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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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37 // Forward decelrations. | 37 // Forward decelrations. |
38 class DebuggerAgentSession; | 38 class DebuggerAgentSession; |
39 | 39 |
40 | 40 |
41 // Debugger agent which starts a socket listener on the debugger port and | 41 // Debugger agent which starts a socket listener on the debugger port and |
42 // handles connection from a remote debugger. | 42 // handles connection from a remote debugger. |
43 class DebuggerAgent: public Thread { | 43 class DebuggerAgent: public Thread { |
44 public: | 44 public: |
45 explicit DebuggerAgent(int port) | 45 explicit DebuggerAgent(int port) |
46 : port_(port), server_(OS::CreateSocket()), terminate_(false), | 46 : port_(port), server_(OS::CreateSocket()), terminate_(false), |
47 session_access_(OS::CreateMutex()), session_(NULL) {} | 47 session_access_(OS::CreateMutex()), session_(NULL), |
48 ~DebuggerAgent() {} | 48 terminate_now_(OS::CreateSemaphore(0)) {} |
| 49 ~DebuggerAgent() { delete server_; } |
49 | 50 |
50 void Shutdown(); | 51 void Shutdown(); |
51 | 52 |
52 private: | 53 private: |
53 void Run(); | 54 void Run(); |
54 void CreateSession(Socket* socket); | 55 void CreateSession(Socket* socket); |
55 void DebuggerMessage(const uint16_t* message, int length); | 56 void DebuggerMessage(const uint16_t* message, int length); |
56 void SessionClosed(DebuggerAgentSession* session); | 57 void CloseSession(); |
| 58 void OnSessionClosed(DebuggerAgentSession* session); |
57 | 59 |
58 int port_; // Port to use for the agent. | 60 int port_; // Port to use for the agent. |
59 Socket* server_; // Server socket for listen/accept. | 61 Socket* server_; // Server socket for listen/accept. |
60 bool terminate_; // Termination flag. | 62 bool terminate_; // Termination flag. |
61 Mutex* session_access_; // Mutex guarging access to session_. | 63 Mutex* session_access_; // Mutex guarging access to session_. |
62 DebuggerAgentSession* session_; // Current active session if any. | 64 DebuggerAgentSession* session_; // Current active session if any. |
| 65 Semaphore* terminate_now_; // Semaphore to signal termination. |
63 | 66 |
64 friend class DebuggerAgentSession; | 67 friend class DebuggerAgentSession; |
65 friend void DebuggerAgentMessageHandler(const uint16_t* message, int length, | 68 friend void DebuggerAgentMessageHandler(const uint16_t* message, int length, |
66 void *data); | 69 void *data); |
67 | 70 |
68 DISALLOW_COPY_AND_ASSIGN(DebuggerAgent); | 71 DISALLOW_COPY_AND_ASSIGN(DebuggerAgent); |
69 }; | 72 }; |
70 | 73 |
71 | 74 |
72 // Debugger agent session. The session receives requests from the remote | 75 // Debugger agent session. The session receives requests from the remote |
73 // debugger and sends debugger events/responses to the remote debugger. | 76 // debugger and sends debugger events/responses to the remote debugger. |
74 class DebuggerAgentSession: public Thread { | 77 class DebuggerAgentSession: public Thread { |
75 public: | 78 public: |
76 DebuggerAgentSession(DebuggerAgent* agent, Socket* client) | 79 DebuggerAgentSession(DebuggerAgent* agent, Socket* client) |
77 : agent_(agent), client_(client) {} | 80 : agent_(agent), client_(client) {} |
78 | 81 |
79 void DebuggerMessage(Vector<uint16_t> message); | 82 void DebuggerMessage(Vector<uint16_t> message); |
| 83 void Shutdown(); |
80 | 84 |
81 private: | 85 private: |
82 void Run(); | 86 void Run(); |
83 | 87 |
84 void DebuggerMessage(Vector<char> message); | 88 void DebuggerMessage(Vector<char> message); |
85 | 89 |
86 DebuggerAgent* agent_; | 90 DebuggerAgent* agent_; |
87 const Socket* client_; | 91 Socket* client_; |
88 | 92 |
89 DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession); | 93 DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession); |
90 }; | 94 }; |
91 | 95 |
92 | 96 |
93 // Utility methods factored out to be used by the D8 shell as well. | 97 // Utility methods factored out to be used by the D8 shell as well. |
94 class DebuggerAgentUtil { | 98 class DebuggerAgentUtil { |
95 public: | 99 public: |
96 static const char* kContentLength; | 100 static const char* kContentLength; |
97 static int kContentLengthSize; | 101 static int kContentLengthSize; |
98 | 102 |
99 static SmartPointer<char> ReceiveMessage(const Socket* conn); | 103 static SmartPointer<char> ReceiveMessage(const Socket* conn); |
100 static bool SendMessage(const Socket* conn, const Vector<uint16_t> message); | 104 static bool SendMessage(const Socket* conn, const Vector<uint16_t> message); |
101 static bool SendMessage(const Socket* conn, | 105 static bool SendMessage(const Socket* conn, |
102 const v8::Handle<v8::String> message); | 106 const v8::Handle<v8::String> message); |
103 static int ReceiveAll(const Socket* conn, char* data, int len); | 107 static int ReceiveAll(const Socket* conn, char* data, int len); |
104 }; | 108 }; |
105 | 109 |
106 | 110 |
107 } } // namespace v8::internal | 111 } } // namespace v8::internal |
108 | 112 |
109 #endif // V8_V8_DEBUG_AGENT_H_ | 113 #endif // V8_V8_DEBUG_AGENT_H_ |
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