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Side by Side Diff: third_party/gles_book_examples/Chapter_13/PostProcess/Cube.x

Issue 543002: Renamed gles_book_examples to gles2_book to make it shorter and more correct.... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 10 years, 11 months ago
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1 xof 0303txt 0032
2 template XSkinMeshHeader {
3 <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
4 WORD nMaxSkinWeightsPerVertex;
5 WORD nMaxSkinWeightsPerFace;
6 WORD nBones;
7 }
8
9 template VertexDuplicationIndices {
10 <b8d65549-d7c9-4995-89cf-53a9a8b031e3>
11 DWORD nIndices;
12 DWORD nOriginalVertices;
13 array DWORD indices[nIndices];
14 }
15
16 template SkinWeights {
17 <6f0d123b-bad2-4167-a0d0-80224f25fabb>
18 STRING transformNodeName;
19 DWORD nWeights;
20 array DWORD vertexIndices[nWeights];
21 array FLOAT weights[nWeights];
22 Matrix4x4 matrixOffset;
23 }
24
25
26 Frame SCENE_ROOT {
27
28
29 FrameTransformMatrix {
30 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.0000 00,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
31 }
32
33 Frame groundPlane_transform {
34
35
36 FrameTransformMatrix {
37 10.000000,0.000000,0.000000,0.000000,0.000000,0.000000,10.000000,0.000000,0.0 00000,-1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
38 }
39 }
40
41 Frame persp {
42
43
44 FrameTransformMatrix {
45 -0.912120,-0.000000,0.409923,0.000000,0.165019,0.915393,0.367184,0.000000,-0. 375241,0.402561,-0.834949,0.000000,-110.715416,118.776169,-246.352966,1.000000;;
46 }
47 }
48
49 Frame top {
50
51
52 FrameTransformMatrix {
53 1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.00 0000,1.000000,0.000000,0.000000,-552.763062,10020.154297,128.411041,1.000000;;
54 }
55 }
56
57 Frame front {
58
59
60 FrameTransformMatrix {
61 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000 000,0.000000,1.000000,0.000000,64.176056,1999.952515,10134.481445,1.000000;;
62 }
63 }
64
65 Frame side {
66
67
68 FrameTransformMatrix {
69 0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.00 0000,0.000000,0.000000,0.000000,10124.230469,1585.576538,76.173088,1.000000;;
70 }
71 }
72
73 Frame pCube1 {
74
75
76 FrameTransformMatrix {
77 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000 000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
78 }
79
80 Mesh pCubeShape1 {
81 24;
82 -50.000000;-50.000000;50.000000;,
83 50.000000;-50.000000;50.000000;,
84 -50.000000;50.000000;50.000000;,
85 50.000000;50.000000;50.000000;,
86 -50.000000;50.000000;-50.000000;,
87 50.000000;50.000000;-50.000000;,
88 -50.000000;-50.000000;-50.000000;,
89 50.000000;-50.000000;-50.000000;,
90 -50.000000;50.000000;50.000000;,
91 50.000000;50.000000;50.000000;,
92 -50.000000;50.000000;-50.000000;,
93 50.000000;50.000000;-50.000000;,
94 -50.000000;-50.000000;-50.000000;,
95 50.000000;-50.000000;-50.000000;,
96 50.000000;-50.000000;50.000000;,
97 -50.000000;-50.000000;50.000000;,
98 50.000000;-50.000000;50.000000;,
99 50.000000;-50.000000;-50.000000;,
100 50.000000;50.000000;-50.000000;,
101 50.000000;50.000000;50.000000;,
102 -50.000000;-50.000000;-50.000000;,
103 -50.000000;-50.000000;50.000000;,
104 -50.000000;50.000000;50.000000;,
105 -50.000000;50.000000;-50.000000;;
106 6;
107 4;0,1,3,2;,
108 4;8,9,5,4;,
109 4;10,11,7,6;,
110 4;12,13,14,15;,
111 4;16,17,18,19;,
112 4;20,21,22,23;;
113
114 MeshNormals {
115 6;
116 -1.000000;0.000000;0.000000;,
117 0.000000;-1.000000;0.000000;,
118 0.000000;0.000000;-1.000000;,
119 0.000000;0.000000;1.000000;,
120 0.000000;1.000000;0.000000;,
121 1.000000;0.000000;0.000000;;
122 6;
123 4;3,3,3,3;,
124 4;4,4,4,4;,
125 4;2,2,2,2;,
126 4;1,1,1,1;,
127 4;5,5,5,5;,
128 4;0,0,0,0;;
129 }
130
131 MeshTextureCoords {
132 24;
133 0.000000;0.000000;,
134 1.000000;0.000000;,
135 0.000000;-1.000000;,
136 1.000000;-1.000000;,
137 0.000000;-2.000000;,
138 1.000000;-2.000000;,
139 0.000000;-3.000000;,
140 1.000000;-3.000000;,
141 0.000000;-1.000000;,
142 1.000000;-1.000000;,
143 0.000000;-2.000000;,
144 1.000000;-2.000000;,
145 0.000000;-3.000000;,
146 1.000000;-3.000000;,
147 1.000000;-4.000000;,
148 0.000000;-4.000000;,
149 1.000000;0.000000;,
150 2.000000;0.000000;,
151 2.000000;-1.000000;,
152 1.000000;-1.000000;,
153 -1.000000;0.000000;,
154 0.000000;0.000000;,
155 0.000000;-1.000000;,
156 -1.000000;-1.000000;;
157 }
158
159 MeshMaterialList {
160 1;
161 6;
162 0,
163 0,
164 0,
165 0,
166 0,
167 0;
168
169 Material Arm_left {
170 0.800000;0.800000;0.800000;1.000000;;
171 0.500000;
172 0.500000;0.500000;0.500000;;
173 0.000000;0.000000;0.000000;;
174
175 TextureFilename {
176 "../Tex/EX_1_c0_arm_left.png";
177 }
178 }
179 }
180
181 VertexDuplicationIndices {
182 24;
183 8;
184 0,
185 1,
186 2,
187 3,
188 4,
189 5,
190 6,
191 7,
192 2,
193 3,
194 4,
195 5,
196 6,
197 7,
198 1,
199 0,
200 1,
201 7,
202 5,
203 3,
204 6,
205 0,
206 2,
207 4;
208 }
209 }
210 }
211 }
212
213 AnimationSet {
214
215 }
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