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Issue 53005: Add pointers to a VirtualFrame that keep track of the indexes of register... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 9 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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370 // The index of the base of the expression stack. 370 // The index of the base of the expression stack.
371 int expression_base_index() const { return local0_index() + local_count_; } 371 int expression_base_index() const { return local0_index() + local_count_; }
372 372
373 // Convert a frame index into a frame pointer relative offset into the 373 // Convert a frame index into a frame pointer relative offset into the
374 // actual stack. 374 // actual stack.
375 int fp_relative(int index) const { 375 int fp_relative(int index) const {
376 return (frame_pointer_ - index) * kPointerSize; 376 return (frame_pointer_ - index) * kPointerSize;
377 } 377 }
378 378
379 // Record an occurrence of a register in the virtual frame. This has the 379 // Record an occurrence of a register in the virtual frame. This has the
380 // effect of incrementing both the register's frame-internal reference 380 // effect of incrementing the register's external reference count and
381 // count and its external reference count. 381 // of updating the index of the register's location in the frame.
382 void Use(Register reg); 382 void Use(Register reg, int index);
383 383
384 // Record that a register reference has been dropped from the frame. This 384 // Record that a register reference has been dropped from the frame. This
385 // decrements both the register's internal and external reference counts. 385 // decrements the register's external reference count and invalidates the
386 // index of the register's location in the frame.
386 void Unuse(Register reg); 387 void Unuse(Register reg);
387 388
388 // Spill the element at a particular index---write it to memory if 389 // Spill the element at a particular index---write it to memory if
389 // necessary, free any associated register, and forget its value if 390 // necessary, free any associated register, and forget its value if
390 // constant. 391 // constant.
391 void SpillElementAt(int index); 392 void SpillElementAt(int index);
392 393
393 // Sync the element at a particular index. If it is a register or 394 // Sync the element at a particular index. If it is a register or
394 // constant that disagrees with the value on the stack, write it to memory. 395 // constant that disagrees with the value on the stack, write it to memory.
395 // Keep the element type as register or constant, and clear the dirty bit. 396 // Keep the element type as register or constant, and clear the dirty bit.
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457 458
458 bool Equals(VirtualFrame* other); 459 bool Equals(VirtualFrame* other);
459 460
460 friend class JumpTarget; 461 friend class JumpTarget;
461 }; 462 };
462 463
463 464
464 } } // namespace v8::internal 465 } } // namespace v8::internal
465 466
466 #endif // V8_VIRTUAL_FRAME_ARM_H_ 467 #endif // V8_VIRTUAL_FRAME_ARM_H_
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