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| 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without | 
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are | 
| 4 // met: | 4 // met: | 
| 5 // | 5 // | 
| 6 //     * Redistributions of source code must retain the above copyright | 6 //     * Redistributions of source code must retain the above copyright | 
| 7 //       notice, this list of conditions and the following disclaimer. | 7 //       notice, this list of conditions and the following disclaimer. | 
| 8 //     * Redistributions in binary form must reproduce the above | 8 //     * Redistributions in binary form must reproduce the above | 
| 9 //       copyright notice, this list of conditions and the following | 9 //       copyright notice, this list of conditions and the following | 
| 10 //       disclaimer in the documentation and/or other materials provided | 10 //       disclaimer in the documentation and/or other materials provided | 
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| 96 // ECMA 262 - 15.8.2.9 | 96 // ECMA 262 - 15.8.2.9 | 
| 97 function MathFloor(x) { | 97 function MathFloor(x) { | 
| 98   if (!IS_NUMBER(x)) x = ToNumber(x); | 98   if (!IS_NUMBER(x)) x = ToNumber(x); | 
| 99   // It's more common to call this with a positive number that's out | 99   // It's more common to call this with a positive number that's out | 
| 100   // of range than negative numbers; check the upper bound first. | 100   // of range than negative numbers; check the upper bound first. | 
| 101   if (x < 0x80000000 && x > 0) { | 101   if (x < 0x80000000 && x > 0) { | 
| 102     // Numbers in the range [0, 2^31) can be floored by converting | 102     // Numbers in the range [0, 2^31) can be floored by converting | 
| 103     // them to an unsigned 32-bit value using the shift operator. | 103     // them to an unsigned 32-bit value using the shift operator. | 
| 104     // We avoid doing so for -0, because the result of Math.floor(-0) | 104     // We avoid doing so for -0, because the result of Math.floor(-0) | 
| 105     // has to be -0, which wouldn't be the case with the shift. | 105     // has to be -0, which wouldn't be the case with the shift. | 
| 106     return x << 0; | 106     return TO_UINT32(x); | 
| 107   } else { | 107   } else { | 
| 108     return %Math_floor(x); | 108     return %Math_floor(x); | 
| 109   } | 109   } | 
| 110 } | 110 } | 
| 111 | 111 | 
| 112 // ECMA 262 - 15.8.2.10 | 112 // ECMA 262 - 15.8.2.10 | 
| 113 function MathLog(x) { | 113 function MathLog(x) { | 
| 114   if (!IS_NUMBER(x)) x = ToNumber(x); | 114   if (!IS_NUMBER(x)) x = ToNumber(x); | 
| 115   return %Math_log(x); | 115   return %Math_log(x); | 
| 116 } | 116 } | 
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| 254     "tan", MathTan, | 254     "tan", MathTan, | 
| 255     "atan2", MathAtan2, | 255     "atan2", MathAtan2, | 
| 256     "pow", MathPow, | 256     "pow", MathPow, | 
| 257     "max", MathMax, | 257     "max", MathMax, | 
| 258     "min", MathMin | 258     "min", MathMin | 
| 259   )); | 259   )); | 
| 260 }; | 260 }; | 
| 261 | 261 | 
| 262 | 262 | 
| 263 SetupMath(); | 263 SetupMath(); | 
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