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Side by Side Diff: media/tools/shader_bench/gpu_painter.h

Issue 4873002: Benchmark tool for GPU-accelerated video rendering (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Style fixes and gyp fix for mac Created 10 years ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_
6 #define MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_
7
8 #include "app/gfx/gl/gl_bindings.h"
9 #include "app/gfx/gl/gl_context.h"
10 #include "app/gfx/gl/gl_implementation.h"
11 #include "media/tools/shader_bench/painter.h"
12
13 // Class that renders video frames to a window via GPU.
14 class GPUPainter : public Painter {
15
scherkus (not reviewing) 2010/12/01 05:28:47 nit: no blank line
vrk (LEFT CHROMIUM) 2010/12/01 18:05:53 Done.
16 public:
17 GPUPainter();
18 virtual ~GPUPainter();
19
20 // Returns a reference to the GL context.
21 gfx::GLContext* context() const { return context_; }
22
23 // Sets context for subsequent gl calls in this painter.
24 virtual void SetGLContext(gfx::GLContext* context);
25
26 // Creates shader program into given context, from the vertex and fragment
27 // shader source code. Returns the id of the shader program.
28 virtual GLuint CreateShaderProgram(const char* vertex_shader_source,
29 const char* fragment_shader_source);
30
31 private:
32 // Loads shader into given context, from the source code of the
33 // shader. type refers to the shader type, either GL_VERTEX_SHADER or
34 // GL_FRAGMENT_SHADER. Returns id of shader.
35 GLuint LoadShader(unsigned type, const char* shader_source);
36
37 // Reference to the gl context.
38 gfx::GLContext* context_;
39
40 DISALLOW_COPY_AND_ASSIGN(GPUPainter);
41 };
42
43 #endif // MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_
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