| Index: media/tools/shader_bench/cpu_color_painter.cc
|
| diff --git a/media/tools/shader_bench/cpu_color_painter.cc b/media/tools/shader_bench/cpu_color_painter.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..20ddfecf8480cb4654a3ca6ee7c0e852d29eaf49
|
| --- /dev/null
|
| +++ b/media/tools/shader_bench/cpu_color_painter.cc
|
| @@ -0,0 +1,93 @@
|
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "media/base/yuv_convert.h"
|
| +#include "media/tools/shader_bench/cpu_color_painter.h"
|
| +
|
| +// Pass-through vertex shader.
|
| +static const char kVertexShader[] =
|
| + "precision highp float;\n"
|
| + "precision highp int;\n"
|
| + "varying vec2 interp_tc;\n"
|
| + "\n"
|
| + "attribute vec4 in_pos;\n"
|
| + "attribute vec2 in_tc;\n"
|
| + "\n"
|
| + "void main() {\n"
|
| + " interp_tc = in_tc;\n"
|
| + " gl_Position = in_pos;\n"
|
| + "}\n";
|
| +
|
| +// RGB pixel shader.
|
| +static const char kFragmentShader[] =
|
| + "precision mediump float;\n"
|
| + "precision mediump int;\n"
|
| + "varying vec2 interp_tc;\n"
|
| + "\n"
|
| + "uniform sampler2D rgba_tex;\n"
|
| + "\n"
|
| + "void main() {\n"
|
| + " vec4 texColor = texture2D(rgba_tex, interp_tc);"
|
| + " gl_FragColor = vec4(texColor.z, texColor.y, texColor.x, texColor.w);\n"
|
| + "}\n";
|
| +
|
| +CPUColorPainter::CPUColorPainter()
|
| + : program_id_(-1) {
|
| +}
|
| +
|
| +CPUColorPainter::~CPUColorPainter() {
|
| + if (program_id_) {
|
| + glDeleteProgram(program_id_);
|
| + glDeleteTextures(media::VideoFrame::kNumRGBPlanes, textures_);
|
| + }
|
| +}
|
| +
|
| +void CPUColorPainter::Initialize(int width, int height) {
|
| + glGenTextures(media::VideoFrame::kNumRGBPlanes, textures_);
|
| + glActiveTexture(GL_TEXTURE0);
|
| + glBindTexture(GL_TEXTURE_2D, textures_[0]);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
|
| + GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
| +
|
| + GLuint program =
|
| + CreateShaderProgram(context_, kVertexShader, kFragmentShader);
|
| +
|
| + // Bind parameters.
|
| + glUniform1i(glGetUniformLocation(program, "rgba_tex"), 0);
|
| + program_id_ = program;
|
| +}
|
| +
|
| +void CPUColorPainter::Paint(scoped_refptr<media::VideoFrame> video_frame) {
|
| + // Convert to RGBA frame.
|
| + scoped_refptr<media::VideoFrame> rgba_frame;
|
| + media::VideoFrame::CreateFrame(media::VideoFrame::RGBA,
|
| + video_frame->width(),
|
| + video_frame->height(),
|
| + base::TimeDelta(),
|
| + base::TimeDelta(),
|
| + &rgba_frame);
|
| +
|
| + media::ConvertYUVToRGB32(video_frame->data(media::VideoFrame::kYPlane),
|
| + video_frame->data(media::VideoFrame::kUPlane),
|
| + video_frame->data(media::VideoFrame::kVPlane),
|
| + rgba_frame->data(0),
|
| + video_frame->width(),
|
| + video_frame->height(),
|
| + video_frame->stride(media::VideoFrame::kYPlane),
|
| + video_frame->stride(media::VideoFrame::kUPlane),
|
| + rgba_frame->stride(0),
|
| + media::YV12);
|
| +
|
| + glBindTexture(GL_TEXTURE_2D, textures_[0]);
|
| + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rgba_frame->width(),
|
| + rgba_frame->height(), GL_RGBA, GL_UNSIGNED_BYTE,
|
| + rgba_frame->data(0));
|
| +
|
| + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
| + context_->SwapBuffers();
|
| +}
|
|
|