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| 1 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // Base class for gles2 applications using command buffer. |
| 6 |
| 7 #ifndef GPU_DEMOS_APP_FRAMEWORK_APPLICATION_H_ |
| 8 #define GPU_DEMOS_APP_FRAMEWORK_APPLICATION_H_ |
| 9 |
| 10 #include "base/at_exit.h" |
| 11 #include "base/message_loop.h" |
| 12 |
| 13 #include "gpu/demos/app_framework/platform.h" |
| 14 |
| 15 namespace gpu_demos { |
| 16 |
| 17 // Acts as a base class for GLES2 applications using command buffer. |
| 18 // The derived calls needs to call InitRenderContext() to create a render |
| 19 // surface and initialize a rendering context. Currently it only creates |
| 20 // an on-screen window. It will be extended to support pepper/nacl plugin |
| 21 // when pepper 3D api is in place. |
| 22 class Application { |
| 23 public: |
| 24 Application(); |
| 25 virtual ~Application(); |
| 26 |
| 27 // Enters the event processing loop. |
| 28 void MainLoop(); |
| 29 void OnPaint(); |
| 30 |
| 31 protected: |
| 32 // Returns the size of rendering surface. |
| 33 inline int width() const { return width_; } |
| 34 inline int height() const { return height_; } |
| 35 |
| 36 bool InitRenderContext(); |
| 37 |
| 38 virtual void Draw() = 0; |
| 39 |
| 40 private: |
| 41 // Creates a native on-screen window. |
| 42 NativeWindowHandle CreateNativeWindow(); |
| 43 |
| 44 int width_; |
| 45 int height_; |
| 46 NativeWindowHandle window_handle_; |
| 47 |
| 48 // The following two variables are just needed to satisfy |
| 49 // the assumption that we are running inside a browser. |
| 50 base::AtExitManager at_exit_manager_; |
| 51 MessageLoopForUI message_loop_; |
| 52 |
| 53 DISALLOW_COPY_AND_ASSIGN(Application); |
| 54 }; |
| 55 |
| 56 } // namespace gpu_demos |
| 57 #endif // GPU_DEMOS_APP_FRAMEWORK_APPLICATION_H_ |
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