| Index: src/platform/update_engine/action_processor.h
|
| diff --git a/src/platform/update_engine/action_processor.h b/src/platform/update_engine/action_processor.h
|
| index 938a81d0f7233055e5b87fc9b8d28c49b42e155f..8311b8a633f4eade92f903448095f6f93ac3dbea 100644
|
| --- a/src/platform/update_engine/action_processor.h
|
| +++ b/src/platform/update_engine/action_processor.h
|
| @@ -78,8 +78,9 @@ class ActionProcessor {
|
| class ActionProcessorDelegate {
|
| public:
|
| // Called when all processing in an ActionProcessor has completed. A pointer
|
| - // to the ActionProcessor is passed.
|
| - virtual void ProcessingDone(const ActionProcessor* processor) {}
|
| + // to the ActionProcessor is passed. success is true iff all actions
|
| + // completed successfully
|
| + virtual void ProcessingDone(const ActionProcessor* processor, bool success) {}
|
|
|
| // Called when processing has stopped. Does not mean that all Actions have
|
| // completed. If/when all Actions complete, ProcessingDone() will be called.
|
|
|