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| 1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 407 void SpillElementAt(int index); | 407 void SpillElementAt(int index); |
| 408 | 408 |
| 409 // Sync the element at a particular index. If it is a register or | 409 // Sync the element at a particular index. If it is a register or |
| 410 // constant that disagrees with the value on the stack, write it to memory. | 410 // constant that disagrees with the value on the stack, write it to memory. |
| 411 // Keep the element type as register or constant, and clear the dirty bit. | 411 // Keep the element type as register or constant, and clear the dirty bit. |
| 412 void SyncElementAt(int index); | 412 void SyncElementAt(int index); |
| 413 | 413 |
| 414 // Sync the range of elements in [begin, end). | 414 // Sync the range of elements in [begin, end). |
| 415 void SyncRange(int begin, int end); | 415 void SyncRange(int begin, int end); |
| 416 | 416 |
| 417 // Sync a single element, assuming that its index is less than | 417 // Sync a single unsynced element that lies beneath or at the stack pointer. |
| 418 // or equal to stack pointer + 1. | 418 void SyncElementBelowStackPointer(int index); |
| 419 void RawSyncElementAt(int index); | 419 |
| 420 // Sync a single unsynced element that lies just above the stack pointer. |
| 421 void SyncElementByPushing(int index); |
| 420 | 422 |
| 421 // Push a copy of a frame slot (typically a local or parameter) on top of | 423 // Push a copy of a frame slot (typically a local or parameter) on top of |
| 422 // the frame. | 424 // the frame. |
| 423 void PushFrameSlotAt(int index); | 425 void PushFrameSlotAt(int index); |
| 424 | 426 |
| 425 // Push a the value of a frame slot (typically a local or parameter) on | 427 // Push a the value of a frame slot (typically a local or parameter) on |
| 426 // top of the frame and invalidate the slot. | 428 // top of the frame and invalidate the slot. |
| 427 void TakeFrameSlotAt(int index); | 429 void TakeFrameSlotAt(int index); |
| 428 | 430 |
| 429 // Store the value on top of the frame to a frame slot (typically a local | 431 // Store the value on top of the frame to a frame slot (typically a local |
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| 472 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); | 474 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); |
| 473 | 475 |
| 474 bool Equals(VirtualFrame* other); | 476 bool Equals(VirtualFrame* other); |
| 475 | 477 |
| 476 friend class JumpTarget; | 478 friend class JumpTarget; |
| 477 }; | 479 }; |
| 478 | 480 |
| 479 } } // namespace v8::internal | 481 } } // namespace v8::internal |
| 480 | 482 |
| 481 #endif // V8_VIRTUAL_FRAME_IA32_H_ | 483 #endif // V8_VIRTUAL_FRAME_IA32_H_ |
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