Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(28)

Unified Diff: third_party/gles_book_examples/Common/Include/esUtil.h

Issue 525070: Resubmit 35500: Added an application framework for demos. Ported hellotriangl... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 10 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: third_party/gles_book_examples/Common/Include/esUtil.h
===================================================================
--- third_party/gles_book_examples/Common/Include/esUtil.h (revision 35627)
+++ third_party/gles_book_examples/Common/Include/esUtil.h (working copy)
@@ -21,37 +21,18 @@
// Includes
//
#include <GLES2/gl2.h>
-#include <EGL/egl.h>
#ifdef __cplusplus
-
extern "C" {
-#endif
+#endif // __cplusplus
-
-///
-// Macros
-//
-#define ESUTIL_API __cdecl
-#define ESCALLBACK __cdecl
+#ifndef FALSE
+#define FALSE 0
+#endif // FALSE
+#ifndef TRUE
+#define TRUE 1
+#endif // TRUE
-
-/// esCreateWindow flag - RGB color buffer
-#define ES_WINDOW_RGB 0
-/// esCreateWindow flag - ALPHA color buffer
-#define ES_WINDOW_ALPHA 1
-/// esCreateWindow flag - depth buffer
-#define ES_WINDOW_DEPTH 2
-/// esCreateWindow flag - stencil buffer
-#define ES_WINDOW_STENCIL 4
-/// esCreateWindow flat - multi-sample buffer
-#define ES_WINDOW_MULTISAMPLE 8
-
-
-///
-// Types
-//
-
typedef struct
{
GLfloat m[4][4];
@@ -67,84 +48,20 @@
/// Window height
GLint height;
-
- /// Window handle
- EGLNativeWindowType hWnd;
-
- /// EGL display
- EGLDisplay eglDisplay;
-
- /// EGL context
- EGLContext eglContext;
-
- /// EGL surface
- EGLSurface eglSurface;
-
- /// Callbacks
- void (ESCALLBACK *drawFunc) ( void* );
- void (ESCALLBACK *keyFunc) ( void*, unsigned char, int, int );
- void (ESCALLBACK *updateFunc) ( void*, float deltaTime );
} ESContext;
-
-///
-// Public Functions
//
-
-//
///
/// \brief Initialize ES framework context. This must be called before calling any other functions.
/// \param esContext Application context
//
-void ESUTIL_API esInitContext ( ESContext *esContext );
+extern void esInitContext ( ESContext *esContext );
//
-/// \brief Create a window with the specified parameters
-/// \param esContext Application context
-/// \param title Name for title bar of window
-/// \param width Width in pixels of window to create
-/// \param height Height in pixels of window to create
-/// \param flags Bitfield for the window creation flags
-/// ES_WINDOW_RGB - specifies that the color buffer should have R,G,B channels
-/// ES_WINDOW_ALPHA - specifies that the color buffer should have alpha
-/// ES_WINDOW_DEPTH - specifies that a depth buffer should be created
-/// ES_WINDOW_STENCIL - specifies that a stencil buffer should be created
-/// ES_WINDOW_MULTISAMPLE - specifies that a multi-sample buffer should be created
-/// \return GL_TRUE if window creation is succesful, GL_FALSE otherwise
-GLboolean ESUTIL_API esCreateWindow ( ESContext *esContext, const char *title, GLint width, GLint height, GLuint flags );
-
-//
-/// \brief Start the main loop for the OpenGL ES application
-/// \param esContext Application context
-//
-void ESUTIL_API esMainLoop ( ESContext *esContext );
-
-//
-/// \brief Register a draw callback function to be used to render each frame
-/// \param esContext Application context
-/// \param drawFunc Draw callback function that will be used to render the scene
-//
-void ESUTIL_API esRegisterDrawFunc ( ESContext *esContext, void (ESCALLBACK *drawFunc) ( ESContext* ) );
-
-//
-/// \brief Register an update callback function to be used to update on each time step
-/// \param esContext Application context
-/// \param updateFunc Update callback function that will be used to render the scene
-//
-void ESUTIL_API esRegisterUpdateFunc ( ESContext *esContext, void (ESCALLBACK *updateFunc) ( ESContext*, float ) );
-
-//
-/// \brief Register an keyboard input processing callback function
-/// \param esContext Application context
-/// \param keyFunc Key callback function for application processing of keyboard input
-//
-void ESUTIL_API esRegisterKeyFunc ( ESContext *esContext,
- void (ESCALLBACK *drawFunc) ( ESContext*, unsigned char, int, int ) );
-//
/// \brief Log a message to the debug output for the platform
/// \param formatStr Format string for error log.
//
-void ESUTIL_API esLogMessage ( const char *formatStr, ... );
+extern void esLogMessage ( const char *formatStr, ... );
//
///
@@ -153,7 +70,7 @@
/// \param shaderSrc Shader source string
/// \return A new shader object on success, 0 on failure
//
-GLuint ESUTIL_API esLoadShader ( GLenum type, const char *shaderSrc );
+extern GLuint esLoadShader ( GLenum type, const char *shaderSrc );
//
