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Issue 53009: Fix ARM build for changes to VirtualFrame (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 9 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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45 : cgen_(cgen), 45 : cgen_(cgen),
46 masm_(cgen->masm()), 46 masm_(cgen->masm()),
47 elements_(0), 47 elements_(0),
48 parameter_count_(cgen->scope()->num_parameters()), 48 parameter_count_(cgen->scope()->num_parameters()),
49 local_count_(0), 49 local_count_(0),
50 stack_pointer_(parameter_count_), // 0-based index of TOS. 50 stack_pointer_(parameter_count_), // 0-based index of TOS.
51 frame_pointer_(kIllegalIndex) { 51 frame_pointer_(kIllegalIndex) {
52 for (int i = 0; i < parameter_count_ + 1; i++) { 52 for (int i = 0; i < parameter_count_ + 1; i++) {
53 elements_.Add(FrameElement::MemoryElement()); 53 elements_.Add(FrameElement::MemoryElement());
54 } 54 }
55 for (int i = 0; i < kNumRegisters; i++) {
56 register_locations_[i] = kIllegalIndex;
57 }
55 } 58 }
56 59
57 60
58 // Clear the dirty bit for the element at a given index if it is a 61 // Clear the dirty bit for the element at a given index if it is a
59 // valid element. The stack address corresponding to the element must 62 // valid element. The stack address corresponding to the element must
60 // be allocated on the physical stack, or the first element above the 63 // be allocated on the physical stack, or the first element above the
61 // stack pointer so it can be allocated by a single push instruction. 64 // stack pointer so it can be allocated by a single push instruction.
62 void VirtualFrame::RawSyncElementAt(int index) { 65 void VirtualFrame::RawSyncElementAt(int index) {
63 FrameElement element = elements_[index]; 66 FrameElement element = elements_[index];
64 67
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468 ASSERT(stack_pointer_ == elements_.length() - 1); 471 ASSERT(stack_pointer_ == elements_.length() - 1);
469 elements_.Add(FrameElement::MemoryElement()); 472 elements_.Add(FrameElement::MemoryElement());
470 stack_pointer_++; 473 stack_pointer_++;
471 __ push(reg); 474 __ push(reg);
472 } 475 }
473 476
474 477
475 #undef __ 478 #undef __
476 479
477 } } // namespace v8::internal 480 } } // namespace v8::internal
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