Chromium Code Reviews| Index: media/tools/shader_bench/cpu_color_painter.cc |
| diff --git a/media/tools/shader_bench/cpu_color_painter.cc b/media/tools/shader_bench/cpu_color_painter.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..20ddfecf8480cb4654a3ca6ee7c0e852d29eaf49 |
| --- /dev/null |
| +++ b/media/tools/shader_bench/cpu_color_painter.cc |
| @@ -0,0 +1,93 @@ |
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "media/base/yuv_convert.h" |
| +#include "media/tools/shader_bench/cpu_color_painter.h" |
| + |
| +// Pass-through vertex shader. |
| +static const char kVertexShader[] = |
| + "precision highp float;\n" |
| + "precision highp int;\n" |
| + "varying vec2 interp_tc;\n" |
| + "\n" |
| + "attribute vec4 in_pos;\n" |
| + "attribute vec2 in_tc;\n" |
| + "\n" |
| + "void main() {\n" |
| + " interp_tc = in_tc;\n" |
| + " gl_Position = in_pos;\n" |
| + "}\n"; |
| + |
| +// RGB pixel shader. |
| +static const char kFragmentShader[] = |
| + "precision mediump float;\n" |
| + "precision mediump int;\n" |
| + "varying vec2 interp_tc;\n" |
| + "\n" |
| + "uniform sampler2D rgba_tex;\n" |
| + "\n" |
| + "void main() {\n" |
| + " vec4 texColor = texture2D(rgba_tex, interp_tc);" |
| + " gl_FragColor = vec4(texColor.z, texColor.y, texColor.x, texColor.w);\n" |
| + "}\n"; |
| + |
| +CPUColorPainter::CPUColorPainter() |
| + : program_id_(-1) { |
|
scherkus (not reviewing)
2010/11/30 23:36:10
nit: extra 2 spaces
vrk (LEFT CHROMIUM)
2010/12/01 02:46:11
Done.
|
| +} |
| + |
| +CPUColorPainter::~CPUColorPainter() { |
| + if (program_id_) { |
| + glDeleteProgram(program_id_); |
| + glDeleteTextures(media::VideoFrame::kNumRGBPlanes, textures_); |
| + } |
| +} |
| + |
| +void CPUColorPainter::Initialize(int width, int height) { |
| + glGenTextures(media::VideoFrame::kNumRGBPlanes, textures_); |
| + glActiveTexture(GL_TEXTURE0); |
| + glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, |
| + GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| + |
| + GLuint program = |
| + CreateShaderProgram(context_, kVertexShader, kFragmentShader); |
| + |
| + // Bind parameters. |
| + glUniform1i(glGetUniformLocation(program, "rgba_tex"), 0); |
| + program_id_ = program; |
| +} |
| + |
| +void CPUColorPainter::Paint(scoped_refptr<media::VideoFrame> video_frame) { |
| + // Convert to RGBA frame. |
| + scoped_refptr<media::VideoFrame> rgba_frame; |
| + media::VideoFrame::CreateFrame(media::VideoFrame::RGBA, |
| + video_frame->width(), |
| + video_frame->height(), |
| + base::TimeDelta(), |
| + base::TimeDelta(), |
| + &rgba_frame); |
| + |
| + media::ConvertYUVToRGB32(video_frame->data(media::VideoFrame::kYPlane), |
| + video_frame->data(media::VideoFrame::kUPlane), |
| + video_frame->data(media::VideoFrame::kVPlane), |
| + rgba_frame->data(0), |
| + video_frame->width(), |
| + video_frame->height(), |
| + video_frame->stride(media::VideoFrame::kYPlane), |
| + video_frame->stride(media::VideoFrame::kUPlane), |
| + rgba_frame->stride(0), |
| + media::YV12); |
| + |
| + glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rgba_frame->width(), |
| + rgba_frame->height(), GL_RGBA, GL_UNSIGNED_BYTE, |
| + rgba_frame->data(0)); |
| + |
| + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| + context_->SwapBuffers(); |
| +} |