Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(84)

Side by Side Diff: media/tools/shader_bench/gpu_painter.cc

Issue 4873002: Benchmark tool for GPU-accelerated video rendering (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixed nits Created 10 years ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « media/tools/shader_bench/gpu_painter.h ('k') | media/tools/shader_bench/painter.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
(Empty)
1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "base/logging.h"
6 #include "media/tools/shader_bench/gpu_painter.h"
7
8 // Vertices for a full screen quad.
9 static const float kVertices[8] = {
10 -1.f, 1.f,
11 -1.f, -1.f,
12 1.f, 1.f,
13 1.f, -1.f,
14 };
15
16 // Texture Coordinates mapping the entire texture.
17 static const float kTextureCoords[8] = {
18 0, 0,
19 0, 1,
20 1, 0,
21 1, 1,
22 };
23
24 // Buffer size for compile errors.
25 static const unsigned int kErrorSize = 4096;
26
27 GPUPainter::GPUPainter()
28 : context_(NULL) {
29 }
30
31 GPUPainter::~GPUPainter() {
32 }
33
34 void GPUPainter::SetGLContext(gfx::GLContext* context) {
35 context_ = context;
36 }
37
38 GLuint GPUPainter::LoadShader(unsigned type, const char* shader_source) {
39 GLuint shader = glCreateShader(type);
40 glShaderSource(shader, 1, &shader_source, NULL);
41 glCompileShader(shader);
42 int result = GL_FALSE;
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &result);
44 if (!result) {
45 char log[kErrorSize];
46 int len;
47 glGetShaderInfoLog(shader, kErrorSize - 1, &len, log);
48 log[kErrorSize - 1] = 0;
49 LOG(FATAL) << "Shader did not compile: " << log;
50 }
51 return shader;
52 }
53
54 GLuint GPUPainter::CreateShaderProgram(const char* vertex_shader_source,
55 const char* fragment_shader_source) {
56
57 // Create vertex and pixel shaders.
58 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, vertex_shader_source);
59 GLuint fragment_shader =
60 LoadShader(GL_FRAGMENT_SHADER, fragment_shader_source);
61
62 // Create program and attach shaders.
63 GLuint program = glCreateProgram();
64 glAttachShader(program, vertex_shader);
65 glAttachShader(program, fragment_shader);
66 glDeleteShader(vertex_shader);
67 glDeleteShader(fragment_shader);
68 glLinkProgram(program);
69 int result = GL_FALSE;
70 glGetProgramiv(program, GL_LINK_STATUS, &result);
71 if (!result) {
72 char log[kErrorSize];
73 int len;
74 glGetProgramInfoLog(program, kErrorSize - 1, &len, log);
75 log[kErrorSize - 1] = 0;
76 LOG(FATAL) << "Program did not link: " << log;
77 }
78 glUseProgram(program);
79
80 // Set common vertex parameters.
81 int pos_location = glGetAttribLocation(program, "in_pos");
82 glEnableVertexAttribArray(pos_location);
83 glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices);
84
85 int tc_location = glGetAttribLocation(program, "in_tc");
86 glEnableVertexAttribArray(tc_location);
87 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, kTextureCoords);
88 return program;
89 }
OLDNEW
« no previous file with comments | « media/tools/shader_bench/gpu_painter.h ('k') | media/tools/shader_bench/painter.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698