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Issue 50007: Better handling of startup and shutdown of the debugger agent (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 9 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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35 // Public V8 debugger API message handler function. This function just delegates 35 // Public V8 debugger API message handler function. This function just delegates
36 // to the debugger agent through it's data parameter. 36 // to the debugger agent through it's data parameter.
37 void DebuggerAgentMessageHandler(const uint16_t* message, int length, 37 void DebuggerAgentMessageHandler(const uint16_t* message, int length,
38 void *data) { 38 void *data) {
39 reinterpret_cast<DebuggerAgent*>(data)->DebuggerMessage(message, length); 39 reinterpret_cast<DebuggerAgent*>(data)->DebuggerMessage(message, length);
40 } 40 }
41 41
42 42
43 // Debugger agent main thread. 43 // Debugger agent main thread.
44 void DebuggerAgent::Run() { 44 void DebuggerAgent::Run() {
45 // Create a server socket and bind it to the requested port. 45 const int kOneSecondInMicros = 1000000;
46 server_ = OS::CreateSocket();
47 server_->Bind(port_);
48 46
47 // First bind the socket to the requested port.
48 bool bound = false;
49 while (!bound && !terminate_) {
50 bound = server_->Bind(port_);
51
52 // If an error occoured wait a bit before retrying. The most common error
53 // would be that the port is already in use so this avoids a busy loop and
54 // make the agent take over the port when it becomes free.
55 if (!bound) {
56 terminate_now_->Wait(kOneSecondInMicros);
57 }
58 }
59
60 // Accept connections on the bound port.
49 while (!terminate_) { 61 while (!terminate_) {
50 // Listen for new connections. 62 bool ok = server_->Listen(1);
51 server_->Listen(1); 63 if (ok) {
52 64 // Accept the new connection.
53 // Accept the new connection. 65 Socket* client = server_->Accept();
54 Socket* client = server_->Accept(); 66 ok = client != NULL;
55 67 if (ok) {
56 // Create and start a new session. 68 // Create and start a new session.
57 CreateSession(client); 69 CreateSession(client);
70 }
71 }
58 } 72 }
59 } 73 }
60 74
61 75
62 void DebuggerAgent::Shutdown() { 76 void DebuggerAgent::Shutdown() {
63 delete server_; 77 // Set the termination flag.
78 terminate_ = true;
79
80 // Signal termination and make the server exit either its listen call or its
81 // binding loop. This makes sure that no new sessions can be established.
82 terminate_now_->Signal();
83 server_->Shutdown();
84 Join();
85
86 // Close existing session if any.
87 CloseSession();
64 } 88 }
65 89
66 90
67 void DebuggerAgent::CreateSession(Socket* client) { 91 void DebuggerAgent::CreateSession(Socket* client) {
68 ScopedLock with(session_access_); 92 ScopedLock with(session_access_);
69 93
70 // If another session is already established terminate this one. 94 // If another session is already established terminate this one.
71 if (session_ != NULL) { 95 if (session_ != NULL) {
72 static const char* message = "Remote debugging session already active\n"; 96 static const char* message = "Remote debugging session already active\n";
73 97
74 client->Send(message, strlen(message)); 98 client->Send(message, strlen(message));
75 delete client; 99 delete client;
76 return; 100 return;
77 } 101 }
78 102
79 // Create a new session and hook up the debug message handler. 103 // Create a new session and hook up the debug message handler.
80 session_ = new DebuggerAgentSession(this, client); 104 session_ = new DebuggerAgentSession(this, client);
81 v8::Debug::SetMessageHandler(DebuggerAgentMessageHandler, this); 105 v8::Debug::SetMessageHandler(DebuggerAgentMessageHandler, this);
82 session_->Start(); 106 session_->Start();
83 } 107 }
84 108
85 109
110 void DebuggerAgent::CloseSession() {
111 ScopedLock with(session_access_);
112
113 // Terminate the session.
114 if (session_ != NULL) {
115 session_->Shutdown();
116 session_->Join();
117 delete session_;
118 session_ = NULL;
119 }
120 }
121
122
86 void DebuggerAgent::DebuggerMessage(const uint16_t* message, int length) { 123 void DebuggerAgent::DebuggerMessage(const uint16_t* message, int length) {
87 ScopedLock with(session_access_); 124 ScopedLock with(session_access_);
88 125
89 // Forward the message handling to the session. 126 // Forward the message handling to the session.
