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Side by Side Diff: base/waitable_event.h

Issue 53026: POSIX: allow WaitableEvents to be deleted while watching them. (Closed)
Patch Set: Addressing Jeremy's comments Created 11 years, 9 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef BASE_WAITABLE_EVENT_H_ 5 #ifndef BASE_WAITABLE_EVENT_H_
6 #define BASE_WAITABLE_EVENT_H_ 6 #define BASE_WAITABLE_EVENT_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 9
10 #if defined(OS_WIN) 10 #if defined(OS_WIN)
11 #include <windows.h> 11 #include <windows.h>
12 #endif 12 #endif
13 13
14 #if defined(OS_POSIX) 14 #if defined(OS_POSIX)
15 #include <list> 15 #include <list>
16 #include <utility> 16 #include <utility>
17 #include "base/condition_variable.h" 17 #include "base/condition_variable.h"
18 #include "base/lock.h" 18 #include "base/lock.h"
19 #include "base/ref_counted.h"
19 #endif 20 #endif
20 21
21 #include "base/message_loop.h" 22 #include "base/message_loop.h"
22 23
23 namespace base { 24 namespace base {
24 25
25 // This replaces INFINITE from Win32 26 // This replaces INFINITE from Win32
26 static const int kNoTimeout = -1; 27 static const int kNoTimeout = -1;
27 28
28 class TimeDelta; 29 class TimeDelta;
(...skipping 24 matching lines...) Expand all
53 #if defined(OS_WIN) 54 #if defined(OS_WIN)
54 // Create a WaitableEvent from an Event HANDLE which has already been 55 // Create a WaitableEvent from an Event HANDLE which has already been
55 // created. This objects takes ownership of the HANDLE and will close it when 56 // created. This objects takes ownership of the HANDLE and will close it when
56 // deleted. 57 // deleted.
57 explicit WaitableEvent(HANDLE event_handle); 58 explicit WaitableEvent(HANDLE event_handle);
58 59
59 // Releases ownership of the handle from this object. 60 // Releases ownership of the handle from this object.
60 HANDLE Release(); 61 HANDLE Release();
61 #endif 62 #endif
62 63
63 // WARNING: Destroying a WaitableEvent while threads are waiting on it is not
64 // supported. Doing so will cause crashes or other instability.
65 ~WaitableEvent(); 64 ~WaitableEvent();
66 65
67 // Put the event in the un-signaled state. 66 // Put the event in the un-signaled state.
68 void Reset(); 67 void Reset();
69 68
70 // Put the event in the signaled state. Causing any thread blocked on Wait 69 // Put the event in the signaled state. Causing any thread blocked on Wait
71 // to be woken up. 70 // to be woken up.
72 void Signal(); 71 void Signal();
73 72
74 // Returns true if the event is in the signaled state, else false. If this 73 // Returns true if the event is in the signaled state, else false. If this
(...skipping 11 matching lines...) Expand all
86 85
87 #if defined(OS_WIN) 86 #if defined(OS_WIN)
88 HANDLE handle() const { return handle_; } 87 HANDLE handle() const { return handle_; }
89 #endif 88 #endif
90 89
91 // Wait, synchronously, on multiple events. 90 // Wait, synchronously, on multiple events.
92 // waitables: an array of WaitableEvent pointers 91 // waitables: an array of WaitableEvent pointers
93 // count: the number of elements in @waitables 92 // count: the number of elements in @waitables
94 // 93 //
95 // returns: the index of a WaitableEvent which has been signaled. 94 // returns: the index of a WaitableEvent which has been signaled.
95 //
96 // You MUST NOT delete any of the WaitableEvent objects while this wait is
97 // happening.
