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Side by Side Diff: ppapi/shared_impl/audio_impl.h

Issue 4985001: Initial audio implementation. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef PPAPI_SHARED_IMPL_AUDIO_IMPL_H_
6 #define PPAPI_SHARED_IMPL_AUDIO_IMPL_H_
7
8 #include "base/scoped_ptr.h"
9 #include "base/simple_thread.h"
10 #include "base/shared_memory.h"
11 #include "base/sync_socket.h"
12 #include "ppapi/c/dev/ppb_audio_dev.h"
13
14 namespace pp {
15 namespace shared_impl {
16
17 // Implements the logic to map shared memory and run the audio thread signaled
18 // from the sync socket. Both the proxy and the renderer implementation use
19 // this code.
20 class AudioImpl : public base::DelegateSimpleThread::Delegate {
21 public:
22 AudioImpl();
23 virtual ~AudioImpl();
24
25 bool playing() const { return playing_; }
26
27 // Sets the callback information that the background thread will use. This
28 // is optional. Without a callback, the thread will not be run. This
29 // non-callback mode is used in the renderer with the proxy, since the proxy
30 // handles the callback entirely within the plugin process.
31 void SetCallback(PPB_Audio_Callback callback, void* user_data);
32
33 // Configures the current state to be playing or not. The caller is
34 // responsible for ensuring the new state is the opposite of the current one.
35 //
36 // This is the implementation for PPB_Audio.Start/StopPlayback, except that
37 // it does not actually notify the audio system to stop playback, it just
38 // configures our object to stop generating callbacks. The actual stop
39 // playback request will be done in the derived classes and will be different
40 // from the proxy and the renderer.
41 void SetStartPlaybackState();
42 void SetStopPlaybackState();
43
44 // Sets the shared memory and socket handles. This will automatically start
45 // playback if we're currently set to play.
46 void SetStreamInfo(base::SharedMemoryHandle shared_memory_handle,
47 size_t shared_memory_size,
48 base::SyncSocket::Handle socket_handle);
49
50 private:
51 // Starts execution of the audio thread.
52 void StartThread();
53
54 // DelegateSimpleThread::Delegate implementation. Run on the audio thread.
55 void Run();
56
57 // True if playing the stream.
58 bool playing_;
59
60 // Socket used to notify us when audio is ready to accept new samples. This
61 // pointer is created in StreamCreated().
62 scoped_ptr<base::SyncSocket> socket_;
63
64 // Sample buffer in shared memory. This pointer is created in
65 // StreamCreated(). The memory is only mapped when the audio thread is
66 // created.
67 scoped_ptr<base::SharedMemory> shared_memory_;
68
69 // The size of the sample buffer in bytes.
70 size_t shared_memory_size_;
71
72 // When the callback is set, this thread is spawned for calling it.
73 scoped_ptr<base::DelegateSimpleThread> audio_thread_;
74
75 // Callback to call when audio is ready to accept new samples.
76 volatile PPB_Audio_Callback callback_;
piman 2010/12/01 23:27:10 Why volatile ?
brettw 2010/12/02 00:00:53 I just copied this from the old code. I don't thin
77
78 // User data pointer passed verbatim to the callback function.
79 void* user_data_;
80 };
81
82 } // namespace shared_impl
83 } // namespace pp
84
85 #endif // PPAPI_SHARED_IMPL_AUDIO_IMPL_H_
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