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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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35 // Public V8 debugger API message handler function. This function just delegates | 35 // Public V8 debugger API message handler function. This function just delegates |
36 // to the debugger agent through it's data parameter. | 36 // to the debugger agent through it's data parameter. |
37 void DebuggerAgentMessageHandler(const uint16_t* message, int length, | 37 void DebuggerAgentMessageHandler(const uint16_t* message, int length, |
38 void *data) { | 38 void *data) { |
39 reinterpret_cast<DebuggerAgent*>(data)->DebuggerMessage(message, length); | 39 reinterpret_cast<DebuggerAgent*>(data)->DebuggerMessage(message, length); |
40 } | 40 } |
41 | 41 |
42 | 42 |
43 // Debugger agent main thread. | 43 // Debugger agent main thread. |
44 void DebuggerAgent::Run() { | 44 void DebuggerAgent::Run() { |
45 // Create a server socket and bind it to the requested port. | 45 const int kOneSecondInMicros = 1000000; |
46 server_ = OS::CreateSocket(); | |
47 server_->Bind(port_); | |
48 | 46 |
| 47 // First bind the socket to the requested port. |
| 48 bool bound = false; |
| 49 while (!bound && !terminate_) { |
| 50 bound = server_->Bind(port_); |
| 51 |
| 52 // If an error occoured wait a bit before retrying. The most common error |
| 53 // would be that the port is already in use so this avoids a busy loop and |
| 54 // make the agent take over the port when it becomes free. |
| 55 if (!bound) { |
| 56 terminate_now_->Wait(kOneSecondInMicros); |
| 57 } |
| 58 } |
| 59 |
| 60 // Accept connections on the bound port. |
49 while (!terminate_) { | 61 while (!terminate_) { |
50 // Listen for new connections. | 62 bool ok = server_->Listen(1); |
51 server_->Listen(1); | 63 if (ok) { |
52 | 64 // Accept the new connection. |
53 // Accept the new connection. | 65 Socket* client = server_->Accept(); |
54 Socket* client = server_->Accept(); | 66 ok = client != NULL; |
55 | 67 if (ok) { |
56 // Create and start a new session. | 68 // Create and start a new session. |
57 CreateSession(client); | 69 CreateSession(client); |
| 70 } |
| 71 } |
58 } | 72 } |
59 } | 73 } |
60 | 74 |
61 | 75 |
62 void DebuggerAgent::Shutdown() { | 76 void DebuggerAgent::Shutdown() { |
63 delete server_; | 77 // Set the termination flag. |
| 78 terminate_ = true; |
| 79 |
| 80 // Signal termination and make the server exit either its listen call or its |
| 81 // binding loop. This makes sure that no new sessions can be established. |
| 82 terminate_now_->Signal(); |
| 83 server_->Shutdown(); |
| 84 Join(); |
| 85 |
| 86 // Close existing session if any. |
| 87 CloseSession(); |
64 } | 88 } |
65 | 89 |
66 | 90 |
67 void DebuggerAgent::CreateSession(Socket* client) { | 91 void DebuggerAgent::CreateSession(Socket* client) { |
68 ScopedLock with(session_access_); | 92 ScopedLock with(session_access_); |
69 | 93 |
70 // If another session is already established terminate this one. | 94 // If another session is already established terminate this one. |
71 if (session_ != NULL) { | 95 if (session_ != NULL) { |
72 static const char* message = "Remote debugging session already active\n"; | 96 static const char* message = "Remote debugging session already active\n"; |
73 | 97 |
74 client->Send(message, strlen(message)); | 98 client->Send(message, strlen(message)); |
75 delete client; | 99 delete client; |
76 return; | 100 return; |
77 } | 101 } |
78 | 102 |
79 // Create a new session and hook up the debug message handler. | 103 // Create a new session and hook up the debug message handler. |
80 session_ = new DebuggerAgentSession(this, client); | 104 session_ = new DebuggerAgentSession(this, client); |
81 v8::Debug::SetMessageHandler(DebuggerAgentMessageHandler, this); | 105 v8::Debug::SetMessageHandler(DebuggerAgentMessageHandler, this); |
82 session_->Start(); | 106 session_->Start(); |
83 } | 107 } |
84 | 108 |
85 | 109 |
| 110 void DebuggerAgent::CloseSession() { |
| 111 ScopedLock with(session_access_); |
| 112 |
| 113 // Terminate the session. |
| 114 if (session_ != NULL) { |
| 115 session_->Shutdown(); |
| 116 session_->Join(); |
| 117 delete session_; |
| 118 session_ = NULL; |
| 119 } |
| 120 } |
| 121 |
| 122 |
86 void DebuggerAgent::DebuggerMessage(const uint16_t* message, int length) { | 123 void DebuggerAgent::DebuggerMessage(const uint16_t* message, int length) { |
87 ScopedLock with(session_access_); | 124 ScopedLock with(session_access_); |
