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Issue 49029: Inline part of RawSyncElementAt, improve PrepareForCall (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 9 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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407 void SpillElementAt(int index); 407 void SpillElementAt(int index);
408 408
409 // Sync the element at a particular index. If it is a register or 409 // Sync the element at a particular index. If it is a register or
410 // constant that disagrees with the value on the stack, write it to memory. 410 // constant that disagrees with the value on the stack, write it to memory.
411 // Keep the element type as register or constant, and clear the dirty bit. 411 // Keep the element type as register or constant, and clear the dirty bit.
412 void SyncElementAt(int index); 412 void SyncElementAt(int index);
413 413
414 // Sync the range of elements in [begin, end). 414 // Sync the range of elements in [begin, end).
415 void SyncRange(int begin, int end); 415 void SyncRange(int begin, int end);
416 416
417 // Sync a single element, assuming that its index is less than 417 // Sync a single unsynced element that lies beneath or at the stack pointer.
418 // or equal to stack pointer + 1. 418 void SyncElementBelowStackPointer(int index);
419 void RawSyncElementAt(int index); 419
420 // Sync a single unsynced element that lies just above the stack pointer.
421 void SyncElementByPushing(int index);
420 422
421 // Push a copy of a frame slot (typically a local or parameter) on top of 423 // Push a copy of a frame slot (typically a local or parameter) on top of
422 // the frame. 424 // the frame.
423 void PushFrameSlotAt(int index); 425 void PushFrameSlotAt(int index);
424 426
425 // Push a the value of a frame slot (typically a local or parameter) on 427 // Push a the value of a frame slot (typically a local or parameter) on
426 // top of the frame and invalidate the slot. 428 // top of the frame and invalidate the slot.
427 void TakeFrameSlotAt(int index); 429 void TakeFrameSlotAt(int index);
428 430
429 // Store the value on top of the frame to a frame slot (typically a local 431 // Store the value on top of the frame to a frame slot (typically a local
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472 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); 474 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
473 475
474 bool Equals(VirtualFrame* other); 476 bool Equals(VirtualFrame* other);
475 477
476 friend class JumpTarget; 478 friend class JumpTarget;
477 }; 479 };
478 480
479 } } // namespace v8::internal 481 } } // namespace v8::internal
480 482
481 #endif // V8_VIRTUAL_FRAME_IA32_H_ 483 #endif // V8_VIRTUAL_FRAME_IA32_H_
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