90 if (session_ != NULL) { 127 if (session_ != NULL) {
91 session_->DebuggerMessage(Vector<uint16_t>(const_cast<uint16_t*>(message), 128 session_->DebuggerMessage(Vector<uint16_t>(const_cast<uint16_t*>(message),
92 length)); 129 length));
93 } 130 }
94 } 131 }
95 132
96 133
97 void DebuggerAgent::SessionClosed(DebuggerAgentSession* session) { 134 void DebuggerAgent::OnSessionClosed(DebuggerAgentSession* session) {
98 ScopedLock with(session_access_); 135 // Don't do anything during termination.
136 if (terminate_) {
137 return;
138 }
99 139
100 // Terminate the session. 140 // Terminate the session.
141 ScopedLock with(session_access_);
101 ASSERT(session == session_); 142 ASSERT(session == session_);
102 if (session == session_) { 143 if (session == session_) {
103 session->Join(); 144 CloseSession();
104 delete session;
105 session_ = NULL;
106 } 145 }
107 } 146 }
108 147
109 148
110 void DebuggerAgentSession::Run() { 149 void DebuggerAgentSession::Run() {
111 while (true) { 150 while (true) {
112 // Read data from the debugger front end. 151 // Read data from the debugger front end.
113 SmartPointer<char> message = DebuggerAgentUtil::ReceiveMessage(client_); 152 SmartPointer<char> message = DebuggerAgentUtil::ReceiveMessage(client_);
114 if (*message == NULL) { 153 if (*message == NULL) {
115 // Session is closed. 154 // Session is closed.
116 agent_->SessionClosed(this); 155 agent_->OnSessionClosed(this);
117 return; 156 return;
118 } 157 }
119 158
120 // Convert UTF-8 to UTF-16. 159 // Convert UTF-8 to UTF-16.
121 unibrow::Utf8InputBuffer<> buf(*message, strlen(*message)); 160 unibrow::Utf8InputBuffer<> buf(*message, strlen(*message));
122 int len = 0; 161 int len = 0;
123 while (buf.has_more()) { 162 while (buf.has_more()) {
124 buf.GetNext(); 163 buf.GetNext();
125 len++; 164 len++;
126 } 165 }
127 int16_t* temp = NewArray<int16_t>(len + 1); 166 int16_t* temp = NewArray<int16_t>(len + 1);
128 buf.Reset(*message, strlen(*message)); 167 buf.Reset(*message, strlen(*message));
129 for (int i = 0; i < len; i++) { 168 for (int i = 0; i < len; i++) {
130 temp[i] = buf.GetNext(); 169 temp[i] = buf.GetNext();
131 } 170 }
132 171
133 // Send the request received to the debugger. 172 // Send the request received to the debugger.
134 v8::Debug::SendCommand(reinterpret_cast<const uint16_t *>(temp), len); 173 v8::Debug::SendCommand(reinterpret_cast<const uint16_t *>(temp), len);
135 DeleteArray(temp); 174 DeleteArray(temp);
136 } 175 }
137 } 176 }
138 177
139 178
140 void DebuggerAgentSession::DebuggerMessage(Vector<uint16_t> message) { 179 void DebuggerAgentSession::DebuggerMessage(Vector<uint16_t> message) {
141 DebuggerAgentUtil::SendMessage(client_, message); 180 DebuggerAgentUtil::SendMessage(client_, message);
142 } 181 }
143 182
144 183
184 void DebuggerAgentSession::Shutdown() {
185 // Shutdown the socket to end the blocking receive.
186 client_->Shutdown();
187 }
188
189
145 const char* DebuggerAgentUtil::kContentLength = "Content-Length"; 190 const char* DebuggerAgentUtil::kContentLength = "Content-Length";
146 int DebuggerAgentUtil::kContentLengthSize = strlen(kContentLength); 191 int DebuggerAgentUtil::kContentLengthSize = strlen(kContentLength);
147 192
148 193
149 SmartPointer<char> DebuggerAgentUtil::ReceiveMessage(const Socket* conn) { 194 SmartPointer<char> DebuggerAgentUtil::ReceiveMessage(const Socket* conn) {
150 int received; 195 int received;
151 196
152 // Read header. 197 // Read header.
153 const int kHeaderBufferSize = 80; 198 const int kHeaderBufferSize = 80;
154 char header_buffer[kHeaderBufferSize]; 199 char header_buffer[kHeaderBufferSize];
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302 if (received <= 0) { 347 if (received <= 0) {
303 return total_received; 348 return total_received;
304 } 349 }
305 total_received += received; 350 total_received += received;
306 } 351 }
307 return total_received; 352 return total_received;
308 } 353 }
309 354
310 355
311 } } // namespace v8::internal 356 } } // namespace v8::internal
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