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| (Empty) |
1 xof 0303txt 0032 | |
2 template XSkinMeshHeader { | |
3 <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> | |
4 WORD nMaxSkinWeightsPerVertex; | |
5 WORD nMaxSkinWeightsPerFace; | |
6 WORD nBones; | |
7 } | |
8 | |
9 template VertexDuplicationIndices { | |
10 <b8d65549-d7c9-4995-89cf-53a9a8b031e3> | |
11 DWORD nIndices; | |
12 DWORD nOriginalVertices; | |
13 array DWORD indices[nIndices]; | |
14 } | |
15 | |
16 template SkinWeights { | |
17 <6f0d123b-bad2-4167-a0d0-80224f25fabb> | |
18 STRING transformNodeName; | |
19 DWORD nWeights; | |
20 array DWORD vertexIndices[nWeights]; | |
21 array FLOAT weights[nWeights]; | |
22 Matrix4x4 matrixOffset; | |
23 } | |
24 | |
25 | |
26 Frame SCENE_ROOT { | |
27 | |
28 | |
29 FrameTransformMatrix { | |
30 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.0000
00,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; | |
31 } | |
32 | |
33 Frame groundPlane_transform { | |
34 | |
35 | |
36 FrameTransformMatrix { | |
37 10.000000,0.000000,0.000000,0.000000,0.000000,0.000000,10.000000,0.000000,0.0
00000,-1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; | |
38 } | |
39 } | |
40 | |
41 Frame persp { | |
42 | |
43 | |
44 FrameTransformMatrix { | |
45 -0.912120,-0.000000,0.409923,0.000000,0.165019,0.915393,0.367184,0.000000,-0.
375241,0.402561,-0.834949,0.000000,-110.715416,118.776169,-246.352966,1.000000;; | |
46 } | |
47 } | |
48 | |
49 Frame top { | |
50 | |
51 | |
52 FrameTransformMatrix { | |
53 1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.00
0000,1.000000,0.000000,0.000000,-552.763062,10020.154297,128.411041,1.000000;; | |
54 } | |
55 } | |
56 | |
57 Frame front { | |
58 | |
59 | |
60 FrameTransformMatrix { | |
61 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000
000,0.000000,1.000000,0.000000,64.176056,1999.952515,10134.481445,1.000000;; | |
62 } | |
63 } | |
64 | |
65 Frame side { | |
66 | |
67 | |
68 FrameTransformMatrix { | |
69 0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.00
0000,0.000000,0.000000,0.000000,10124.230469,1585.576538,76.173088,1.000000;; | |
70 } | |
71 } | |
72 | |
73 Frame pCube1 { | |
74 | |
75 | |
76 FrameTransformMatrix { | |
77 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000
000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; | |
78 } | |
79 | |
80 Mesh pCubeShape1 { | |
81 24; | |
82 -50.000000;-50.000000;50.000000;, | |
83 50.000000;-50.000000;50.000000;, | |
84 -50.000000;50.000000;50.000000;, | |
85 50.000000;50.000000;50.000000;, | |
86 -50.000000;50.000000;-50.000000;, | |
87 50.000000;50.000000;-50.000000;, | |
88 -50.000000;-50.000000;-50.000000;, | |
89 50.000000;-50.000000;-50.000000;, | |
90 -50.000000;50.000000;50.000000;, | |
91 50.000000;50.000000;50.000000;, | |
92 -50.000000;50.000000;-50.000000;, | |
93 50.000000;50.000000;-50.000000;, | |
94 -50.000000;-50.000000;-50.000000;, | |
95 50.000000;-50.000000;-50.000000;, | |
96 50.000000;-50.000000;50.000000;, | |
97 -50.000000;-50.000000;50.000000;, | |
98 50.000000;-50.000000;50.000000;, | |
99 50.000000;-50.000000;-50.000000;, | |
100 50.000000;50.000000;-50.000000;, | |
101 50.000000;50.000000;50.000000;, | |
102 -50.000000;-50.000000;-50.000000;, | |
103 -50.000000;-50.000000;50.000000;, | |
104 -50.000000;50.000000;50.000000;, | |
105 -50.000000;50.000000;-50.000000;; | |
106 6; | |
107 4;0,1,3,2;, | |
108 4;8,9,5,4;, | |
109 4;10,11,7,6;, | |
110 4;12,13,14,15;, | |
111 4;16,17,18,19;, | |
112 4;20,21,22,23;; | |
113 | |
114 MeshNormals { | |
115 6; | |
116 -1.000000;0.000000;0.000000;, | |
117 0.000000;-1.000000;0.000000;, | |
118 0.000000;0.000000;-1.000000;, | |
119 0.000000;0.000000;1.000000;, | |
120 0.000000;1.000000;0.000000;, | |
121 1.000000;0.000000;0.000000;; | |
122 6; | |
123 4;3,3,3,3;, | |
124 4;4,4,4,4;, | |
125 4;2,2,2,2;, | |
126 4;1,1,1,1;, | |
127 4;5,5,5,5;, | |
128 4;0,0,0,0;; | |
129 } | |
130 | |
131 MeshTextureCoords { | |
132 24; | |
133 0.000000;0.000000;, | |
134 1.000000;0.000000;, | |
135 0.000000;-1.000000;, | |
136 1.000000;-1.000000;, | |
137 0.000000;-2.000000;, | |
138 1.000000;-2.000000;, | |
139 0.000000;-3.000000;, | |
140 1.000000;-3.000000;, | |
141 0.000000;-1.000000;, | |
142 1.000000;-1.000000;, | |
143 0.000000;-2.000000;, | |
144 1.000000;-2.000000;, | |
145 0.000000;-3.000000;, | |
146 1.000000;-3.000000;, | |
147 1.000000;-4.000000;, | |
148 0.000000;-4.000000;, | |
149 1.000000;0.000000;, | |
150 2.000000;0.000000;, | |
151 2.000000;-1.000000;, | |
152 1.000000;-1.000000;, | |
153 -1.000000;0.000000;, | |
154 0.000000;0.000000;, | |
155 0.000000;-1.000000;, | |
156 -1.000000;-1.000000;; | |
157 } | |
158 | |
159 MeshMaterialList { | |
160 1; | |
161 6; | |
162 0, | |
163 0, | |
164 0, | |
165 0, | |
166 0, | |
167 0; | |
168 | |
169 Material Arm_left { | |
170 0.800000;0.800000;0.800000;1.000000;; | |
171 0.500000; | |
172 0.500000;0.500000;0.500000;; | |
173 0.000000;0.000000;0.000000;; | |
174 | |
175 TextureFilename { | |
176 "../Tex/EX_1_c0_arm_left.png"; | |
177 } | |
178 } | |
179 } | |
180 | |
181 VertexDuplicationIndices { | |
182 24; | |
183 8; | |
184 0, | |
185 1, | |
186 2, | |
187 3, | |
188 4, | |
189 5, | |
190 6, | |
191 7, | |
192 2, | |
193 3, | |
194 4, | |
195 5, | |
196 6, | |
197 7, | |
198 1, | |
199 0, | |
200 1, | |
201 7, | |
202 5, | |
203 3, | |
204 6, | |
205 0, | |
206 2, | |
207 4; | |
208 } | |
209 } | |
210 } | |
211 } | |
212 | |
213 AnimationSet { | |
214 | |
215 } | |
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