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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <stdlib.h> | 5 #include <stdlib.h> |
6 | 6 |
7 #include "app/app_switches.h" | 7 #include "app/app_switches.h" |
8 #include "app/gfx/gl/gl_context.h" | 8 #include "app/gfx/gl/gl_context.h" |
9 #include "app/gfx/gl/gl_implementation.h" | 9 #include "app/gfx/gl/gl_implementation.h" |
10 #include "base/environment.h" | 10 #include "base/environment.h" |
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124 !command_line.HasSwitch(switches::kDisableGpuWatchdog) && | 124 !command_line.HasSwitch(switches::kDisableGpuWatchdog) && |
125 gfx::GetGLImplementation() != gfx::kGLImplementationOSMesaGL && | 125 gfx::GetGLImplementation() != gfx::kGLImplementationOSMesaGL && |
126 !RunningOnValgrind(); | 126 !RunningOnValgrind(); |
127 | 127 |
128 // Disable the watchdog in debug builds because they tend to only be run by | 128 // Disable the watchdog in debug builds because they tend to only be run by |
129 // developers who will not appreciate the watchdog killing the GPU process. | 129 // developers who will not appreciate the watchdog killing the GPU process. |
130 #ifndef NDEBUG | 130 #ifndef NDEBUG |
131 enable_watchdog = false; | 131 enable_watchdog = false; |
132 #endif | 132 #endif |
133 | 133 |
134 // TODO(apatrick): Disable for this commit. I want to enable this feature with | |
135 // a simple single file change that can easily be reverted if need be without | |
136 // losing all the other features of the patch. | |
137 #if 1 | |
138 enable_watchdog = false; | |
139 #endif | |
140 | |
141 scoped_refptr<GpuWatchdogThread> watchdog_thread; | 134 scoped_refptr<GpuWatchdogThread> watchdog_thread; |
142 if (enable_watchdog) { | 135 if (enable_watchdog) { |
143 watchdog_thread = new GpuWatchdogThread(MessageLoop::current(), | 136 watchdog_thread = new GpuWatchdogThread(MessageLoop::current(), |
144 watchdog_timeout * 1000); | 137 watchdog_timeout * 1000); |
145 watchdog_thread->Start(); | 138 watchdog_thread->Start(); |
146 } | 139 } |
147 | 140 |
148 // Do this immediately before running the message loop so the correct | 141 // Do this immediately before running the message loop so the correct |
149 // initialization time is recorded in the GPU info. | 142 // initialization time is recorded in the GPU info. |
150 gpu_thread->Init(start_time); | 143 gpu_thread->Init(start_time); |
151 | 144 |
152 main_message_loop.Run(); | 145 main_message_loop.Run(); |
153 | 146 |
154 if (enable_watchdog) | 147 if (enable_watchdog) |
155 watchdog_thread->Stop(); | 148 watchdog_thread->Stop(); |
156 | 149 |
157 return 0; | 150 return 0; |
158 } | 151 } |
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