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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ | |
| 6 #define MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ | |
| 7 | |
| 8 #include "app/gfx/gl/gl_bindings.h" | |
| 9 #include "app/gfx/gl/gl_context.h" | |
| 10 #include "app/gfx/gl/gl_implementation.h" | |
| 11 #include "media/tools/shader_bench/painter.h" | |
| 12 | |
| 13 // Class that renders video frames to a window via GPU. | |
| 14 class GPUPainter : public Painter { | |
| 15 | |
|
scherkus (not reviewing)
2010/12/01 05:28:47
nit: no blank line
vrk (LEFT CHROMIUM)
2010/12/01 18:05:53
Done.
| |
| 16 public: | |
| 17 GPUPainter(); | |
| 18 virtual ~GPUPainter(); | |
| 19 | |
| 20 // Returns a reference to the GL context. | |
| 21 gfx::GLContext* context() const { return context_; } | |
| 22 | |
| 23 // Sets context for subsequent gl calls in this painter. | |
| 24 virtual void SetGLContext(gfx::GLContext* context); | |
| 25 | |
| 26 // Creates shader program into given context, from the vertex and fragment | |
| 27 // shader source code. Returns the id of the shader program. | |
| 28 virtual GLuint CreateShaderProgram(const char* vertex_shader_source, | |
| 29 const char* fragment_shader_source); | |
| 30 | |
| 31 private: | |
| 32 // Loads shader into given context, from the source code of the | |
| 33 // shader. type refers to the shader type, either GL_VERTEX_SHADER or | |
| 34 // GL_FRAGMENT_SHADER. Returns id of shader. | |
| 35 GLuint LoadShader(unsigned type, const char* shader_source); | |
| 36 | |
| 37 // Reference to the gl context. | |
| 38 gfx::GLContext* context_; | |
| 39 | |
| 40 DISALLOW_COPY_AND_ASSIGN(GPUPainter); | |
| 41 }; | |
| 42 | |
| 43 #endif // MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ | |
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