88 | 125 |
89 // Forward the message handling to the session. | 126 // Forward the message handling to the session. |
90 if (session_ != NULL) { | 127 if (session_ != NULL) { |
91 session_->DebuggerMessage(Vector<uint16_t>(const_cast<uint16_t*>(message), | 128 session_->DebuggerMessage(Vector<uint16_t>(const_cast<uint16_t*>(message), |
92 length)); | 129 length)); |
93 } | 130 } |
94 } | 131 } |
95 | 132 |
96 | 133 |
97 void DebuggerAgent::SessionClosed(DebuggerAgentSession* session) { | 134 void DebuggerAgent::OnSessionClosed(DebuggerAgentSession* session) { |
98 ScopedLock with(session_access_); | 135 // Don't do anything during termination. |
| 136 if (terminate_) { |
| 137 return; |
| 138 } |
99 | 139 |
100 // Terminate the session. | 140 // Terminate the session. |
| 141 ScopedLock with(session_access_); |
101 ASSERT(session == session_); | 142 ASSERT(session == session_); |
102 if (session == session_) { | 143 if (session == session_) { |
103 session->Join(); | 144 CloseSession(); |
104 delete session; | |
105 session_ = NULL; | |
106 } | 145 } |
107 } | 146 } |
108 | 147 |
109 | 148 |
110 void DebuggerAgentSession::Run() { | 149 void DebuggerAgentSession::Run() { |
111 while (true) { | 150 while (true) { |
112 // Read data from the debugger front end. | 151 // Read data from the debugger front end. |
113 SmartPointer<char> message = DebuggerAgentUtil::ReceiveMessage(client_); | 152 SmartPointer<char> message = DebuggerAgentUtil::ReceiveMessage(client_); |
114 if (*message == NULL) { | 153 if (*message == NULL) { |
115 // Session is closed. | 154 // Session is closed. |
116 agent_->SessionClosed(this); | 155 agent_->OnSessionClosed(this); |
117 return; | 156 return; |
118 } | 157 } |
119 | 158 |
120 // Convert UTF-8 to UTF-16. | 159 // Convert UTF-8 to UTF-16. |
121 unibrow::Utf8InputBuffer<> buf(*message, strlen(*message)); | 160 unibrow::Utf8InputBuffer<> buf(*message, strlen(*message)); |
122 int len = 0; | 161 int len = 0; |
123 while (buf.has_more()) { | 162 while (buf.has_more()) { |
124 buf.GetNext(); | 163 buf.GetNext(); |
125 len++; | 164 len++; |
126 } | 165 } |
127 int16_t* temp = NewArray<int16_t>(len + 1); | 166 int16_t* temp = NewArray<int16_t>(len + 1); |
128 buf.Reset(*message, strlen(*message)); | 167 buf.Reset(*message, strlen(*message)); |
129 for (int i = 0; i < len; i++) { | 168 for (int i = 0; i < len; i++) { |
130 temp[i] = buf.GetNext(); | 169 temp[i] = buf.GetNext(); |
131 } | 170 } |
132 | 171 |
133 // Send the request received to the debugger. | 172 // Send the request received to the debugger. |
134 v8::Debug::SendCommand(reinterpret_cast<const uint16_t *>(temp), len); | 173 v8::Debug::SendCommand(reinterpret_cast<const uint16_t *>(temp), len); |
135 DeleteArray(temp); | 174 DeleteArray(temp); |
136 } | 175 } |
137 } | 176 } |
138 | 177 |
139 | 178 |
140 void DebuggerAgentSession::DebuggerMessage(Vector<uint16_t> message) { | 179 void DebuggerAgentSession::DebuggerMessage(Vector<uint16_t> message) { |
141 DebuggerAgentUtil::SendMessage(client_, message); | 180 DebuggerAgentUtil::SendMessage(client_, message); |
142 } | 181 } |
143 | 182 |
144 | 183 |
| 184 void DebuggerAgentSession::Shutdown() { |
| 185 // Shutdown the socket to end the blocking receive. |
| 186 client_->Shutdown(); |
| 187 } |
| 188 |
| 189 |
145 const char* DebuggerAgentUtil::kContentLength = "Content-Length"; | 190 const char* DebuggerAgentUtil::kContentLength = "Content-Length"; |
146 int DebuggerAgentUtil::kContentLengthSize = strlen(kContentLength); | 191 int DebuggerAgentUtil::kContentLengthSize = strlen(kContentLength); |
147 | 192 |
148 | 193 |
149 SmartPointer<char> DebuggerAgentUtil::ReceiveMessage(const Socket* conn) { | 194 SmartPointer<char> DebuggerAgentUtil::ReceiveMessage(const Socket* conn) { |
150 int received; | 195 int received; |
151 | 196 |
152 // Read header. | 197 // Read header. |
153 const int kHeaderBufferSize = 80; | 198 const int kHeaderBufferSize = 80; |
154 char header_buffer[kHeaderBufferSize]; | 199 char header_buffer[kHeaderBufferSize]; |
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302 if (received <= 0) { | 347 if (received <= 0) { |
303 return total_received; | 348 return total_received; |
304 } | 349 } |
305 total_received += received; | 350 total_received += received; |
306 } | 351 } |
307 return total_received; | 352 return total_received; |
308 } | 353 } |
309 | 354 |
310 | 355 |
311 } } // namespace v8::internal | 356 } } // namespace v8::internal |
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