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Side by Side Diff: src/debug-agent.h

Issue 52012: Extend debugger agent protocol with a connect message (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 9 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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35 35
36 36
37 // Forward decelrations. 37 // Forward decelrations.
38 class DebuggerAgentSession; 38 class DebuggerAgentSession;
39 39
40 40
41 // Debugger agent which starts a socket listener on the debugger port and 41 // Debugger agent which starts a socket listener on the debugger port and
42 // handles connection from a remote debugger. 42 // handles connection from a remote debugger.
43 class DebuggerAgent: public Thread { 43 class DebuggerAgent: public Thread {
44 public: 44 public:
45 explicit DebuggerAgent(int port) 45 explicit DebuggerAgent(const char* name, int port)
46 : port_(port), server_(OS::CreateSocket()), terminate_(false), 46 : port_(port), name_(StrDup(name)),
47 server_(OS::CreateSocket()), terminate_(false),
47 session_access_(OS::CreateMutex()), session_(NULL), 48 session_access_(OS::CreateMutex()), session_(NULL),
48 terminate_now_(OS::CreateSemaphore(0)) {} 49 terminate_now_(OS::CreateSemaphore(0)) {}
49 ~DebuggerAgent() { delete server_; } 50 ~DebuggerAgent() { delete server_; }
50 51
51 void Shutdown(); 52 void Shutdown();
52 53
53 private: 54 private:
54 void Run(); 55 void Run();
55 void CreateSession(Socket* socket); 56 void CreateSession(Socket* socket);
56 void DebuggerMessage(const uint16_t* message, int length); 57 void DebuggerMessage(const uint16_t* message, int length);
57 void CloseSession(); 58 void CloseSession();
58 void OnSessionClosed(DebuggerAgentSession* session); 59 void OnSessionClosed(DebuggerAgentSession* session);
59 60
61 SmartPointer<const char> name_; // Name of the embedding application.
60 int port_; // Port to use for the agent. 62 int port_; // Port to use for the agent.
61 Socket* server_; // Server socket for listen/accept. 63 Socket* server_; // Server socket for listen/accept.
62 bool terminate_; // Termination flag. 64 bool terminate_; // Termination flag.
63 Mutex* session_access_; // Mutex guarging access to session_. 65 Mutex* session_access_; // Mutex guarging access to session_.
64 DebuggerAgentSession* session_; // Current active session if any. 66 DebuggerAgentSession* session_; // Current active session if any.
65 Semaphore* terminate_now_; // Semaphore to signal termination. 67 Semaphore* terminate_now_; // Semaphore to signal termination.
66 68
67 friend class DebuggerAgentSession; 69 friend class DebuggerAgentSession;
68 friend void DebuggerAgentMessageHandler(const uint16_t* message, int length, 70 friend void DebuggerAgentMessageHandler(const uint16_t* message, int length,
69 void *data); 71 void *data);
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94 }; 96 };
95 97
96 98
97 // Utility methods factored out to be used by the D8 shell as well. 99 // Utility methods factored out to be used by the D8 shell as well.
98 class DebuggerAgentUtil { 100 class DebuggerAgentUtil {
99 public: 101 public:
100 static const char* kContentLength; 102 static const char* kContentLength;
101 static int kContentLengthSize; 103 static int kContentLengthSize;
102 104
103 static SmartPointer<char> ReceiveMessage(const Socket* conn); 105 static SmartPointer<char> ReceiveMessage(const Socket* conn);
106 static bool SendConnectMessage(const Socket* conn,
107 const char* embedding_host);
104 static bool SendMessage(const Socket* conn, const Vector<uint16_t> message); 108 static bool SendMessage(const Socket* conn, const Vector<uint16_t> message);
105 static bool SendMessage(const Socket* conn, 109 static bool SendMessage(const Socket* conn,
106 const v8::Handle<v8::String> message); 110 const v8::Handle<v8::String> message);
107 static int ReceiveAll(const Socket* conn, char* data, int len); 111 static int ReceiveAll(const Socket* conn, char* data, int len);
108 }; 112 };
109 113
110 114
111 } } // namespace v8::internal 115 } } // namespace v8::internal
112 116
113 #endif // V8_V8_DEBUG_AGENT_H_ 117 #endif // V8_V8_DEBUG_AGENT_H_
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