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Issue 48123: Added a wait with timeout to the platform semaphore class (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 9 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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403 // A semaphore object is a synchronization object that maintains a count. The 403 // A semaphore object is a synchronization object that maintains a count. The
404 // count is decremented each time a thread completes a wait for the semaphore 404 // count is decremented each time a thread completes a wait for the semaphore
405 // object and incremented each time a thread signals the semaphore. When the 405 // object and incremented each time a thread signals the semaphore. When the
406 // count reaches zero, threads waiting for the semaphore blocks until the 406 // count reaches zero, threads waiting for the semaphore blocks until the
407 // count becomes non-zero. 407 // count becomes non-zero.
408 408
409 class Semaphore { 409 class Semaphore {
410 public: 410 public:
411 virtual ~Semaphore() {} 411 virtual ~Semaphore() {}
412 412
413 // Suspends the calling thread until the counter is non zero 413 // Suspends the calling thread until the semaphore counter is non zero
414 // and then decrements the semaphore counter. 414 // and then decrements the semaphore counter.
415 virtual void Wait() = 0; 415 virtual void Wait() = 0;
416 416
417 // Suspends the calling thread until the counter is non zero or the timeout
418 // time has passsed. If timeout happens the return value is false and the
419 // counter is unchanged. Otherwise the semaphore counter is decremented and
420 // true is returned. The timeout value is specified in microseconds.
421 virtual bool Wait(int timeout) = 0;
422
417 // Increments the semaphore counter. 423 // Increments the semaphore counter.
418 virtual void Signal() = 0; 424 virtual void Signal() = 0;
419 }; 425 };
420 426
421 427
422 // ---------------------------------------------------------------------------- 428 // ----------------------------------------------------------------------------
423 // Socket 429 // Socket
424 // 430 //
425 431
426 class Socket { 432 class Socket {
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498 bool active_; 504 bool active_;
499 PlatformData* data_; // Platform specific data. 505 PlatformData* data_; // Platform specific data.
500 DISALLOW_IMPLICIT_CONSTRUCTORS(Sampler); 506 DISALLOW_IMPLICIT_CONSTRUCTORS(Sampler);
501 }; 507 };
502 508
503 #endif // ENABLE_LOGGING_AND_PROFILING 509 #endif // ENABLE_LOGGING_AND_PROFILING
504 510
505 } } // namespace v8::internal 511 } } // namespace v8::internal
506 512
507 #endif // V8_PLATFORM_H_ 513 #endif // V8_PLATFORM_H_
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