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Unified Diff: gpu/demos/app_framework/gles2_utils.cc

Issue 465051: Added an application framework for demos. Ported hello-triangle example in Op... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 10 years, 12 months ago
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Index: gpu/demos/app_framework/gles2_utils.cc
===================================================================
--- gpu/demos/app_framework/gles2_utils.cc (revision 0)
+++ gpu/demos/app_framework/gles2_utils.cc (revision 0)
@@ -0,0 +1,67 @@
+// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu/demos/app_framework/gles2_utils.h"
+
+namespace {
+static const int kInfoBufferLength = 1024;
+} // namespace
+
+namespace gpu_demos {
+namespace gles2_utils {
+
+GLuint LoadShader(GLenum type, const char* shader_src) {
+ GLuint shader = glCreateShader(type);
+ if (shader == 0) return 0;
+
+ // Load the shader source
+ glShaderSource(shader, 1, &shader_src, NULL);
+ // Compile the shader
+ glCompileShader(shader);
+ // Check the compile status
+ GLint value;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
+ if (value == 0) {
+ char buffer[kInfoBufferLength];
+ GLsizei length;
+ glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer);
+ std::string log(buffer, length);
+ DLOG(ERROR) << "Error compiling shader:" << log;
+ glDeleteShader(shader);
+ shader = 0;
+ }
+ return shader;
+}
+
+GLuint LoadProgram(const char* v_shader_src, const char* f_shader_src) {
+ GLuint v_shader = LoadShader(GL_VERTEX_SHADER, v_shader_src);
+ if (v_shader == 0) return 0;
+
+ GLuint f_shader = LoadShader(GL_FRAGMENT_SHADER, f_shader_src);
+ if (f_shader == 0) return 0;
+
+ // Create the program object
+ GLuint program_object = glCreateProgram();
+ if (program_object == 0) return 0;
+
+ // Link the program and check status.
+ glAttachShader(program_object, v_shader);
+ glAttachShader(program_object, f_shader);
+ glLinkProgram(program_object);
+ GLint linked = 0;
+ glGetProgramiv(program_object, GL_LINK_STATUS, &linked);
+ if (linked == 0) {
+ char buffer[kInfoBufferLength];
+ GLsizei length;
+ glGetProgramInfoLog(program_object, sizeof(buffer), &length, buffer);
+ std::string log(buffer, length);
+ DLOG(ERROR) << "Error linking program:" << log;
+ glDeleteProgram(program_object);
+ program_object = 0;
+ }
+ return program_object;
+}
+
+} // namespace gles2_utils
+} // namespace gpu_demos
Property changes on: gpu\demos\app_framework\gles2_utils.cc
___________________________________________________________________
Added: svn:eol-style
+ LF
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