Index: media/tools/shader_bench/gpu_color_painter_exp.h |
diff --git a/media/tools/shader_bench/gpu_color_painter_exp.h b/media/tools/shader_bench/gpu_color_painter_exp.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..c382f621b0e9fb469e0c2951ad073cb2e5f528b9 |
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+++ b/media/tools/shader_bench/gpu_color_painter_exp.h |
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+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef MEDIA_TOOLS_SHADER_BENCH_GPU_COLOR_PAINTER_EXP_H_ |
+#define MEDIA_TOOLS_SHADER_BENCH_GPU_COLOR_PAINTER_EXP_H_ |
+ |
+#include "app/gfx/gl/gl_context.h" |
+#include "base/scoped_ptr.h" |
+#include "media/base/video_frame.h" |
+#include "media/tools/shader_bench/gpu_painter.h" |
+ |
+// Does color space conversion using RGBA textures acting as |
+// luminance textures (experimental shader hack) for YUV->RGBA |
+// conversion; renders using GPU. |
+class GPUColorRGBALumHackPainter : public GPUPainter { |
+ public: |
+ GPUColorRGBALumHackPainter(); |
+ virtual ~GPUColorRGBALumHackPainter(); |
+ |
+ // Painter interface. |
+ virtual void Initialize(int width, int height); |
+ virtual void Paint(scoped_refptr<media::VideoFrame> video_frame); |
+ |
+ private: |
+ // Shader program id. |
+ GLuint program_id_; |
+ |
+ // IDs of 3 RGBA textures, pretending to be luminance textures. |
+ GLuint textures_[3]; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(GPUColorRGBALumHackPainter); |
+}; |
+ |
+#endif // MEDIA_TOOLS_SHADER_BENCH_GPU_COLOR_PAINTER_EXP_H_ |