 1001" VALUE_11="199.199203" VALUE_12="0.000000" VALUE_13="0.000000" VALUE_14="-1 .000000" VALUE_15="200.000000"/>
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1191 <RmStreamChannel NAME="Position_0" API="" DATA_SIZE="12" DATA_TYPE="2" REG ISTER="0" USAGE="0" USAGE_INDEX="0" ATTRIBUTE_NAME="a_vertex"/>
1192 <RmStreamChannel NAME="TexCoord_0" API="" DATA_SIZE="8" DATA_TYPE="1" REGI STER="0" USAGE="5" USAGE_INDEX="0" ATTRIBUTE_NAME="a_texCoord0"/>
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1194 </RmStreamMap>
1195 <RmModelData NAME="ScreenAlignedQuad" API="" FILE_NAME=".\ScreenAlignedQuad. 3ds" ORIENTATION="0"/>
1196 <RmModelData NAME="Model" API="" FILE_NAME=".\Car.3ds" ORIENTATION="0"/>
1197 <RmGLESPass NAME="Draw Object Outline to Texture" API="OpenGL ES" PASS_INDEX ="0" ENABLED="TRUE">
1198 <RmCameraReference NAME="Camera" API="" USE_ACTIVE_CAMERA="FALSE"/>
1199 <RmModelReference NAME="Model" API=""/>
1200 <RmGLESShader NAME="Fragment Program" API="OpenGL ES" PIXEL_SHADER="TRUE">< RmShaderCode TYPE="TEXT"><![CDATA[
1201 precision mediump float;
1202
1203 uniform sampler2D baseMap;
1204 varying vec2 v_texCoord;
1205
1206 void main( void )
1207 {
1208 gl_FragColor = vec4( 0.0 );
1209 }]]></RmShaderCode></RmGLESShader>
1210 <RmGLESShader NAME="Vertex Program" API="OpenGL ES" PIXEL_SHADER="FALSE"><R mShaderCode TYPE="TEXT"><![CDATA[
1211 uniform mat4 u_matViewProjection;
1212 attribute vec4 a_vertex;
1213 attribute vec2 a_texCoord0;
1214 varying vec2 v_texCoord;
1215
1216 void main( void )
1217 {
1218 gl_Position = u_matViewProjection * a_vertex;
1219 v_texCoord = a_texCoord0.xy;
1220 }]]></RmShaderCode></RmGLESShader>
1221 <RmRenderTarget NAME="renderTexture" API="" INDEX="0" RENDER_TO_SCREEN="FAL SE" COLOR_CLEAR="TRUE" DEPTH_CLEAR="TRUE" CLEAR_COLOR_VALUE="786431" DEPTH_CLEAR _VALUE="1.000000"/>
1222 <RmStreamMapReference NAME="Stream Mapping" API=""/>
1223 <RmTextureObject NAME="baseMap" API="OpenGL ES" STATE_INDEX="0" VERTEX_TEXT URE="FALSE">
1224 <RmTextureReference NAME="base" API=""/>
1225 <RmState NAME="GL_TextureMinify" API="OpenGL ES" STATE="4" VALUE="6" USAGE ="SAMPLER_STATE"/>
1226 <RmState NAME="GL_TextureMagnify" API="OpenGL ES" STATE="5" VALUE="1" USAG E="SAMPLER_STATE"/>
1227 </RmTextureObject>
1228 <RmShaderConstant NAME="u_matViewProjection" API="" REGISTER="-1"/>
1229 </RmGLESPass>
1230 <RmGLESPass NAME="Blur Pass 1" API="OpenGL ES" PASS_INDEX="1" ENABLED="TRUE" >
1231 <RmModelReference NAME="ScreenAlignedQuad" API=""/>
1232 <RmGLESShader NAME="Vertex Program" API="OpenGL ES" PIXEL_SHADER="FALSE"><R mShaderCode TYPE="TEXT"><![CDATA[
1233 attribute vec4 a_vertex;
1234 varying vec2 v_texCoord;
1235
1236 void main(void)
1237 {
1238 vec2 P = sign( a_vertex.xy );
1239 gl_Position = vec4( P, 0.0, 1.0 );
1240
1241 v_texCoord = P * 0.5 + 0.5;
1242 }]]></RmShaderCode></RmGLESShader>
1243 <RmGLESShader NAME="Fragment Program" API="OpenGL ES" PIXEL_SHADER="TRUE">< RmShaderCode TYPE="TEXT"><![CDATA[
1244 precision mediump float;
1245 uniform sampler2D renderTexture;
1246 varying vec2 v_texCoord;
1247 uniform float u_blurStep;
1248
1249 void main(void)
1250 {
1251 vec4 sample0,
1252 sample1,
1253 sample2,
1254 sample3;
1255
1256 float step = u_blurStep / 100.0;
1257
1258 sample0 = texture2D ( renderTexture,
