Index: base/platform_thread_win.cc |
=================================================================== |
--- base/platform_thread_win.cc (revision 66806) |
+++ base/platform_thread_win.cc (working copy) |
@@ -5,6 +5,7 @@ |
#include "base/platform_thread.h" |
#include "base/logging.h" |
+#include "base/thread_restrictions.h" |
#include "base/win/windows_version.h" |
namespace { |
@@ -20,13 +21,58 @@ |
DWORD dwFlags; // Reserved for future use, must be zero. |
} THREADNAME_INFO; |
-DWORD __stdcall ThreadFunc(void* closure) { |
- PlatformThread::Delegate* delegate = |
- static_cast<PlatformThread::Delegate*>(closure); |
+struct ThreadParams { |
+ PlatformThread::Delegate* delegate; |
+ bool joinable; |
+}; |
+ |
+DWORD __stdcall ThreadFunc(void* params) { |
+ ThreadParams* thread_params = static_cast<ThreadParams*>(params); |
+ PlatformThread::Delegate* delegate = thread_params->delegate; |
+ if (!thread_params->joinable) |
+ base::ThreadRestrictions::SetSingletonAllowed(false); |
+ delete thread_params; |
delegate->ThreadMain(); |
return NULL; |
} |
+// CreateThreadInternal() matches PlatformThread::Create(), except that |
+// |out_thread_handle| may be NULL, in which case a non-joinable thread is |
+// created. |
+bool CreateThreadInternal(size_t stack_size, |
+ PlatformThread::Delegate* delegate, |
+ PlatformThreadHandle* out_thread_handle) { |
+ PlatformThreadHandle thread_handle; |
+ unsigned int flags = 0; |
+ if (stack_size > 0 && base::win::GetVersion() >= base::win::VERSION_XP) { |
+ flags = STACK_SIZE_PARAM_IS_A_RESERVATION; |
+ } else { |
+ stack_size = 0; |
+ } |
+ |
+ ThreadParams* params = new ThreadParams; |
+ params->delegate = delegate; |
+ params->joinable = out_thread_handle != NULL; |
+ |
+ // Using CreateThread here vs _beginthreadex makes thread creation a bit |
+ // faster and doesn't require the loader lock to be available. Our code will |
+ // have to work running on CreateThread() threads anyway, since we run code |
+ // on the Windows thread pool, etc. For some background on the difference: |
+ // http://www.microsoft.com/msj/1099/win32/win321099.aspx |
+ thread_handle = CreateThread( |
+ NULL, stack_size, ThreadFunc, params, flags, NULL); |
+ if (!thread_handle) { |
+ delete params; |
+ return false; |
+ } |
+ |
+ if (out_thread_handle) |
+ *out_thread_handle = thread_handle; |
+ else |
+ CloseHandle(thread_handle); |
+ return true; |
+} |
+ |
} // namespace |
// static |
@@ -67,29 +113,13 @@ |
// static |
bool PlatformThread::Create(size_t stack_size, Delegate* delegate, |
PlatformThreadHandle* thread_handle) { |
- unsigned int flags = 0; |
- if (stack_size > 0 && base::win::GetVersion() >= base::win::VERSION_XP) { |
- flags = STACK_SIZE_PARAM_IS_A_RESERVATION; |
- } else { |
- stack_size = 0; |
- } |
- |
- // Using CreateThread here vs _beginthreadex makes thread creation a bit |
- // faster and doesn't require the loader lock to be available. Our code will |
- // have to work running on CreateThread() threads anyway, since we run code |
- // on the Windows thread pool, etc. For some background on the difference: |
- // http://www.microsoft.com/msj/1099/win32/win321099.aspx |
- *thread_handle = CreateThread( |
- NULL, stack_size, ThreadFunc, delegate, flags, NULL); |
- return *thread_handle != NULL; |
+ DCHECK(thread_handle); |
+ return CreateThreadInternal(stack_size, delegate, thread_handle); |
} |
// static |
bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) { |
- PlatformThreadHandle thread_handle; |
- bool result = Create(stack_size, delegate, &thread_handle); |
- CloseHandle(thread_handle); |
- return result; |
+ return CreateThreadInternal(stack_size, delegate, NULL); |
} |
// static |