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1 // | 1 // |
2 // Book: OpenGL(R) ES 2.0 Programming Guide | 2 // Book: OpenGL(R) ES 2.0 Programming Guide |
3 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner | 3 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner |
4 // ISBN-10: 0321502795 | 4 // ISBN-10: 0321502795 |
5 // ISBN-13: 9780321502797 | 5 // ISBN-13: 9780321502797 |
6 // Publisher: Addison-Wesley Professional | 6 // Publisher: Addison-Wesley Professional |
7 // URLs: http://safari.informit.com/9780321563835 | 7 // URLs: http://safari.informit.com/9780321563835 |
8 // http://www.opengles-book.com | 8 // http://www.opengles-book.com |
9 // | 9 // |
10 | 10 |
11 // ESShapes.c | 11 // ESShapes.c |
12 // | 12 // |
13 // Utility functions for generating shapes | 13 // Utility functions for generating shapes |
14 // | 14 // |
15 | 15 |
16 /// | 16 /// |
17 // Includes | 17 // Includes |
18 // | 18 // |
19 #include "esUtil.h" | 19 #include "esUtil.h" |
20 #include <stdlib.h> | 20 #include <stdlib.h> |
21 #include <math.h> | 21 #include <math.h> |
| 22 #include <string.h> |
22 | 23 |
23 /// | 24 /// |
24 // Defines | 25 // Defines |
25 // | 26 // |
26 #define ES_PI (3.14159265f) | 27 #define ES_PI (3.14159265f) |
27 | 28 |
28 ////////////////////////////////////////////////////////////////// | 29 ////////////////////////////////////////////////////////////////// |
29 // | 30 // |
30 // Private Functions | 31 // Private Functions |
31 // | 32 // |
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43 /// \brief Generates geometry for a sphere. Allocates memory for the vertex dat
a and stores | 44 /// \brief Generates geometry for a sphere. Allocates memory for the vertex dat
a and stores |
44 /// the results in the arrays. Generate index list for a TRIANGLE_STRIP | 45 /// the results in the arrays. Generate index list for a TRIANGLE_STRIP |
45 /// \param numSlices The number of slices in the sphere | 46 /// \param numSlices The number of slices in the sphere |
46 /// \param vertices If not NULL, will contain array of float3 positions | 47 /// \param vertices If not NULL, will contain array of float3 positions |
47 /// \param normals If not NULL, will contain array of float3 normals | 48 /// \param normals If not NULL, will contain array of float3 normals |
48 /// \param texCoords If not NULL, will contain array of float2 texCoords | 49 /// \param texCoords If not NULL, will contain array of float2 texCoords |
49 /// \param indices If not NULL, will contain the array of indices for the triang
le strip | 50 /// \param indices If not NULL, will contain the array of indices for the triang
le strip |
50 /// \return The number of indices required for rendering the buffers (the number
of indices stored in the indices array | 51 /// \return The number of indices required for rendering the buffers (the number
of indices stored in the indices array |
51 /// if it is not NULL ) as a GL_TRIANGLE_STRIP | 52 /// if it is not NULL ) as a GL_TRIANGLE_STRIP |
52 // | 53 // |
53 int ESUTIL_API esGenSphere ( int numSlices, float radius, GLfloat **vertices, GL
float **normals, | 54 int esGenSphere ( int numSlices, float radius, GLfloat **vertices, GLfloat **nor
mals, |
54 GLfloat **texCoords, GLuint **indices ) | 55 GLfloat **texCoords, GLuint **indices ) |
55 { | 56 { |
56 int i; | 57 int i; |
57 int j; | 58 int j; |
58 int numParallels = numSlices / 2; | 59 int numParallels = numSlices / 2; |
59 int numVertices = ( numParallels + 1 ) * ( numSlices + 1 ); | 60 int numVertices = ( numParallels + 1 ) * ( numSlices + 1 ); |
60 int numIndices = numParallels * numSlices * 6; | 61 int numIndices = numParallels * numSlices * 6; |
61 float angleStep = (2.0f * ES_PI) / ((float) numSlices); | 62 float angleStep = (2.0f * ES_PI) / ((float) numSlices); |
62 | 63 |
63 // Allocate memory for buffers | 64 // Allocate memory for buffers |
64 if ( vertices != NULL ) | 65 if ( vertices != NULL ) |
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130 /// \brief Generates geometry for a cube. Allocates memory for the vertex data
and stores | 131 /// \brief Generates geometry for a cube. Allocates memory for the vertex data
and stores |
131 /// the results in the arrays. Generate index list for a TRIANGLES | 132 /// the results in the arrays. Generate index list for a TRIANGLES |
132 /// \param scale The size of the cube, use 1.0 for a unit cube. | 133 /// \param scale The size of the cube, use 1.0 for a unit cube. |
133 /// \param vertices If not NULL, will contain array of float3 positions | 134 /// \param vertices If not NULL, will contain array of float3 positions |
134 /// \param normals If not NULL, will contain array of float3 normals | 135 /// \param normals If not NULL, will contain array of float3 normals |
135 /// \param texCoords If not NULL, will contain array of float2 texCoords | 136 /// \param texCoords If not NULL, will contain array of float2 texCoords |
136 /// \param indices If not NULL, will contain the array of indices for the triang
le strip | 137 /// \param indices If not NULL, will contain the array of indices for the triang
le strip |
137 /// \return The number of indices required for rendering the buffers (the number
of indices stored in the indices array | 138 /// \return The number of indices required for rendering the buffers (the number
of indices stored in the indices array |
138 /// if it is not NULL ) as a GL_TRIANGLE_STRIP | 139 /// if it is not NULL ) as a GL_TRIANGLE_STRIP |
139 // | 140 // |
140 int ESUTIL_API esGenCube ( float scale, GLfloat **vertices, GLfloat **normals, | 141 int esGenCube ( float scale, GLfloat **vertices, GLfloat **normals, |
141 GLfloat **texCoords, GLuint **indices ) | 142 GLfloat **texCoords, GLuint **indices ) |
142 { | 143 { |
143 int i; | 144 int i; |
144 int numVertices = 24; | 145 int numVertices = 24; |
145 int numIndices = 36; | 146 int numIndices = 36; |
146 | 147 |
147 GLfloat cubeVerts[] = | 148 GLfloat cubeVerts[] = |
148 { | 149 { |
149 -0.5f, -0.5f, -0.5f, | 150 -0.5f, -0.5f, -0.5f, |
150 -0.5f, -0.5f, 0.5f, | 151 -0.5f, -0.5f, 0.5f, |
151 0.5f, -0.5f, 0.5f, | 152 0.5f, -0.5f, 0.5f, |
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270 20, 23, 22, | 271 20, 23, 22, |
271 20, 22, 21 | 272 20, 22, 21 |
272 }; | 273 }; |
273 | 274 |
274 *indices = malloc ( sizeof(GLuint) * numIndices ); | 275 *indices = malloc ( sizeof(GLuint) * numIndices ); |
275 memcpy( *indices, cubeIndices, sizeof( cubeIndices ) ); | 276 memcpy( *indices, cubeIndices, sizeof( cubeIndices ) ); |
276 } | 277 } |
277 | 278 |
278 return numIndices; | 279 return numIndices; |
279 } | 280 } |
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