1259 vec2 ( v_texCoord.x - step, v_texCoord.y - step ) );
1260 sample1 = texture2D ( renderTexture,
1261 vec2 ( v_texCoord.x + step, v_texCoord.y + step ) );
1262 sample2 = texture2D ( renderTexture,
1263 vec2 ( v_texCoord.x + step, v_texCoord.y - step ) );
1264 sample3 = texture2D ( renderTexture,
1265 vec2 ( v_texCoord.x - step, v_texCoord.y + step) );
1266
1267 gl_FragColor = (sample0 + sample1 + sample2 + sample3) / 4.0;
1268 }]]></RmShaderCode></RmGLESShader>
1269 <RmRenderTarget NAME="renderTexture1" API="" INDEX="0" RENDER_TO_SCREEN="FA LSE" COLOR_CLEAR="TRUE" DEPTH_CLEAR="TRUE" CLEAR_COLOR_VALUE="-16777216" DEPTH_C LEAR_VALUE="1.000000"/>
1270 <RmStreamMapReference NAME="Stream Mapping" API=""/>
1271 <RmFloatVariable NAME="u_blurStep" API="" ARTIST_EDITABLE="TRUE" VARIABLE_S EMANTIC="" VALUE="1.000000" MIN="0.000000" MAX="0.000000" CLAMP="FALSE"/>
1272 <RmTextureObject NAME="renderTexture" API="OpenGL ES" STATE_INDEX="0" VERTE X_TEXTURE="FALSE">
1273 <RmTextureReference NAME="renderTexture" API=""/>
1274 </RmTextureObject>
1275 <RmSampler NAME="renderTexture" API="" REGISTER="-1"/>
1276 <RmShaderConstant NAME="u_blurStep" API="" REGISTER="-1"/>
1277 </RmGLESPass>
1278 <RmGLESPass NAME="Blur Pass 2" API="OpenGL ES" PASS_INDEX="2" ENABLED="TRUE" >
1279 <RmModelReference NAME="ScreenAlignedQuad" API=""/>
1280 <RmGLESShader NAME="Vertex Program" API="OpenGL ES" PIXEL_SHADER="FALSE"><R mShaderCode TYPE="TEXT"><![CDATA[
1281 attribute vec4 a_vertex;
1282 varying vec2 v_texCoord;
1283
1284 void main(void)
1285 {
1286 vec2 P = sign( a_vertex.xy );
1287 gl_Position = vec4( P, 0.0, 1.0 );
1288
1289 v_texCoord = P * 0.5 + 0.5;
1290 }]]></RmShaderCode></RmGLESShader>
1291 <RmGLESShader NAME="Fragment Program" API="OpenGL ES" PIXEL_SHADER="TRUE">< RmShaderCode TYPE="TEXT"><![CDATA[
1292 precision mediump float;
1293 uniform sampler2D renderTexture1;
1294 varying vec2 v_texCoord;
1295 uniform float u_blurStep;
1296
1297 void main(void)
1298 {
1299 vec4 sample0,
1300 sample1,
1301 sample2,
1302 sample3;
1303
1304 float step = u_blurStep / 100.0;
1305
1306 sample0 = texture2D ( renderTexture1,
1307 vec2 ( v_texCoord.x - step, v_texCoord.y - step ) );
1308 sample1 = texture2D ( renderTexture1,
1309 vec2 ( v_texCoord.x + step, v_texCoord.y + step ) );
1310 sample2 = texture2D ( renderTexture1,
1311 vec2 ( v_texCoord.x + step, v_texCoord.y - step ) );
1312 sample3 = texture2D ( renderTexture1,
1313 vec2 ( v_texCoord.x - step, v_texCoord.y + step) );
1314
1315 gl_FragColor = (sample0 + sample1 + sample2 + sample3) / 4.0;
1316 }]]></RmShaderCode></RmGLESShader>
1317 <RmRenderTarget NAME="renderTexture" API="" INDEX="0" RENDER_TO_SCREEN="FAL SE" COLOR_CLEAR="TRUE" DEPTH_CLEAR="TRUE" CLEAR_COLOR_VALUE="-16777216" DEPTH_CL EAR_VALUE="1.000000"/>
1318 <RmStreamMapReference NAME="Stream Mapping" API=""/>
1319 <RmFloatVariable NAME="u_blurStep" API="" ARTIST_EDITABLE="TRUE" VARIABLE_S EMANTIC="" VALUE="2.000000" MIN="0.000000" MAX="0.000000" CLAMP="FALSE"/>
1320 <RmTextureObject NAME="renderTexture1" API="OpenGL ES" STATE_INDEX="0" VERT EX_TEXTURE="FALSE">
1321 <RmTextureReference NAME="renderTexture1" API=""/>
1322 </RmTextureObject>
1323 <RmSampler NAME="renderTexture1" API="" REGISTER="-1"/>
1324 <RmShaderConstant NAME="u_blurStep" API="" REGISTER="-1"/>
