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Issue 4860001: Collect DirectX diagnostic information asynchronously.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 1 month ago
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1 // Copyright (c) 2006-2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/common/gpu_info.h" 5 #include "chrome/common/gpu_info.h"
6 6
7 GPUInfo::GPUInfo() 7 GPUInfo::GPUInfo()
8 : initialized_(false), vendor_id_(0), device_id_(0), driver_version_(L""), 8 : progress_(kUninitialized),
9 vendor_id_(0),
10 device_id_(0),
11 driver_version_(L""),
9 pixel_shader_version_(0), 12 pixel_shader_version_(0),
10 vertex_shader_version_(0), 13 vertex_shader_version_(0),
11 gl_version_(0), 14 gl_version_(0),
12 can_lose_context_(false) { 15 can_lose_context_(false) {
13 } 16 }
14 17
15 bool GPUInfo::initialized() const { 18 GPUInfo::Progress GPUInfo::progress() const {
16 return initialized_; 19 return progress_;
17 } 20 }
18 21
19 base::TimeDelta GPUInfo::initialization_time() const { 22 base::TimeDelta GPUInfo::initialization_time() const {
20 return initialization_time_; 23 return initialization_time_;
21 } 24 }
22 25
23 uint32 GPUInfo::vendor_id() const { 26 uint32 GPUInfo::vendor_id() const {
24 return vendor_id_; 27 return vendor_id_;
25 } 28 }
26 29
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
61 uint32 vertex_shader_version, 64 uint32 vertex_shader_version,
62 uint32 gl_version, 65 uint32 gl_version,
63 bool can_lose_context) { 66 bool can_lose_context) {
64 vendor_id_ = vendor_id; 67 vendor_id_ = vendor_id;
65 device_id_ = device_id; 68 device_id_ = device_id;
66 driver_version_ = driver_version; 69 driver_version_ = driver_version;
67 pixel_shader_version_ = pixel_shader_version; 70 pixel_shader_version_ = pixel_shader_version;
68 vertex_shader_version_ = vertex_shader_version; 71 vertex_shader_version_ = vertex_shader_version;
69 gl_version_ = gl_version; 72 gl_version_ = gl_version;
70 can_lose_context_ = can_lose_context; 73 can_lose_context_ = can_lose_context;
71 initialized_ = true; 74 }
75
76 void GPUInfo::SetProgress(Progress progress) {
77 progress_ = progress;
72 } 78 }
73 79
74 #if defined(OS_WIN) 80 #if defined(OS_WIN)
75 const DxDiagNode& GPUInfo::dx_diagnostics() const { 81 const DxDiagNode& GPUInfo::dx_diagnostics() const {
76 return dx_diagnostics_; 82 return dx_diagnostics_;
77 } 83 }
78 84
79 void GPUInfo::SetDxDiagnostics(const DxDiagNode& dx_diagnostics) { 85 void GPUInfo::SetDxDiagnostics(const DxDiagNode& dx_diagnostics) {
80 dx_diagnostics_ = dx_diagnostics; 86 dx_diagnostics_ = dx_diagnostics;
81 } 87 }
82 #endif 88 #endif
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