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Side by Side Diff: third_party/gles_book_examples/Common/Source/esTransform.c

Issue 525019: Revert 35500 - Added an application framework for demos. Ported hellotriangle... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 10 years, 11 months ago
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1 // 1 //
2 // Book: OpenGL(R) ES 2.0 Programming Guide 2 // Book: OpenGL(R) ES 2.0 Programming Guide
3 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner 3 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
4 // ISBN-10: 0321502795 4 // ISBN-10: 0321502795
5 // ISBN-13: 9780321502797 5 // ISBN-13: 9780321502797
6 // Publisher: Addison-Wesley Professional 6 // Publisher: Addison-Wesley Professional
7 // URLs: http://safari.informit.com/9780321563835 7 // URLs: http://safari.informit.com/9780321563835
8 // http://www.opengles-book.com 8 // http://www.opengles-book.com
9 // 9 //
10 10
11 // ESUtil.c 11 // ESUtil.c
12 // 12 //
13 // A utility library for OpenGL ES. This library provides a 13 // A utility library for OpenGL ES. This library provides a
14 // basic common framework for the example applications in the 14 // basic common framework for the example applications in the
15 // OpenGL ES 2.0 Programming Guide. 15 // OpenGL ES 2.0 Programming Guide.
16 // 16 //
17 17
18 /// 18 ///
19 // Includes 19 // Includes
20 // 20 //
21 #include "esUtil.h" 21 #include "esUtil.h"
22 #include <math.h> 22 #include <math.h>
23 #include <string.h>
24 23
25 #define PI 3.1415926535897932384626433832795f 24 #define PI 3.1415926535897932384626433832795f
26 25
27 void esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz) 26 void ESUTIL_API
27 esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz)
28 { 28 {
29 result->m[0][0] *= sx; 29 result->m[0][0] *= sx;
30 result->m[0][1] *= sx; 30 result->m[0][1] *= sx;
31 result->m[0][2] *= sx; 31 result->m[0][2] *= sx;
32 result->m[0][3] *= sx; 32 result->m[0][3] *= sx;
33 33
34 result->m[1][0] *= sy; 34 result->m[1][0] *= sy;
35 result->m[1][1] *= sy; 35 result->m[1][1] *= sy;
36 result->m[1][2] *= sy; 36 result->m[1][2] *= sy;
37 result->m[1][3] *= sy; 37 result->m[1][3] *= sy;
38 38
39 result->m[2][0] *= sz; 39 result->m[2][0] *= sz;
40 result->m[2][1] *= sz; 40 result->m[2][1] *= sz;
41 result->m[2][2] *= sz; 41 result->m[2][2] *= sz;
42 result->m[2][3] *= sz; 42 result->m[2][3] *= sz;
43 } 43 }
44 44
45 void esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz) 45 void ESUTIL_API
46 esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz)
46 { 47 {
47 result->m[3][0] += (result->m[0][0] * tx + result->m[1][0] * ty + result->m[ 2][0] * tz); 48 result->m[3][0] += (result->m[0][0] * tx + result->m[1][0] * ty + result->m[ 2][0] * tz);
48 result->m[3][1] += (result->m[0][1] * tx + result->m[1][1] * ty + result->m[ 2][1] * tz); 49 result->m[3][1] += (result->m[0][1] * tx + result->m[1][1] * ty + result->m[ 2][1] * tz);
49 result->m[3][2] += (result->m[0][2] * tx + result->m[1][2] * ty + result->m[ 2][2] * tz); 50 result->m[3][2] += (result->m[0][2] * tx + result->m[1][2] * ty + result->m[ 2][2] * tz);
50 result->m[3][3] += (result->m[0][3] * tx + result->m[1][3] * ty + result->m[ 2][3] * tz); 51 result->m[3][3] += (result->m[0][3] * tx + result->m[1][3] * ty + result->m[ 2][3] * tz);
