Index: gpu/command_buffer/client/gles2_c_lib.cc |
=================================================================== |
--- gpu/command_buffer/client/gles2_c_lib.cc (revision 68425) |
+++ gpu/command_buffer/client/gles2_c_lib.cc (working copy) |
@@ -4,8 +4,36 @@ |
// These functions emluate GLES2 over command buffers for C. |
+#include <assert.h> |
#include "../client/gles2_lib.h" |
+// Check that destination pointers point to initialized memory. |
+// When the context is lost, calling GL function has no effect so if destination |
+// pointers point to initialized memory it can often lead to crash bugs. eg. |
+// |
+// GLsizei len; |
+// glGetShaderSource(shader, max_size, &len, buffer); |
+// std::string src(buffer, buffer + len); // len can be uninitialized here!!! |
+// |
+// Because this check is not official GL this check happens only on Chrome code, |
+// not Pepper. |
+// |
+// If it was up to us we'd just always write to the destination but the OpenGL |
+// spec defines the behavior of OpenGL function, not us. :-( |
+#if defined(__native_client__) |
+ #define GL_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) |
+#elif defined(GPU_DCHECK) |
+ #define GL_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) GPU_DCHECK(v) |
+#elif defined(DCHECK) |
+ #define GL_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) DCHECK(v) |
+#else |
+ #define GL_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) ASSERT(v) |
+#endif |
+ |
+#define GL_CLIENT_VALIDATE_DESTINATION_INITALIZATION(type, ptr) \ |
+ GL_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(ptr && \ |
+ (ptr[0] == static_cast<type>(0) || ptr[0] == static_cast<type>(-1))); |
+ |
extern "C" { |
// Include the auto-generated part of this file. We split this because it means |
// we can easily edit the non-auto generated parts right here in this file |