///
@@ -163,7 +80,7 @@
/// \param fragShaderSrc Fragment shader source code
/// \return A new program object linked with the vertex/fragment shader pair, 0 on failure
//
-GLuint ESUTIL_API esLoadProgram ( const char *vertShaderSrc, const char *fragShaderSrc );
+extern GLuint esLoadProgram ( const char *vertShaderSrc, const char *fragShaderSrc );
//
@@ -177,8 +94,8 @@
/// \return The number of indices required for rendering the buffers (the number of indices stored in the indices array
/// if it is not NULL ) as a GL_TRIANGLE_STRIP
//
-int ESUTIL_API esGenSphere ( int numSlices, float radius, GLfloat **vertices, GLfloat **normals,
- GLfloat **texCoords, GLuint **indices );
+extern int esGenSphere ( int numSlices, float radius, GLfloat **vertices, GLfloat **normals,
+ GLfloat **texCoords, GLuint **indices );
//
/// \brief Generates geometry for a cube. Allocates memory for the vertex data and stores
@@ -191,8 +108,8 @@
/// \return The number of indices required for rendering the buffers (the number of indices stored in the indices array
/// if it is not NULL ) as a GL_TRIANGLES
//
-int ESUTIL_API esGenCube ( float scale, GLfloat **vertices, GLfloat **normals,
- GLfloat **texCoords, GLuint **indices );
+extern int esGenCube ( float scale, GLfloat **vertices, GLfloat **normals,
+ GLfloat **texCoords, GLuint **indices );
//
/// \brief Loads a 24-bit TGA image from a file
@@ -201,7 +118,7 @@
/// \param height Height of loaded image in pixels
/// \return Pointer to loaded image. NULL on failure.
//
-char* ESUTIL_API esLoadTGA ( char *fileName, int *width, int *height );
+extern char* esLoadTGA ( char *fileName, int *width, int *height );
//
@@ -209,14 +126,14 @@
/// \param result Specifies the input matrix. Scaled matrix is returned in result.
/// \param sx, sy, sz Scale factors along the x, y and z axes respectively
//
-void ESUTIL_API esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz);
+extern void esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz);
//
/// \brief multiply matrix specified by result with a translation matrix and return new matrix in result
/// \param result Specifies the input matrix. Translated matrix is returned in result.
/// \param tx, ty, tz Scale factors along the x, y and z axes respectively
//
-void ESUTIL_API esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz);
+extern void esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz);
//
/// \brief multiply matrix specified by result with a rotation matrix and return new matrix in result
@@ -224,7 +141,7 @@
/// \param angle Specifies the angle of rotation, in degrees.
/// \param x, y, z Specify the x, y and z coordinates of a vector, respectively
//
-void ESUTIL_API esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+extern void esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
//
// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
@@ -233,7 +150,7 @@
/// \param bottom, top Coordinates for the bottom and top horizontal clipping planes
/// \param nearZ, farZ Distances to the near and far depth clipping planes. Both distances must be positive.
//
-void ESUTIL_API esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
+extern void esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
//
/// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
@@ -243,7 +160,7 @@
/// \param nearZ Near plane distance
/// \param farZ Far plane distance
//
-void ESUTIL_API esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ);
+extern void esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ);
//
/// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
@@ -252,23 +169,23 @@
/// \param bottom, top Coordinates for the bottom and top horizontal clipping planes
/// \param nearZ, farZ Distances to the near and far depth clipping planes. These values are negative if plane is behind the viewer
//
-void ESUTIL_API esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
+extern void esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
//
/// \brief perform the following operation - result matrix = srcA matrix * srcB matrix
/// \param result Returns multiplied matrix
/// \param srcA, srcB Input matrices to be multiplied
//
-void ESUTIL_API esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB);
+extern void esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB);
//
//// \brief return an indentity matrix
//// \param result returns identity matrix
//
-void ESUTIL_API esMatrixLoadIdentity(ESMatrix *result);
+extern void esMatrixLoadIdentity(ESMatrix *result);
#ifdef __cplusplus
}
-#endif
+#endif // __cplusplus
#endif // ESUTIL_H

Powered by Google App Engine
This is Rietveld 408576698