51 } 52 }
52 53
53 void esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) 54 void ESUTIL_API
55 esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
54 { 56 {
55 GLfloat sinAngle, cosAngle; 57 GLfloat sinAngle, cosAngle;
56 GLfloat mag = sqrtf(x * x + y * y + z * z); 58 GLfloat mag = sqrtf(x * x + y * y + z * z);
57 59
58 sinAngle = sinf ( angle * PI / 180.0f ); 60 sinAngle = sinf ( angle * PI / 180.0f );
59 cosAngle = cosf ( angle * PI / 180.0f ); 61 cosAngle = cosf ( angle * PI / 180.0f );
60 if ( mag > 0.0f ) 62 if ( mag > 0.0f )
61 { 63 {
62 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs; 64 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs;
63 GLfloat oneMinusCos; 65 GLfloat oneMinusCos;
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
95 97
96 rotMat.m[3][0] = 0.0F; 98 rotMat.m[3][0] = 0.0F;
97 rotMat.m[3][1] = 0.0F; 99 rotMat.m[3][1] = 0.0F;
98 rotMat.m[3][2] = 0.0F; 100 rotMat.m[3][2] = 0.0F;
99 rotMat.m[3][3] = 1.0F; 101 rotMat.m[3][3] = 1.0F;
100 102
101 esMatrixMultiply( result, &rotMat, result ); 103 esMatrixMultiply( result, &rotMat, result );
102 } 104 }
103 } 105 }
104 106
105 void esFrustum(ESMatrix *result, float left, float right, float bottom, float to p, float nearZ, float farZ) 107 void ESUTIL_API
108 esFrustum(ESMatrix *result, float left, float right, float bottom, float top, fl oat nearZ, float farZ)
106 { 109 {
107 float deltaX = right - left; 110 float deltaX = right - left;
108 float deltaY = top - bottom; 111 float deltaY = top - bottom;
109 float deltaZ = farZ - nearZ; 112 float deltaZ = farZ - nearZ;
110 ESMatrix frust; 113 ESMatrix frust;
111 114
112 if ( (nearZ <= 0.0f) || (farZ <= 0.0f) || 115 if ( (nearZ <= 0.0f) || (farZ <= 0.0f) ||
113 (deltaX <= 0.0f) || (deltaY <= 0.0f) || (deltaZ <= 0.0f) ) 116 (deltaX <= 0.0f) || (deltaY <= 0.0f) || (deltaZ <= 0.0f) )
114 return; 117 return;
115 118
116 frust.m[0][0] = 2.0f * nearZ / deltaX; 119 frust.m[0][0] = 2.0f * nearZ / deltaX;
117 frust.m[0][1] = frust.m[0][2] = frust.m[0][3] = 0.0f; 120 frust.m[0][1] = frust.m[0][2] = frust.m[0][3] = 0.0f;
118 121
119 frust.m[1][1] = 2.0f * nearZ / deltaY; 122 frust.m[1][1] = 2.0f * nearZ / deltaY;
120 frust.m[1][0] = frust.m[1][2] = frust.m[1][3] = 0.0f; 123 frust.m[1][0] = frust.m[1][2] = frust.m[1][3] = 0.0f;
121 124
122 frust.m[2][0] = (right + left) / deltaX; 125 frust.m[2][0] = (right + left) / deltaX;
123 frust.m[2][1] = (top + bottom) / deltaY; 126 frust.m[2][1] = (top + bottom) / deltaY;
124 frust.m[2][2] = -(nearZ + farZ) / deltaZ; 127 frust.m[2][2] = -(nearZ + farZ) / deltaZ;
125 frust.m[2][3] = -1.0f; 128 frust.m[2][3] = -1.0f;
126 129
127 frust.m[3][2] = -2.0f * nearZ * farZ / deltaZ; 130 frust.m[3][2] = -2.0f * nearZ * farZ / deltaZ;
128 frust.m[3][0] = frust.m[3][1] = frust.m[3][3] = 0.0f; 131 frust.m[3][0] = frust.m[3][1] = frust.m[3][3] = 0.0f;
129 132
130 esMatrixMultiply(result, &frust, result); 133 esMatrixMultiply(result, &frust, result);
131 } 134 }
132 135
133 136
134 void esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, floa t farZ) 137 void ESUTIL_API
138 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float far Z)
135 { 139 {
136 GLfloat frustumW, frustumH; 140 GLfloat frustumW, frustumH;
137 141
