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Unified Diff: third_party/gles_book_examples/Common/Include/esUtil.h

Issue 525019: Revert 35500 - Added an application framework for demos. Ported hellotriangle... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 10 years, 12 months ago
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Index: third_party/gles_book_examples/Common/Include/esUtil.h
===================================================================
--- third_party/gles_book_examples/Common/Include/esUtil.h (revision 35503)
+++ third_party/gles_book_examples/Common/Include/esUtil.h (working copy)
@@ -21,18 +21,37 @@
// Includes
//
#include <GLES2/gl2.h>
+#include <EGL/egl.h>
#ifdef __cplusplus
+
extern "C" {
-#endif // __cplusplus
+#endif
-#ifndef FALSE
-#define FALSE 0
-#endif // FALSE
-#ifndef TRUE
-#define TRUE 1
-#endif // TRUE
+
+///
+// Macros
+//
+#define ESUTIL_API __cdecl
+#define ESCALLBACK __cdecl
+
+/// esCreateWindow flag - RGB color buffer
+#define ES_WINDOW_RGB 0
+/// esCreateWindow flag - ALPHA color buffer
+#define ES_WINDOW_ALPHA 1
+/// esCreateWindow flag - depth buffer
+#define ES_WINDOW_DEPTH 2
+/// esCreateWindow flag - stencil buffer
+#define ES_WINDOW_STENCIL 4
+/// esCreateWindow flat - multi-sample buffer
+#define ES_WINDOW_MULTISAMPLE 8
+
+
+///
+// Types
+//
+
typedef struct
{
GLfloat m[4][4];
@@ -48,20 +67,84 @@
/// Window height
GLint height;
+
+ /// Window handle
+ EGLNativeWindowType hWnd;
+
+ /// EGL display
+ EGLDisplay eglDisplay;
+
+ /// EGL context
+ EGLContext eglContext;
+
+ /// EGL surface
+ EGLSurface eglSurface;
+
+ /// Callbacks
+ void (ESCALLBACK *drawFunc) ( void* );
+ void (ESCALLBACK *keyFunc) ( void*, unsigned char, int, int );
+ void (ESCALLBACK *updateFunc) ( void*, float deltaTime );
} ESContext;
+
+///
+// Public Functions
//
+
+//
///
/// \brief Initialize ES framework context. This must be called before calling any other functions.
/// \param esContext Application context
//
-extern void esInitContext ( ESContext *esContext );
+void ESUTIL_API esInitContext ( ESContext *esContext );
//
+/// \brief Create a window with the specified parameters
+/// \param esContext Application context
+/// \param title Name for title bar of window
+/// \param width Width in pixels of window to create
+/// \param height Height in pixels of window to create
+/// \param flags Bitfield for the window creation flags
+/// ES_WINDOW_RGB - specifies that the color buffer should have R,G,B channels
+/// ES_WINDOW_ALPHA - specifies that the color buffer should have alpha
+/// ES_WINDOW_DEPTH - specifies that a depth buffer should be created
+/// ES_WINDOW_STENCIL - specifies that a stencil buffer should be created
+/// ES_WINDOW_MULTISAMPLE - specifies that a multi-sample buffer should be created
+/// \return GL_TRUE if window creation is succesful, GL_FALSE otherwise
+GLboolean ESUTIL_API esCreateWindow ( ESContext *esContext, const char *title, GLint width, GLint height, GLuint flags );
+
+//
+/// \brief Start the main loop for the OpenGL ES application
+/// \param esContext Application context
+//
+void ESUTIL_API esMainLoop ( ESContext *esContext );
+
+//
+/// \brief Register a draw callback function to be used to render each frame
+/// \param esContext Application context
+/// \param drawFunc Draw callback function that will be used to render the scene
+//
+void ESUTIL_API esRegisterDrawFunc ( ESContext *esContext, void (ESCALLBACK *drawFunc) ( ESContext* ) );
+
+//
+/// \brief Register an update callback function to be used to update on each time step
+/// \param esContext Application context
+/// \param updateFunc Update callback function that will be used to render the scene
+//
+void ESUTIL_API esRegisterUpdateFunc ( ESContext *esContext, void (ESCALLBACK *updateFunc) ( ESContext*, float ) );
+
+//
+/// \brief Register an keyboard input processing callback function
+/// \param esContext Application context
+/// \param keyFunc Key callback function for application processing of keyboard input
+//
+void ESUTIL_API esRegisterKeyFunc ( ESContext *esContext,
+ void (ESCALLBACK *drawFunc) ( ESContext*, unsigned char, int, int ) );
+//
/// \brief Log a message to the debug output for the platform
/// \param formatStr Format string for error log.