1325 </RmGLESPass>
1326 <RmGLESPass NAME="Draw Object to Screen" API="OpenGL ES" PASS_INDEX="3" ENAB LED="TRUE">
1327 <RmCameraReference NAME="Camera" API="" USE_ACTIVE_CAMERA="FALSE"/>
1328 <RmModelReference NAME="Model" API=""/>
1329 <RmGLESShader NAME="Fragment Program" API="OpenGL ES" PIXEL_SHADER="TRUE">< RmShaderCode TYPE="TEXT"><![CDATA[
1330 precision mediump float;
1331
1332 uniform sampler2D baseMap;
1333 varying vec2 v_texCoord;
1334
1335 void main( void )
1336 {
1337 gl_FragColor = texture2D( baseMap, v_texCoord );
1338 }]]></RmShaderCode></RmGLESShader>
1339 <RmGLESShader NAME="Vertex Program" API="OpenGL ES" PIXEL_SHADER="FALSE"><R mShaderCode TYPE="TEXT"><![CDATA[
1340 uniform mat4 u_matViewProjection;
1341 attribute vec4 a_vertex;
1342 attribute vec2 a_texCoord0;
1343 varying vec2 v_texCoord;
1344
1345 void main( void )
1346 {
1347 gl_Position = u_matViewProjection * a_vertex;
1348 v_texCoord = a_texCoord0.xy;
1349 }]]></RmShaderCode></RmGLESShader>
1350 <RmStreamMapReference NAME="Stream Mapping" API=""/>
1351 <RmTextureObject NAME="baseMap" API="OpenGL ES" STATE_INDEX="0" VERTEX_TEXT URE="FALSE">
1352 <RmTextureReference NAME="base" API=""/>
1353 <RmState NAME="GL_TextureMinify" API="OpenGL ES" STATE="4" VALUE="6" USAGE ="SAMPLER_STATE"/>
1354 <RmState NAME="GL_TextureMagnify" API="OpenGL ES" STATE="5" VALUE="1" USAG E="SAMPLER_STATE"/>
1355 </RmTextureObject>
1356 <RmSampler NAME="baseMap" API="" REGISTER="-1"/>
1357 <RmShaderConstant NAME="u_matViewProjection" API="" REGISTER="-1"/>
1358 </RmGLESPass>
1359 <RmGLESPass NAME="Draw to Screen" API="OpenGL ES" PASS_INDEX="4" ENABLED="TR UE">
1360 <RmModelReference NAME="ScreenAlignedQuad" API=""/>
1361 <RmRenderStateBlock NAME="Render State" API="OpenGL ES">
1362 <RmState NAME="GL_BlendSourceRGB" API="OpenGL ES" STATE="48" VALUE="2" USA GE="RENDER_STATE"/>
1363 <RmState NAME="GL_BlendDestRGB" API="OpenGL ES" STATE="49" VALUE="2" USAGE ="RENDER_STATE"/>
1364 <RmState NAME="GL_BlendEnable" API="OpenGL ES" STATE="46" VALUE="1" USAGE= "RENDER_STATE"/>
1365 </RmRenderStateBlock>
1366 <RmGLESShader NAME="Fragment Program" API="OpenGL ES" PIXEL_SHADER="TRUE">< RmShaderCode TYPE="TEXT"><![CDATA[
1367 precision mediump float;
1368 uniform sampler2D renderTexture;
1369 varying vec2 v_texCoord;
1370
1371 void main(void)
1372 {
1373 gl_FragColor = texture2D( renderTexture, v_texCoord );
1374 }]]></RmShaderCode></RmGLESShader>
1375 <RmGLESShader NAME="Vertex Program" API="OpenGL ES" PIXEL_SHADER="FALSE"><R mShaderCode TYPE="TEXT"><![CDATA[
1376 attribute vec4 a_vertex;
1377 varying vec2 v_texCoord;
1378
1379 void main(void)
1380 {
1381 vec2 P = sign( a_vertex.xy );
1382 gl_Position = vec4( P, 0.0, 1.0 );
1383
1384 v_texCoord = P * 0.5 + 0.5;
1385 }]]></RmShaderCode></RmGLESShader>
1386 <RmStreamMapReference NAME="Stream Mapping" API=""/>
1387 <RmTextureObject NAME="renderTexture" API="OpenGL ES" STATE_INDEX="0" VERTE X_TEXTURE="FALSE">
1388 <RmTextureReference NAME="renderTexture" API=""/>
1389 </RmTextureObject>
1390 <RmSampler NAME="renderTexture" API="" REGISTER="-1"/>
1391 </RmGLESPass>
1392 </RmOpenGLESEffect>
1393 </RmEffectGroup>
1394 </RmEffectWorkspace>
1395 </RENDER_MONKEY>
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