| Index: media/audio/audio_output_dispatcher.h
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| diff --git a/media/audio/audio_output_dispatcher.h b/media/audio/audio_output_dispatcher.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..adc5db8c42bc04080f1849ac80e08bcd60d3d02c
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| --- /dev/null
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| +++ b/media/audio/audio_output_dispatcher.h
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| @@ -0,0 +1,93 @@
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| +// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +// AudioOutputDispatcher dispatches creation and deletion of audio
|
| +// output streams. AudioOutputProxy objects use this class to allocate
|
| +// and recycle actual audio output streams. When playback is started,
|
| +// the proxy calls StreamStarted() to get an output stream that it
|
| +// uses to play the sound. When playback is stopped, the proxy returns
|
| +// the stream back to the dispatcher by calling StreamStopped().
|
| +//
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| +// To avoid opening and closing audio devices more frequently than it
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| +// is neccessary, each dispatcher has a pool of inactive physical
|
| +// streams. A stream is closed only if it hasn't been used for a
|
| +// certain period of time (specified in the constructor).
|
| +//
|
| +// AudioManagerBase creates one AudioOutputDispatcher per each
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| +// possible set of audio parameters, i.e. streams with different
|
| +// parameters are managed independently.
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| +
|
| +#ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_
|
| +#define MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_
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| +
|
| +#include <vector>
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| +
|
| +#include "base/basictypes.h"
|
| +#include "base/ref_counted.h"
|
| +#include "base/timer.h"
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| +#include "media/audio/audio_manager.h"
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| +#include "media/audio/audio_parameters.h"
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| +
|
| +class AudioOutputStream;
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| +class MessageLoop;
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| +
|
| +class AudioOutputDispatcher
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| + : public base::RefCountedThreadSafe<AudioOutputDispatcher> {
|
| + public:
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| + // |close_delay_ms| specifies delay after the stream is paused until
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| + // the audio device is closed.
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| + AudioOutputDispatcher(AudioManager* audio_manager,
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| + const AudioParameters& params,
|
| + int close_delay_ms);
|
| + ~AudioOutputDispatcher();
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| +
|
| + // Called by AudioOutputProxy when the stream is closed. Opens a new
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| + // physical stream if there are no pending streams in |streams_|.
|
| + // Returns false, if it fails to open it.
|
| + bool StreamOpened();
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| +
|
| + // Called by AudioOutputProxy when the stream is started. If there
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| + // are pending streams in |streams_| then it returns one of them,
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| + // otherwise creates a new one. Returns a physical stream that must
|
| + // be used, or NULL if it fails to open audio device. Ownership of
|
| + // the result is passed to the caller.
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| + AudioOutputStream* StreamStarted();
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| +
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| + // Called by AudioOutputProxy when the stream is stopped. Returns
|
| + // |stream| to the pool of pending streams (i.e. |streams_|).
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| + // Ownership of the |stream| is passed to the dispatcher.
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| + void StreamStopped(AudioOutputStream* stream);
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| +
|
| + // Called by AudioOutputProxy when the stream is closed.
|
| + void StreamClosed();
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| +
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| + MessageLoop* message_loop();
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| +
|
| + private:
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| + friend class AudioOutputProxyTest;
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| +
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| + // Creates a new physical output stream, opens it and pushes to
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| + // |streams_|. Returns false if the stream couldn't be created or
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| + // opened.
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| + bool CreateAndOpenStream();
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| +
|
| + // A task scheduled by StreamStarted(). Opens a new stream and puts
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| + // it in |streams_|.
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| + void OpenTask();
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| +
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| + // Called by |close_timer_|. Closes all pending stream.
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| + void ClosePendingStreams();
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| +
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| + AudioManager* audio_manager_;
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| + MessageLoop* message_loop_;
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| + AudioParameters params_;
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| +
|
| + int paused_proxies_;
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| + std::vector<AudioOutputStream*> streams_;
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| + base::DelayTimer<AudioOutputDispatcher> close_timer_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(AudioOutputDispatcher);
|
| +};
|
| +
|
| +#endif // MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_
|
|
|