138 frustumH = tanf( fovy / 360.0f * PI ) * nearZ; 142 frustumH = tanf( fovy / 360.0f * PI ) * nearZ;
139 frustumW = frustumH * aspect; 143 frustumW = frustumH * aspect;
140 144
141 esFrustum( result, -frustumW, frustumW, -frustumH, frustumH, nearZ, farZ ); 145 esFrustum( result, -frustumW, frustumW, -frustumH, frustumH, nearZ, farZ );
142 } 146 }
143 147
144 void esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ) 148 void ESUTIL_API
149 esOrtho(ESMatrix *result, float left, float right, float bottom, float top, floa t nearZ, float farZ)
145 { 150 {
146 float deltaX = right - left; 151 float deltaX = right - left;
147 float deltaY = top - bottom; 152 float deltaY = top - bottom;
148 float deltaZ = farZ - nearZ; 153 float deltaZ = farZ - nearZ;
149 ESMatrix ortho; 154 ESMatrix ortho;
150 155
151 if ( (deltaX == 0.0f) || (deltaY == 0.0f) || (deltaZ == 0.0f) ) 156 if ( (deltaX == 0.0f) || (deltaY == 0.0f) || (deltaZ == 0.0f) )
152 return; 157 return;
153 158
154 esMatrixLoadIdentity(&ortho); 159 esMatrixLoadIdentity(&ortho);
155 ortho.m[0][0] = 2.0f / deltaX; 160 ortho.m[0][0] = 2.0f / deltaX;
156 ortho.m[3][0] = -(right + left) / deltaX; 161 ortho.m[3][0] = -(right + left) / deltaX;
157 ortho.m[1][1] = 2.0f / deltaY; 162 ortho.m[1][1] = 2.0f / deltaY;
158 ortho.m[3][1] = -(top + bottom) / deltaY; 163 ortho.m[3][1] = -(top + bottom) / deltaY;
159 ortho.m[2][2] = -2.0f / deltaZ; 164 ortho.m[2][2] = -2.0f / deltaZ;
160 ortho.m[3][2] = -(nearZ + farZ) / deltaZ; 165 ortho.m[3][2] = -(nearZ + farZ) / deltaZ;
161 166
162 esMatrixMultiply(result, &ortho, result); 167 esMatrixMultiply(result, &ortho, result);
163 } 168 }
164 169
165 170
166 void esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB) 171 void ESUTIL_API
172 esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB)
167 { 173 {
168 ESMatrix tmp; 174 ESMatrix tmp;
169 int i; 175 int i;
170 176
171 for (i=0; i<4; i++) 177 for (i=0; i<4; i++)
172 { 178 {
173 tmp.m[i][0] = (srcA->m[i][0] * srcB->m[0][0]) + 179 tmp.m[i][0] = (srcA->m[i][0] * srcB->m[0][0]) +
174 (srcA->m[i][1] * srcB->m[1][0]) + 180 (srcA->m[i][1] * srcB->m[1][0]) +
175 (srcA->m[i][2] * srcB->m[2][0]) + 181 (srcA->m[i][2] * srcB->m[2][0]) +
176 (srcA->m[i][3] * srcB->m[3][0]) ; 182 (srcA->m[i][3] * srcB->m[3][0]) ;
(...skipping 10 matching lines...) Expand all
187 193
188 tmp.m[i][3] = (srcA->m[i][0] * srcB->m[0][3]) + 194 tmp.m[i][3] = (srcA->m[i][0] * srcB->m[0][3]) +
189 (srcA->m[i][1] * srcB->m[1][3]) + 195 (srcA->m[i][1] * srcB->m[1][3]) +
190 (srcA->m[i][2] * srcB->m[2][3]) + 196 (srcA->m[i][2] * srcB->m[2][3]) +
191 (srcA->m[i][3] * srcB->m[3][3]) ; 197 (srcA->m[i][3] * srcB->m[3][3]) ;
192 } 198 }
193 memcpy(result, &tmp, sizeof(ESMatrix)); 199 memcpy(result, &tmp, sizeof(ESMatrix));
194 } 200 }
195 201
196 202
197 void esMatrixLoadIdentity(ESMatrix *result) 203 void ESUTIL_API
204 esMatrixLoadIdentity(ESMatrix *result)
198 { 205 {
199 memset(result, 0x0, sizeof(ESMatrix)); 206 memset(result, 0x0, sizeof(ESMatrix));
200 result->m[0][0] = 1.0f; 207 result->m[0][0] = 1.0f;
201 result->m[1][1] = 1.0f; 208 result->m[1][1] = 1.0f;
202 result->m[2][2] = 1.0f; 209 result->m[2][2] = 1.0f;
203 result->m[3][3] = 1.0f; 210 result->m[3][3] = 1.0f;
204 } 211 }
212
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