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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
1 // This file is auto-generated. DO NOT EDIT! | 5 // This file is auto-generated. DO NOT EDIT! |
2 | 6 |
| 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
| 8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
3 | 9 |
4 bool ValidateGLenumBufferParameter(GLenum value); | 10 bool ValidateGLenumBufferParameter(GLenum value); |
5 bool ValidateGLenumProgramParameter(GLenum value); | 11 bool ValidateGLenumProgramParameter(GLenum value); |
6 bool ValidateGLenumFaceMode(GLenum value); | 12 bool ValidateGLenumFaceMode(GLenum value); |
7 bool ValidateGLenumShaderParameter(GLenum value); | 13 bool ValidateGLenumShaderParameter(GLenum value); |
8 bool ValidateGLenumIndexType(GLenum value); | 14 bool ValidateGLenumIndexType(GLenum value); |
9 bool ValidateGLenumVertexAttribute(GLenum value); | 15 bool ValidateGLenumVertexAttribute(GLenum value); |
10 bool ValidateGLenumPixelType(GLenum value); | 16 bool ValidateGLenumPixelType(GLenum value); |
11 bool ValidateGLenumEquation(GLenum value); | 17 bool ValidateGLenumEquation(GLenum value); |
12 bool ValidateGLenumRenderBufferTarget(GLenum value); | 18 bool ValidateGLenumRenderBufferTarget(GLenum value); |
13 bool ValidateGLenumShaderPercision(GLenum value); | 19 bool ValidateGLenumShaderPercision(GLenum value); |
14 bool ValidateGLenumReadPixelFormat(GLenum value); | 20 bool ValidateGLenumReadPixelFormat(GLenum value); |
15 bool ValidateGLenumTextureBindTarget(GLenum value); | 21 bool ValidateGLenumTextureBindTarget(GLenum value); |
16 bool ValidateGLenumCmpFunction(GLenum value); | 22 bool ValidateGLenumCmpFunction(GLenum value); |
17 bool ValidateGLenumCapability(GLenum value); | 23 bool ValidateGLenumCapability(GLenum value); |
18 bool ValidateGLenumDstBlendFactor(GLenum value); | 24 bool ValidateGLenumDstBlendFactor(GLenum value); |
19 bool ValidateGLenumAttachment(GLenum value); | 25 bool ValidateGLenumAttachment(GLenum value); |
20 bool ValidateGLenumRenderBufferFormat(GLenum value); | 26 bool ValidateGLenumRenderBufferFormat(GLenum value); |
21 bool ValidateGLenumDrawMode(GLenum value); | 27 bool ValidateGLenumDrawMode(GLenum value); |
22 bool ValidateGLenumBufferUsage(GLenum value); | 28 bool ValidateGLenumBufferUsage(GLenum value); |
23 bool ValidateGLenumHintTarget(GLenum value); | 29 bool ValidateGLenumHintTarget(GLenum value); |
24 bool ValidateGLenumHintMode(GLenum value); | 30 bool ValidateGLenumHintMode(GLenum value); |
25 bool ValidateGLenumTextureFormat(GLenum value); | 31 bool ValidateGLenumTextureFormat(GLenum value); |
26 bool ValidateGLenumStringType(GLenum value); | 32 bool ValidateGLenumStringType(GLenum value); |
27 bool ValidateGLenumFrameBufferTarget(GLenum value); | 33 bool ValidateGLenumFrameBufferTarget(GLenum value); |
28 bool ValidateGLenumPixelStoreAlignment(GLenum value); | 34 bool ValidateGLbooleanFalse(GLenum value); |
| 35 bool ValidateGLintPixelStoreAlignment(GLenum value); |
29 bool ValidateGLenumTextureParameter(GLenum value); | 36 bool ValidateGLenumTextureParameter(GLenum value); |
30 bool ValidateGLenumTextureTarget(GLenum value); | 37 bool ValidateGLenumTextureTarget(GLenum value); |
31 bool ValidateGLenumShaderType(GLenum value); | 38 bool ValidateGLenumShaderType(GLenum value); |
32 bool ValidateGLenumFaceType(GLenum value); | 39 bool ValidateGLenumFaceType(GLenum value); |
33 bool ValidateGLenumSrcBlendFactor(GLenum value); | 40 bool ValidateGLenumSrcBlendFactor(GLenum value); |
34 bool ValidateGLenumVertexAttribType(GLenum value); | 41 bool ValidateGLenumVertexAttribType(GLenum value); |
35 bool ValidateGLenumStencilOp(GLenum value); | 42 bool ValidateGLenumStencilOp(GLenum value); |
36 bool ValidateGLenumVertexAttribSize(GLenum value); | 43 bool ValidateGLintVertexAttribSize(GLenum value); |
37 bool ValidateGLenumBufferTarget(GLenum value); | 44 bool ValidateGLenumBufferTarget(GLenum value); |
38 bool ValidateGLenumPixelStore(GLenum value); | 45 bool ValidateGLenumPixelStore(GLenum value); |
39 bool ValidateGLenumRenderBufferParameter(GLenum value); | 46 bool ValidateGLenumRenderBufferParameter(GLenum value); |
40 bool ValidateGLenumFrameBufferParameter(GLenum value); | 47 bool ValidateGLenumFrameBufferParameter(GLenum value); |
41 bool ValidateGLenumVertexPointer(GLenum value); | 48 bool ValidateGLenumVertexPointer(GLenum value); |
42 | 49 |
| 50 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
| 51 |
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