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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "app/gfx/gl/gl_context.h" | |
6 #include "media/tools/shader_bench/gl_painter.h" | |
7 | |
8 // Matrix used for the YUV to RGB conversion. | |
9 static const float kYUV2RGB[9] = { | |
10 1.f, 0.f, 1.403f, | |
11 1.f, -.344f, -.714f, | |
12 1.f, 1.772f, 0.f, | |
13 }; | |
14 | |
15 static const float kYUV2RGB_TRANS[9] = { | |
16 1.f, 1.f, 1.f, | |
17 0.f, -.344f, 1.772f, | |
18 1.403f, -.714f, 0.f, | |
19 }; | |
20 | |
21 // Pass-through vertex shader. | |
22 static const char kVertexShader[] = | |
23 "precision highp float;\n" | |
24 "precision highp int;\n" | |
25 "varying vec2 interp_tc;\n" | |
26 "\n" | |
27 "attribute vec4 in_pos;\n" | |
28 "attribute vec2 in_tc;\n" | |
29 "\n" | |
30 "void main() {\n" | |
31 " interp_tc = in_tc;\n" | |
32 " gl_Position = in_pos;\n" | |
33 "}\n"; | |
34 | |
35 // YUV to RGB pixel shader. Loads a pixel from each plane and pass through the | |
36 // matrix. | |
37 static const char kFragmentShader[] = | |
38 "precision mediump float;\n" | |
39 "precision mediump int;\n" | |
40 "varying vec2 interp_tc;\n" | |
41 "\n" | |
42 "uniform sampler2D y_tex;\n" | |
43 "uniform sampler2D u_tex;\n" | |
44 "uniform sampler2D v_tex;\n" | |
45 "uniform mat3 yuv2rgb;\n" | |
46 "\n" | |
47 "void main() {\n" | |
48 " float y = texture2D(y_tex, interp_tc).x;\n" | |
49 " float u = texture2D(u_tex, interp_tc).r - .5;\n" | |
50 " float v = texture2D(v_tex, interp_tc).r - .5;\n" | |
51 " vec3 rgb = yuv2rgb * vec3(y, u, v);\n" | |
52 " gl_FragColor = vec4(rgb, 1);\n" | |
53 "}\n"; | |
54 | |
55 GLPainter::GLPainter() | |
56 : program_id_(-1) { | |
57 } | |
58 | |
59 GLPainter::~GLPainter() { | |
60 if (program_id_) { | |
61 glDeleteProgram(program_id_); | |
62 glDeleteTextures(media::VideoFrame::kNumYUVPlanes, textures_); | |
63 } | |
64 } | |
65 | |
66 void GLPainter::Initialize(int width, int height) { | |
67 //TODO(vrk): assert context_; | |
68 // Create 3 textures, one for each plane, and bind them to different | |
69 // texture units. | |
70 glGenTextures(media::VideoFrame::kNumYUVPlanes, textures_); | |
71 | |
72 for (unsigned int i = 0; i < media::VideoFrame::kNumYUVPlanes; ++i) { | |
73 unsigned int texture_width = (i == media::VideoFrame::kYPlane) ? | |
74 width : width / 2; | |
75 unsigned int texture_height = (i == media::VideoFrame::kYPlane) ? | |
76 height : height / 2; | |
77 glActiveTexture(GL_TEXTURE0 + i); | |
78 glBindTexture(GL_TEXTURE_2D, textures_[i]); | |
79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
80 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
81 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
83 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, texture_width, texture_height, 0, | |
Alpha Left Google
2010/11/15 20:43:51
nit: 80 chars.
| |
84 GL_LUMINANCE, GL_UNSIGNED_BYTE, 0); | |
85 } | |
86 | |
87 GLuint program = CreateShaderProgram(context_, kVertexShader, kFragmentShader) ; | |
88 | |
89 // Bind parameters. | |
90 glUniform1i(glGetUniformLocation(program, "y_tex"), 0); | |
91 glUniform1i(glGetUniformLocation(program, "u_tex"), 1); | |
92 glUniform1i(glGetUniformLocation(program, "v_tex"), 2); | |
93 int yuv2rgb_location = glGetUniformLocation(program, "yuv2rgb"); | |
94 | |
95 // DesktopGL supports transpose matrices. | |
96 if (gfx::GetGLImplementation() == gfx::kGLImplementationDesktopGL) | |
97 glUniformMatrix3fv(yuv2rgb_location, 1, GL_TRUE, kYUV2RGB); | |
98 else | |
99 glUniformMatrix3fv(yuv2rgb_location, 1, GL_FALSE, kYUV2RGB_TRANS); | |
100 | |
101 program_id_ = program; | |
102 } | |
103 | |
104 void GLPainter::Paint(scoped_refptr<media::VideoFrame> video_frame) { | |
105 //TODO(vrk): assert context_; | |
106 for (unsigned int i = 0; i < media::VideoFrame::kNumYUVPlanes; ++i) { | |
107 unsigned int width = (i == media::VideoFrame::kYPlane) ? | |
108 video_frame->width() : video_frame->width() / 2; | |
109 unsigned int height = (i == media::VideoFrame::kYPlane) ? | |
110 video_frame->height() : video_frame->height() / 2; | |
111 glBindTexture(GL_TEXTURE_2D, textures_[i]); | |
fbarchard
2010/11/12 17:49:17
glBindTexture is slow. It will cause the glDrawAr
| |
112 glPixelStorei(GL_UNPACK_ROW_LENGTH, video_frame->stride(i)); | |
113 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, | |
114 GL_LUMINANCE, GL_UNSIGNED_BYTE, video_frame->data(i)); | |
Alpha Left Google
2010/11/15 20:43:51
nit: indentation.
| |
115 } | |
116 | |
117 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
118 context_->SwapBuffers(); | |
fbarchard
2010/11/12 17:49:17
SwapBuffers is slow. Are you sure you want to ben
| |
119 } | |
120 | |
121 void GLPainter::SetGLContext(gfx::GLContext* context) { | |
122 context_ = context; | |
123 } | |
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