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| 1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. | 
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without | 
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are | 
| 4 // met: | 4 // met: | 
| 5 // | 5 // | 
| 6 //     * Redistributions of source code must retain the above copyright | 6 //     * Redistributions of source code must retain the above copyright | 
| 7 //       notice, this list of conditions and the following disclaimer. | 7 //       notice, this list of conditions and the following disclaimer. | 
| 8 //     * Redistributions in binary form must reproduce the above | 8 //     * Redistributions in binary form must reproduce the above | 
| 9 //       copyright notice, this list of conditions and the following | 9 //       copyright notice, this list of conditions and the following | 
| 10 //       disclaimer in the documentation and/or other materials provided | 10 //       disclaimer in the documentation and/or other materials provided | 
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| 400   void SpillElementAt(int index); | 400   void SpillElementAt(int index); | 
| 401 | 401 | 
| 402   // Sync the element at a particular index.  If it is a register or | 402   // Sync the element at a particular index.  If it is a register or | 
| 403   // constant that disagrees with the value on the stack, write it to memory. | 403   // constant that disagrees with the value on the stack, write it to memory. | 
| 404   // Keep the element type as register or constant, and clear the dirty bit. | 404   // Keep the element type as register or constant, and clear the dirty bit. | 
| 405   void SyncElementAt(int index); | 405   void SyncElementAt(int index); | 
| 406 | 406 | 
| 407   // Sync the range of elements in [begin, end). | 407   // Sync the range of elements in [begin, end). | 
| 408   void SyncRange(int begin, int end); | 408   void SyncRange(int begin, int end); | 
| 409 | 409 | 
| 410   // Sync a single element, assuming that its index is less than | 410   // Sync a single unsynced element that lies beneath or at the stack pointer. | 
| 411   // or equal to stack pointer + 1. | 411   void SyncElementBelowStackPointer(int index); | 
| 412   void RawSyncElementAt(int index); | 412 | 
|  | 413   // Sync a single unsynced element that lies just above the stack pointer. | 
|  | 414   void SyncElementByPushing(int index); | 
| 413 | 415 | 
| 414   // Push a copy of a frame slot (typically a local or parameter) on top of | 416   // Push a copy of a frame slot (typically a local or parameter) on top of | 
| 415   // the frame. | 417   // the frame. | 
| 416   void PushFrameSlotAt(int index); | 418   void PushFrameSlotAt(int index); | 
| 417 | 419 | 
| 418   // Push a the value of a frame slot (typically a local or parameter) on | 420   // Push a the value of a frame slot (typically a local or parameter) on | 
| 419   // top of the frame and invalidate the slot. | 421   // top of the frame and invalidate the slot. | 
| 420   void TakeFrameSlotAt(int index); | 422   void TakeFrameSlotAt(int index); | 
| 421 | 423 | 
| 422   // Store the value on top of the frame to a frame slot (typically a local | 424   // Store the value on top of the frame to a frame slot (typically a local | 
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| 466 | 468 | 
| 467   bool Equals(VirtualFrame* other); | 469   bool Equals(VirtualFrame* other); | 
| 468 | 470 | 
| 469   friend class JumpTarget; | 471   friend class JumpTarget; | 
| 470 }; | 472 }; | 
| 471 | 473 | 
| 472 | 474 | 
| 473 } }  // namespace v8::internal | 475 } }  // namespace v8::internal | 
| 474 | 476 | 
| 475 #endif  // V8_VIRTUAL_FRAME_ARM_H_ | 477 #endif  // V8_VIRTUAL_FRAME_ARM_H_ | 
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