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| 1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 370 // The index of the base of the expression stack. | 370 // The index of the base of the expression stack. |
| 371 int expression_base_index() const { return local0_index() + local_count_; } | 371 int expression_base_index() const { return local0_index() + local_count_; } |
| 372 | 372 |
| 373 // Convert a frame index into a frame pointer relative offset into the | 373 // Convert a frame index into a frame pointer relative offset into the |
| 374 // actual stack. | 374 // actual stack. |
| 375 int fp_relative(int index) const { | 375 int fp_relative(int index) const { |
| 376 return (frame_pointer_ - index) * kPointerSize; | 376 return (frame_pointer_ - index) * kPointerSize; |
| 377 } | 377 } |
| 378 | 378 |
| 379 // Record an occurrence of a register in the virtual frame. This has the | 379 // Record an occurrence of a register in the virtual frame. This has the |
| 380 // effect of incrementing both the register's frame-internal reference | 380 // effect of incrementing the register's external reference count and |
| 381 // count and its external reference count. | 381 // of updating the index of the register's location in the frame. |
| 382 void Use(Register reg); | 382 void Use(Register reg, int index); |
| 383 | 383 |
| 384 // Record that a register reference has been dropped from the frame. This | 384 // Record that a register reference has been dropped from the frame. This |
| 385 // decrements both the register's internal and external reference counts. | 385 // decrements the register's external reference count and invalidates the |
| 386 // index of the register's location in the frame. |
| 386 void Unuse(Register reg); | 387 void Unuse(Register reg); |
| 387 | 388 |
| 388 // Spill the element at a particular index---write it to memory if | 389 // Spill the element at a particular index---write it to memory if |
| 389 // necessary, free any associated register, and forget its value if | 390 // necessary, free any associated register, and forget its value if |
| 390 // constant. | 391 // constant. |
| 391 void SpillElementAt(int index); | 392 void SpillElementAt(int index); |
| 392 | 393 |
| 393 // Sync the element at a particular index. If it is a register or | 394 // Sync the element at a particular index. If it is a register or |
| 394 // constant that disagrees with the value on the stack, write it to memory. | 395 // constant that disagrees with the value on the stack, write it to memory. |
| 395 // Keep the element type as register or constant, and clear the dirty bit. | 396 // Keep the element type as register or constant, and clear the dirty bit. |
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| 457 | 458 |
| 458 bool Equals(VirtualFrame* other); | 459 bool Equals(VirtualFrame* other); |
| 459 | 460 |
| 460 friend class JumpTarget; | 461 friend class JumpTarget; |
| 461 }; | 462 }; |
| 462 | 463 |
| 463 | 464 |
| 464 } } // namespace v8::internal | 465 } } // namespace v8::internal |
| 465 | 466 |
| 466 #endif // V8_VIRTUAL_FRAME_ARM_H_ | 467 #endif // V8_VIRTUAL_FRAME_ARM_H_ |
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