//
-extern void esLogMessage ( const char *formatStr, ... );
+void ESUTIL_API esLogMessage ( const char *formatStr, ... );
//
///
@@ -70,7 +153,7 @@
/// \param shaderSrc Shader source string
/// \return A new shader object on success, 0 on failure
//
-extern GLuint esLoadShader ( GLenum type, const char *shaderSrc );
+GLuint ESUTIL_API esLoadShader ( GLenum type, const char *shaderSrc );
//
///
@@ -80,7 +163,7 @@
/// \param fragShaderSrc Fragment shader source code
/// \return A new program object linked with the vertex/fragment shader pair, 0 on failure
//
-extern GLuint esLoadProgram ( const char *vertShaderSrc, const char *fragShaderSrc );
+GLuint ESUTIL_API esLoadProgram ( const char *vertShaderSrc, const char *fragShaderSrc );
//
@@ -94,8 +177,8 @@
/// \return The number of indices required for rendering the buffers (the number of indices stored in the indices array
/// if it is not NULL ) as a GL_TRIANGLE_STRIP
//
-extern int esGenSphere ( int numSlices, float radius, GLfloat **vertices, GLfloat **normals,
- GLfloat **texCoords, GLuint **indices );
+int ESUTIL_API esGenSphere ( int numSlices, float radius, GLfloat **vertices, GLfloat **normals,
+ GLfloat **texCoords, GLuint **indices );
//
/// \brief Generates geometry for a cube. Allocates memory for the vertex data and stores
@@ -108,8 +191,8 @@
/// \return The number of indices required for rendering the buffers (the number of indices stored in the indices array
/// if it is not NULL ) as a GL_TRIANGLES
//
-extern int esGenCube ( float scale, GLfloat **vertices, GLfloat **normals,
- GLfloat **texCoords, GLuint **indices );
+int ESUTIL_API esGenCube ( float scale, GLfloat **vertices, GLfloat **normals,
+ GLfloat **texCoords, GLuint **indices );
//
/// \brief Loads a 24-bit TGA image from a file
@@ -118,7 +201,7 @@
/// \param height Height of loaded image in pixels
/// \return Pointer to loaded image. NULL on failure.
//
-extern char* esLoadTGA ( char *fileName, int *width, int *height );
+char* ESUTIL_API esLoadTGA ( char *fileName, int *width, int *height );
//
@@ -126,14 +209,14 @@
/// \param result Specifies the input matrix. Scaled matrix is returned in result.
/// \param sx, sy, sz Scale factors along the x, y and z axes respectively
//
-extern void esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz);
+void ESUTIL_API esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz);
//
/// \brief multiply matrix specified by result with a translation matrix and return new matrix in result
/// \param result Specifies the input matrix. Translated matrix is returned in result.
/// \param tx, ty, tz Scale factors along the x, y and z axes respectively
//
-extern void esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz);
+void ESUTIL_API esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz);
//
/// \brief multiply matrix specified by result with a rotation matrix and return new matrix in result
@@ -141,7 +224,7 @@
/// \param angle Specifies the angle of rotation, in degrees.
/// \param x, y, z Specify the x, y and z coordinates of a vector, respectively
//
-extern void esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void ESUTIL_API esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
//
// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
@@ -150,7 +233,7 @@
/// \param bottom, top Coordinates for the bottom and top horizontal clipping planes
/// \param nearZ, farZ Distances to the near and far depth clipping planes. Both distances must be positive.
//
-extern void esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
+void ESUTIL_API esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
//
/// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
@@ -160,7 +243,7 @@
/// \param nearZ Near plane distance
/// \param farZ Far plane distance
//
-extern void esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ);
+void ESUTIL_API esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ);
//
/// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
@@ -169,23 +252,23 @@
/// \param bottom, top Coordinates for the bottom and top horizontal clipping planes
/// \param nearZ, farZ Distances to the near and far depth clipping planes. These values are negative if plane is behind the viewer
//
-extern void esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
+void ESUTIL_API esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
//
/// \brief perform the following operation - result matrix = srcA matrix * srcB matrix
/// \param result Returns multiplied matrix
/// \param srcA, srcB Input matrices to be multiplied
//
-extern void esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB);
+void ESUTIL_API esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB);
//
//// \brief return an indentity matrix
//// \param result returns identity matrix
//
-extern void esMatrixLoadIdentity(ESMatrix *result);
+void ESUTIL_API esMatrixLoadIdentity(ESMatrix *result);
#ifdef __cplusplus
}
-#endif // __cplusplus
+#endif
-#endif // ESUTIL_H
+#endif // ESUTIL_H

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