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1 // Copyright 2010 the V8 project authors. All rights reserved. | 1 // Copyright 2010 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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36 #include "debug.h" | 36 #include "debug.h" |
37 #include "ic-inl.h" | 37 #include "ic-inl.h" |
38 #include "jsregexp.h" | 38 #include "jsregexp.h" |
39 #include "jump-target-light-inl.h" | 39 #include "jump-target-light-inl.h" |
40 #include "parser.h" | 40 #include "parser.h" |
41 #include "regexp-macro-assembler.h" | 41 #include "regexp-macro-assembler.h" |
42 #include "regexp-stack.h" | 42 #include "regexp-stack.h" |
43 #include "register-allocator-inl.h" | 43 #include "register-allocator-inl.h" |
44 #include "runtime.h" | 44 #include "runtime.h" |
45 #include "scopes.h" | 45 #include "scopes.h" |
| 46 #include "stub-cache.h" |
46 #include "virtual-frame-inl.h" | 47 #include "virtual-frame-inl.h" |
47 #include "virtual-frame-arm-inl.h" | 48 #include "virtual-frame-arm-inl.h" |
48 | 49 |
49 namespace v8 { | 50 namespace v8 { |
50 namespace internal { | 51 namespace internal { |
51 | 52 |
52 | 53 |
53 #define __ ACCESS_MASM(masm_) | 54 #define __ ACCESS_MASM(masm_) |
54 | 55 |
55 // ------------------------------------------------------------------------- | 56 // ------------------------------------------------------------------------- |
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4225 // Load the arguments. | 4226 // Load the arguments. |
4226 int arg_count = args->length(); | 4227 int arg_count = args->length(); |
4227 for (int i = 0; i < arg_count; i++) { | 4228 for (int i = 0; i < arg_count; i++) { |
4228 Load(args->at(i)); | 4229 Load(args->at(i)); |
4229 } | 4230 } |
4230 | 4231 |
4231 VirtualFrame::SpilledScope spilled_scope(frame_); | 4232 VirtualFrame::SpilledScope spilled_scope(frame_); |
4232 // Setup the name register and call the IC initialization code. | 4233 // Setup the name register and call the IC initialization code. |
4233 __ mov(r2, Operand(var->name())); | 4234 __ mov(r2, Operand(var->name())); |
4234 InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP; | 4235 InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP; |
4235 Handle<Code> stub = ComputeCallInitialize(arg_count, in_loop); | 4236 Handle<Code> stub = StubCache::ComputeCallInitialize(arg_count, in_loop); |
4236 CodeForSourcePosition(node->position()); | 4237 CodeForSourcePosition(node->position()); |
4237 frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET_CONTEXT, | 4238 frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET_CONTEXT, |
4238 arg_count + 1); | 4239 arg_count + 1); |
4239 __ ldr(cp, frame_->Context()); | 4240 __ ldr(cp, frame_->Context()); |
4240 frame_->EmitPush(r0); | 4241 frame_->EmitPush(r0); |
4241 | 4242 |
4242 } else if (var != NULL && var->AsSlot() != NULL && | 4243 } else if (var != NULL && var->AsSlot() != NULL && |
4243 var->AsSlot()->type() == Slot::LOOKUP) { | 4244 var->AsSlot()->type() == Slot::LOOKUP) { |
4244 // ---------------------------------- | 4245 // ---------------------------------- |
4245 // JavaScript examples: | 4246 // JavaScript examples: |
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4319 // Load the arguments. | 4320 // Load the arguments. |
4320 int arg_count = args->length(); | 4321 int arg_count = args->length(); |
4321 for (int i = 0; i < arg_count; i++) { | 4322 for (int i = 0; i < arg_count; i++) { |
4322 Load(args->at(i)); | 4323 Load(args->at(i)); |
4323 } | 4324 } |
4324 | 4325 |
4325 VirtualFrame::SpilledScope spilled_scope(frame_); | 4326 VirtualFrame::SpilledScope spilled_scope(frame_); |
4326 // Set the name register and call the IC initialization code. | 4327 // Set the name register and call the IC initialization code. |
4327 __ mov(r2, Operand(name)); | 4328 __ mov(r2, Operand(name)); |
4328 InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP; | 4329 InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP; |
4329 Handle<Code> stub = ComputeCallInitialize(arg_count, in_loop); | 4330 Handle<Code> stub = |
| 4331 StubCache::ComputeCallInitialize(arg_count, in_loop); |
4330 CodeForSourcePosition(node->position()); | 4332 CodeForSourcePosition(node->position()); |
