OLD | NEW |
1 // | 1 // |
2 // Book: OpenGL(R) ES 2.0 Programming Guide | 2 // Book: OpenGL(R) ES 2.0 Programming Guide |
3 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner | 3 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner |
4 // ISBN-10: 0321502795 | 4 // ISBN-10: 0321502795 |
5 // ISBN-13: 9780321502797 | 5 // ISBN-13: 9780321502797 |
6 // Publisher: Addison-Wesley Professional | 6 // Publisher: Addison-Wesley Professional |
7 // URLs: http://safari.informit.com/9780321563835 | 7 // URLs: http://safari.informit.com/9780321563835 |
8 // http://www.opengles-book.com | 8 // http://www.opengles-book.com |
9 // | 9 // |
10 | 10 |
11 // ESShapes.c | 11 // ESShapes.c |
12 // | 12 // |
13 // Utility functions for generating shapes | 13 // Utility functions for generating shapes |
14 // | 14 // |
15 | 15 |
16 /// | 16 /// |
17 // Includes | 17 // Includes |
18 // | 18 // |
19 #include "esUtil.h" | 19 #include "esUtil.h" |
20 #include <stdlib.h> | 20 #include <stdlib.h> |
21 #include <math.h> | 21 #include <math.h> |
22 #include <string.h> | |
23 | 22 |
24 /// | 23 /// |
25 // Defines | 24 // Defines |
26 // | 25 // |
27 #define ES_PI (3.14159265f) | 26 #define ES_PI (3.14159265f) |
28 | 27 |
29 ////////////////////////////////////////////////////////////////// | 28 ////////////////////////////////////////////////////////////////// |
30 // | 29 // |
31 // Private Functions | 30 // Private Functions |
32 // | 31 // |
(...skipping 11 matching lines...) Expand all Loading... |
44 /// \brief Generates geometry for a sphere. Allocates memory for the vertex dat
a and stores | 43 /// \brief Generates geometry for a sphere. Allocates memory for the vertex dat
a and stores |
45 /// the results in the arrays. Generate index list for a TRIANGLE_STRIP | 44 /// the results in the arrays. Generate index list for a TRIANGLE_STRIP |
46 /// \param numSlices The number of slices in the sphere | 45 /// \param numSlices The number of slices in the sphere |
47 /// \param vertices If not NULL, will contain array of float3 positions | 46 /// \param vertices If not NULL, will contain array of float3 positions |
48 /// \param normals If not NULL, will contain array of float3 normals | 47 /// \param normals If not NULL, will contain array of float3 normals |
49 /// \param texCoords If not NULL, will contain array of float2 texCoords | 48 /// \param texCoords If not NULL, will contain array of float2 texCoords |
50 /// \param indices If not NULL, will contain the array of indices for the triang
le strip | 49 /// \param indices If not NULL, will contain the array of indices for the triang
le strip |
51 /// \return The number of indices required for rendering the buffers (the number
of indices stored in the indices array | 50 /// \return The number of indices required for rendering the buffers (the number
of indices stored in the indices array |
52 /// if it is not NULL ) as a GL_TRIANGLE_STRIP | 51 /// if it is not NULL ) as a GL_TRIANGLE_STRIP |
53 // | 52 // |
54 int esGenSphere ( int numSlices, float radius, GLfloat **vertices, GLfloat **nor
mals, | 53 int ESUTIL_API esGenSphere ( int numSlices, float radius, GLfloat **vertices, GL
float **normals, |
55 GLfloat **texCoords, GLuint **indices ) | 54 GLfloat **texCoords, GLuint **indices ) |
56 { | 55 { |
57 int i; | 56 int i; |
58 int j; | 57 int j; |
59 int numParallels = numSlices / 2; | 58 int numParallels = numSlices / 2; |
60 int numVertices = ( numParallels + 1 ) * ( numSlices + 1 ); | 59 int numVertices = ( numParallels + 1 ) * ( numSlices + 1 ); |
61 int numIndices = numParallels * numSlices * 6; | 60 int numIndices = numParallels * numSlices * 6; |
62 float angleStep = (2.0f * ES_PI) / ((float) numSlices); | 61 float angleStep = (2.0f * ES_PI) / ((float) numSlices); |
63 | 62 |
64 // Allocate memory for buffers | 63 // Allocate memory for buffers |
65 if ( vertices != NULL ) | 64 if ( vertices != NULL ) |
(...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
131 /// \brief Generates geometry for a cube. Allocates memory for the vertex data
and stores | 130 /// \brief Generates geometry for a cube. Allocates memory for the vertex data
and stores |
132 /// the results in the arrays. Generate index list for a TRIANGLES | 131 /// the results in the arrays. Generate index list for a TRIANGLES |
133 /// \param scale The size of the cube, use 1.0 for a unit cube. | 132 /// \param scale The size of the cube, use 1.0 for a unit cube. |
134 /// \param vertices If not NULL, will contain array of float3 positions | 133 /// \param vertices If not NULL, will contain array of float3 positions |
135 /// \param normals If not NULL, will contain array of float3 normals | 134 /// \param normals If not NULL, will contain array of float3 normals |
136 /// \param texCoords If not NULL, will contain array of float2 texCoords | 135 /// \param texCoords If not NULL, will contain array of float2 texCoords |
137 /// \param indices If not NULL, will contain the array of indices for the triang
le strip | 136 /// \param indices If not NULL, will contain the array of indices for the triang
le strip |
138 /// \return The number of indices required for rendering the buffers (the number
of indices stored in the indices array | 137 /// \return The number of indices required for rendering the buffers (the number
of indices stored in the indices array |
139 /// if it is not NULL ) as a GL_TRIANGLE_STRIP | 138 /// if it is not NULL ) as a GL_TRIANGLE_STRIP |
140 // | 139 // |
141 int esGenCube ( float scale, GLfloat **vertices, GLfloat **normals, | 140 int ESUTIL_API esGenCube ( float scale, GLfloat **vertices, GLfloat **normals, |
142 GLfloat **texCoords, GLuint **indices ) | 141 GLfloat **texCoords, GLuint **indices ) |
143 { | 142 { |
144 int i; | 143 int i; |
145 int numVertices = 24; | 144 int numVertices = 24; |
146 int numIndices = 36; | 145 int numIndices = 36; |
147 | 146 |
148 GLfloat cubeVerts[] = | 147 GLfloat cubeVerts[] = |
149 { | 148 { |
150 -0.5f, -0.5f, -0.5f, | 149 -0.5f, -0.5f, -0.5f, |
151 -0.5f, -0.5f, 0.5f, | 150 -0.5f, -0.5f, 0.5f, |
152 0.5f, -0.5f, 0.5f, | 151 0.5f, -0.5f, 0.5f, |
(...skipping 118 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
271 20, 23, 22, | 270 20, 23, 22, |
272 20, 22, 21 | 271 20, 22, 21 |
273 }; | 272 }; |
274 | 273 |
275 *indices = malloc ( sizeof(GLuint) * numIndices ); | 274 *indices = malloc ( sizeof(GLuint) * numIndices ); |
276 memcpy( *indices, cubeIndices, sizeof( cubeIndices ) ); | 275 memcpy( *indices, cubeIndices, sizeof( cubeIndices ) ); |
277 } | 276 } |
278 | 277 |
279 return numIndices; | 278 return numIndices; |
280 } | 279 } |
OLD | NEW |