| Index: third_party/gles_book_examples/Chapter_2/Hello_Triangle/Hello_Triangle.h | 
| =================================================================== | 
| --- third_party/gles_book_examples/Chapter_2/Hello_Triangle/Hello_Triangle.h	(revision 0) | 
| +++ third_party/gles_book_examples/Chapter_2/Hello_Triangle/Hello_Triangle.h	(revision 0) | 
| @@ -0,0 +1,46 @@ | 
| +// | 
| +// Book:      OpenGL(R) ES 2.0 Programming Guide | 
| +// Authors:   Aaftab Munshi, Dan Ginsburg, Dave Shreiner | 
| +// ISBN-10:   0321502795 | 
| +// ISBN-13:   9780321502797 | 
| +// Publisher: Addison-Wesley Professional | 
| +// URLs:      http://safari.informit.com/9780321563835 | 
| +//            http://www.opengles-book.com | 
| +// | 
| + | 
| +// | 
| +// Hello_Triangle.h | 
| +// | 
| +//    This is a simple example that draws a single triangle with | 
| +//    a minimal vertex/fragment shader.  The purpose of this | 
| +//    example is to demonstrate the basic concepts of | 
| +//    OpenGL ES 2.0 rendering. | 
| + | 
| +#ifndef HELLO_TRIANGLE_H | 
| +#define HELLO_TRIANGLE_H | 
| + | 
| +#include "esUtil.h" | 
| + | 
| +#ifdef __cplusplus | 
| +extern "C" { | 
| +#endif  // __cplusplus | 
| + | 
| +typedef struct | 
| +{ | 
| +   // Handle to a program object | 
| +   GLuint programObject; | 
| +   // Handle to vbo object | 
| +   GLuint vbo; | 
| + | 
| +} HTUserData; | 
| + | 
| +extern int htInit ( ESContext *esContext ); | 
| + | 
| +extern void htDraw ( ESContext *esContext ); | 
| + | 
| +extern void htShutDown ( ESContext *esContext ); | 
| + | 
| +#ifdef __cplusplus | 
| +} | 
| +#endif  // __cplusplus | 
| +#endif  // HELLO_TRIANGLE_H | 
|  | 
| Property changes on: third_party\gles_book_examples\Chapter_2\Hello_Triangle\Hello_Triangle.h | 
| ___________________________________________________________________ | 
| Added: svn:eol-style | 
| + LF | 
|  | 
|  |