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Unified Diff: media/tools/shader_bench/window.h

Issue 4873002: Benchmark tool for GPU-accelerated video rendering (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixes based on code review Created 10 years, 1 month ago
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Index: media/tools/shader_bench/window.h
diff --git a/media/tools/shader_bench/window.h b/media/tools/shader_bench/window.h
new file mode 100644
index 0000000000000000000000000000000000000000..46161fda34535f737b9f7d3b0cc25148a44bbf8b
--- /dev/null
+++ b/media/tools/shader_bench/window.h
@@ -0,0 +1,36 @@
+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MEDIA_TOOLS_SHADER_BENCH_WINDOW_H_
+#define MEDIA_TOOLS_SHADER_BENCH_WINDOW_H_
+
+#include "base/scoped_ptr.h"
tfarina 2010/11/29 18:28:36 It seems you are not using this include here.
vrk (LEFT CHROMIUM) 2010/11/30 01:21:35 Done.
+#include "base/task.h"
tfarina 2010/11/29 18:28:36 If I'm not wrong, it can be possible to forward de
vrk (LEFT CHROMIUM) 2010/11/30 01:21:35 Done.
+#include "gfx/native_widget_types.h"
+#include "media/tools/shader_bench/painter.h"
+
+namespace media {
+
+class Window {
+ public:
+ Window(int width, int height);
tfarina 2010/11/29 18:28:36 For readability, could you add a blank line betwee
vrk (LEFT CHROMIUM) 2010/11/30 01:21:35 Done.
+ virtual void Start(int limit, Task* done_task, Painter* painter);
+ virtual void OnPaint();
+ virtual void MainLoop();
+ gfx::NativeWindow CreateNativeWindow(int width, int height);
+ gfx::PluginWindowHandle PluginWindow();
+ protected:
tfarina 2010/11/29 18:28:36 Please, left the blank line above protected, same
vrk (LEFT CHROMIUM) 2010/11/30 01:21:35 Done.
+ Task* done_task_;
+ Painter* painter_;
+ int limit_;
+ int count_;
+ bool running_;
+ gfx::NativeWindow window_handle_;
+ private:
Alpha Left Google 2010/11/29 20:06:13 Empty line above this. Each section should have an
vrk (LEFT CHROMIUM) 2010/11/30 01:21:35 Done.
+ DISALLOW_COPY_AND_ASSIGN(Window);
+};
+
+} // namespace media
+
+#endif // MEDIA_TOOLS_SHADER_BENCH_WINDOW_H_

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