| Index: media/tools/shader_bench/gpu_color_painter_exp.h
|
| diff --git a/media/tools/shader_bench/gpu_color_painter_exp.h b/media/tools/shader_bench/gpu_color_painter_exp.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..c382f621b0e9fb469e0c2951ad073cb2e5f528b9
|
| --- /dev/null
|
| +++ b/media/tools/shader_bench/gpu_color_painter_exp.h
|
| @@ -0,0 +1,35 @@
|
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef MEDIA_TOOLS_SHADER_BENCH_GPU_COLOR_PAINTER_EXP_H_
|
| +#define MEDIA_TOOLS_SHADER_BENCH_GPU_COLOR_PAINTER_EXP_H_
|
| +
|
| +#include "app/gfx/gl/gl_context.h"
|
| +#include "base/scoped_ptr.h"
|
| +#include "media/base/video_frame.h"
|
| +#include "media/tools/shader_bench/gpu_painter.h"
|
| +
|
| +// Does color space conversion using RGBA textures acting as
|
| +// luminance textures (experimental shader hack) for YUV->RGBA
|
| +// conversion; renders using GPU.
|
| +class GPUColorRGBALumHackPainter : public GPUPainter {
|
| + public:
|
| + GPUColorRGBALumHackPainter();
|
| + virtual ~GPUColorRGBALumHackPainter();
|
| +
|
| + // Painter interface.
|
| + virtual void Initialize(int width, int height);
|
| + virtual void Paint(scoped_refptr<media::VideoFrame> video_frame);
|
| +
|
| + private:
|
| + // Shader program id.
|
| + GLuint program_id_;
|
| +
|
| + // IDs of 3 RGBA textures, pretending to be luminance textures.
|
| + GLuint textures_[3];
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(GPUColorRGBALumHackPainter);
|
| +};
|
| +
|
| +#endif // MEDIA_TOOLS_SHADER_BENCH_GPU_COLOR_PAINTER_EXP_H_
|
|
|