96 static size_t WaitMany(WaitableEvent** waitables, size_t count); 98 static size_t WaitMany(WaitableEvent** waitables, size_t count);
97 99
98 // For asynchronous waiting, see WaitableEventWatcher 100 // For asynchronous waiting, see WaitableEventWatcher
99 101
100 // This is a private helper class. It's here because it's used by friends of 102 // This is a private helper class. It's here because it's used by friends of
101 // this class (such as WaitableEventWatcher) to be able to enqueue elements 103 // this class (such as WaitableEventWatcher) to be able to enqueue elements
102 // of the wait-list 104 // of the wait-list
103 class Waiter { 105 class Waiter {
104 public: 106 public:
105 // Signal the waiter to wake up. 107 // Signal the waiter to wake up.
(...skipping 17 matching lines...) Expand all
123 // comments in ~Handle for why. 125 // comments in ~Handle for why.
124 virtual bool Compare(void* tag) = 0; 126 virtual bool Compare(void* tag) = 0;
125 }; 127 };
126 128
127 private: 129 private:
128 friend class WaitableEventWatcher; 130 friend class WaitableEventWatcher;
129 131
130 #if defined(OS_WIN) 132 #if defined(OS_WIN)
131 HANDLE handle_; 133 HANDLE handle_;
132 #else 134 #else
135 // On Windows, one can close a HANDLE which is currently being waited on. The
136 // MSDN documentation says that the resulting behaviour is 'undefined', but
137 // it doesn't crash. However, if we were to include the following members
138 // directly then, on POSIX, one couldn't use WaitableEventWatcher to watch an
139 // event which gets deleted. This mismatch has bitten us several times now,
140 // so we have a kernel of the WaitableEvent, which is reference counted.
141 // WaitableEventWatchers may then take a reference and thus match the Windows
142 // behaviour.
143 struct WaitableEventKernel :
144 public RefCountedThreadSafe<WaitableEventKernel> {
145 public:
146 WaitableEventKernel(bool manual_reset, bool initially_signaled)
147 : manual_reset_(manual_reset),
148 signaled_(initially_signaled) {
149 }
150
151 bool Dequeue(Waiter* waiter, void* tag);
152
153 Lock lock_;
154 bool signaled_;
155 const bool manual_reset_;
156 std::list<Waiter*> waiters_;
157 };
158
159 scoped_refptr<WaitableEventKernel> kernel_;
160
133 bool SignalAll(); 161 bool SignalAll();
134 bool SignalOne(); 162 bool SignalOne();
135 void Enqueue(Waiter* waiter); 163 void Enqueue(Waiter* waiter);
136 bool Dequeue(Waiter* waiter, void* tag);
137 164
138 // When dealing with arrays of WaitableEvent*, we want to sort by the address 165 // When dealing with arrays of WaitableEvent*, we want to sort by the address
139 // of the WaitableEvent in order to have a globally consistent locking order. 166 // of the WaitableEvent in order to have a globally consistent locking order.
140 // In that case we keep them, in sorted order, in an array of pairs where the 167 // In that case we keep them, in sorted order, in an array of pairs where the
141 // second element is the index of the WaitableEvent in the original, 168 // second element is the index of the WaitableEvent in the original,
142 // unsorted, array. 169 // unsorted, array.
143 typedef std::pair<WaitableEvent*, size_t> WaiterAndIndex; 170 typedef std::pair<WaitableEvent*, size_t> WaiterAndIndex;
144 static size_t EnqueueMany(WaiterAndIndex* waitables, 171 static size_t EnqueueMany(WaiterAndIndex* waitables,
145 size_t count, Waiter* waiter); 172 size_t count, Waiter* waiter);
146
147 Lock lock_;
148 bool signaled_;
149 const bool manual_reset_;
150 std::list<Waiter*> waiters_;
151 #endif 173 #endif
152 174
153 DISALLOW_COPY_AND_ASSIGN(WaitableEvent); 175 DISALLOW_COPY_AND_ASSIGN(WaitableEvent);
154 }; 176 };
155 177
156 } // namespace base 178 } // namespace base
157 179
158 #endif // BASE_WAITABLE_EVENT_H_ 180 #endif // BASE_WAITABLE_EVENT_H_
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