Chromium Code Reviews| Index: media/tools/shader_bench/window.h |
| diff --git a/media/tools/shader_bench/window.h b/media/tools/shader_bench/window.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..46161fda34535f737b9f7d3b0cc25148a44bbf8b |
| --- /dev/null |
| +++ b/media/tools/shader_bench/window.h |
| @@ -0,0 +1,36 @@ |
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef MEDIA_TOOLS_SHADER_BENCH_WINDOW_H_ |
| +#define MEDIA_TOOLS_SHADER_BENCH_WINDOW_H_ |
| + |
| +#include "base/scoped_ptr.h" |
|
tfarina
2010/11/29 18:28:36
It seems you are not using this include here.
vrk (LEFT CHROMIUM)
2010/11/30 01:21:35
Done.
|
| +#include "base/task.h" |
|
tfarina
2010/11/29 18:28:36
If I'm not wrong, it can be possible to forward de
vrk (LEFT CHROMIUM)
2010/11/30 01:21:35
Done.
|
| +#include "gfx/native_widget_types.h" |
| +#include "media/tools/shader_bench/painter.h" |
| + |
| +namespace media { |
| + |
| +class Window { |
| + public: |
| + Window(int width, int height); |
|
tfarina
2010/11/29 18:28:36
For readability, could you add a blank line betwee
vrk (LEFT CHROMIUM)
2010/11/30 01:21:35
Done.
|
| + virtual void Start(int limit, Task* done_task, Painter* painter); |
| + virtual void OnPaint(); |
| + virtual void MainLoop(); |
| + gfx::NativeWindow CreateNativeWindow(int width, int height); |
| + gfx::PluginWindowHandle PluginWindow(); |
| + protected: |
|
tfarina
2010/11/29 18:28:36
Please, left the blank line above protected, same
vrk (LEFT CHROMIUM)
2010/11/30 01:21:35
Done.
|
| + Task* done_task_; |
| + Painter* painter_; |
| + int limit_; |
| + int count_; |
| + bool running_; |
| + gfx::NativeWindow window_handle_; |
| + private: |
|
Alpha Left Google
2010/11/29 20:06:13
Empty line above this. Each section should have an
vrk (LEFT CHROMIUM)
2010/11/30 01:21:35
Done.
|
| + DISALLOW_COPY_AND_ASSIGN(Window); |
| +}; |
| + |
| +} // namespace media |
| + |
| +#endif // MEDIA_TOOLS_SHADER_BENCH_WINDOW_H_ |