4331 frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET, arg_count + 1); | 4333 frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET, arg_count + 1); |
4332 __ ldr(cp, frame_->Context()); | 4334 __ ldr(cp, frame_->Context()); |
4333 frame_->EmitPush(r0); | 4335 frame_->EmitPush(r0); |
4334 } | 4336 } |
4335 | 4337 |
4336 } else { | 4338 } else { |
4337 // ------------------------------------------- | 4339 // ------------------------------------------- |
4338 // JavaScript example: 'array[index](1, 2, 3)' | 4340 // JavaScript example: 'array[index](1, 2, 3)' |
4339 // ------------------------------------------- | 4341 // ------------------------------------------- |
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4354 for (int i = 0; i < arg_count; i++) { | 4356 for (int i = 0; i < arg_count; i++) { |
4355 Load(args->at(i)); | 4357 Load(args->at(i)); |
4356 } | 4358 } |
4357 | 4359 |
4358 // Set the name register and call the IC initialization code. | 4360 // Set the name register and call the IC initialization code. |
4359 Load(property->key()); | 4361 Load(property->key()); |
4360 frame_->SpillAll(); | 4362 frame_->SpillAll(); |
4361 frame_->EmitPop(r2); // Function name. | 4363 frame_->EmitPop(r2); // Function name. |
4362 | 4364 |
4363 InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP; | 4365 InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP; |
4364 Handle<Code> stub = ComputeKeyedCallInitialize(arg_count, in_loop); | 4366 Handle<Code> stub = |
| 4367 StubCache::ComputeKeyedCallInitialize(arg_count, in_loop); |
4365 CodeForSourcePosition(node->position()); | 4368 CodeForSourcePosition(node->position()); |
4366 frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET, arg_count + 1); | 4369 frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET, arg_count + 1); |
4367 __ ldr(cp, frame_->Context()); | 4370 __ ldr(cp, frame_->Context()); |
4368 frame_->EmitPush(r0); | 4371 frame_->EmitPush(r0); |
4369 } | 4372 } |
4370 } | 4373 } |
4371 | 4374 |
4372 } else { | 4375 } else { |
4373 // ---------------------------------- | 4376 // ---------------------------------- |
4374 // JavaScript example: 'foo(1, 2, 3)' // foo is not global | 4377 // JavaScript example: 'foo(1, 2, 3)' // foo is not global |
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5836 for (int i = 0; i < arg_count; i++) { | 5839 for (int i = 0; i < arg_count; i++) { |
5837 Load(args->at(i)); | 5840 Load(args->at(i)); |
5838 } | 5841 } |
5839 | 5842 |
5840 VirtualFrame::SpilledScope spilled_scope(frame_); | 5843 VirtualFrame::SpilledScope spilled_scope(frame_); |
5841 | 5844 |
5842 if (function == NULL) { | 5845 if (function == NULL) { |
5843 // Call the JS runtime function. | 5846 // Call the JS runtime function. |
5844 __ mov(r2, Operand(node->name())); | 5847 __ mov(r2, Operand(node->name())); |
5845 InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP; | 5848 InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP; |
5846 Handle<Code> stub = ComputeCallInitialize(arg_count, in_loop); | 5849 Handle<Code> stub = StubCache::ComputeCallInitialize(arg_count, in_loop); |
5847 frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET, arg_count + 1); | 5850 frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET, arg_count + 1); |
5848 __ ldr(cp, frame_->Context()); | 5851 __ ldr(cp, frame_->Context()); |
5849 frame_->EmitPush(r0); | 5852 frame_->EmitPush(r0); |
5850 } else { | 5853 } else { |
5851 // Call the C runtime function. | 5854 // Call the C runtime function. |
5852 frame_->CallRuntime(function, arg_count); | 5855 frame_->CallRuntime(function, arg_count); |
5853 frame_->EmitPush(r0); | 5856 frame_->EmitPush(r0); |
5854 } | 5857 } |
5855 ASSERT_EQ(original_height + 1, frame_->height()); | 5858 ASSERT_EQ(original_height + 1, frame_->height()); |
5856 } | 5859 } |
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7256 BinaryOpIC::GetName(runtime_operands_type_)); | 7259 BinaryOpIC::GetName(runtime_operands_type_)); |
7257 return name_; | 7260 return name_; |
7258 } | 7261 } |
7259 | 7262 |
7260 | 7263 |
7261 #undef __ | 7264 #undef __ |
7262 | 7265 |
7263 } } // namespace v8::internal | 7266 } } // namespace v8::internal |
7264 | 7267 |
7265 #endif // V8_TARGET_ARCH_ARM | 7268 #endif // V8_TARGET_ARCH_ARM |
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