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Unified Diff: src/codegen-ia32.cc

Issue 46089: Revert 1469 and 1472 on trunk. (Closed) Base URL: http://v8.googlecode.com/svn/trunk/
Patch Set: '' Created 11 years, 9 months ago
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Index: src/codegen-ia32.cc
===================================================================
--- src/codegen-ia32.cc (revision 1510)
+++ src/codegen-ia32.cc (working copy)
@@ -32,7 +32,6 @@
#include "debug.h"
#include "scopes.h"
#include "runtime.h"
-#include "parser.h"
namespace v8 { namespace internal {
@@ -3484,18 +3483,14 @@
frame_->Push(&boilerplate);
// Clone the boilerplate object.
Result clone =
- frame_->CallRuntime(Runtime::kCloneLiteralBoilerplate, 1);
+ frame_->CallRuntime(Runtime::kCloneObjectLiteralBoilerplate, 1);
// Push the newly cloned literal object as the result.
frame_->Push(&clone);
for (int i = 0; i < node->properties()->length(); i++) {
ObjectLiteral::Property* property = node->properties()->at(i);
switch (property->kind()) {
- case ObjectLiteral::Property::CONSTANT:
- break;
- case ObjectLiteral::Property::MATERIALIZED_LITERAL:
- if (CompileTimeValue::IsCompileTimeValue(property->value())) break;
- // else fall through.
+ case ObjectLiteral::Property::CONSTANT: break;
case ObjectLiteral::Property::COMPUTED: {
Handle<Object> key(property->key()->handle());
Handle<Code> ic(Builtins::builtin(Builtins::StoreIC_Initialize));
@@ -3553,123 +3548,59 @@
}
-// This deferred code stub will be used for creating the boilerplate
-// by calling Runtime_CreateArrayLiteralBoilerplate.
-// Each created boilerplate is stored in the JSFunction and they are
-// therefore context dependent.
-class DeferredArrayLiteral: public DeferredCode {
- public:
- DeferredArrayLiteral(CodeGenerator* generator,
- ArrayLiteral* node)
- : DeferredCode(generator), node_(node) {
- set_comment("[ DeferredArrayLiteral");
- }
-
- virtual void Generate();
-
- private:
- ArrayLiteral* node_;
-};
-
-
-void DeferredArrayLiteral::Generate() {
- Result literals(generator());
- enter()->Bind(&literals);
- // Since the entry is undefined we call the runtime system to
- // compute the literal.
-
- VirtualFrame* frame = generator()->frame();
- // Literal array (0).
- frame->Push(&literals);
- // Literal index (1).
- frame->Push(Smi::FromInt(node_->literal_index()));
- // Constant properties (2).
- frame->Push(node_->literals());
- Result boilerplate =
- frame->CallRuntime(Runtime::kCreateArrayLiteralBoilerplate, 3);
- exit_.Jump(&boilerplate);
-}
-
-
void CodeGenerator::VisitArrayLiteral(ArrayLiteral* node) {
Comment cmnt(masm_, "[ ArrayLiteral");
- DeferredArrayLiteral* deferred = new DeferredArrayLiteral(this, node);
- // Retrieve the literals array and check the allocated entry. Begin
- // with a writable copy of the function of this activation in a
- // register.
+ // Call the runtime to create the array literal.
+ frame_->Push(node->literals());
+ // Load the literals array of the current function.
frame_->PushFunction();
Result literals = frame_->Pop();
literals.ToRegister();
- frame_->Spill(literals.reg());
-
- // Load the literals array of the function.
+ frame_->Spill(literals.reg()); // Make it writable.
__ mov(literals.reg(),
FieldOperand(literals.reg(), JSFunction::kLiteralsOffset));
+ frame_->Push(&literals);
+ Result array = frame_->CallRuntime(Runtime::kCreateArrayLiteral, 2);
- // Load the literal at the ast saved index.
- int literal_offset =
- FixedArray::kHeaderSize + node->literal_index() * kPointerSize;
- Result boilerplate = allocator_->Allocate();
- ASSERT(boilerplate.is_valid());
- __ mov(boilerplate.reg(), FieldOperand(literals.reg(), literal_offset));
-
- // Check whether we need to materialize the object literal boilerplate.
- // If so, jump to the deferred code passing the literals array.
- __ cmp(boilerplate.reg(), Factory::undefined_value());
- deferred->enter()->Branch(equal, &literals, not_taken);
-
- literals.Unuse();
- // The deferred code returns the boilerplate object.
- deferred->BindExit(&boilerplate);
-
// Push the resulting array literal on the stack.
- frame_->Push(&boilerplate);
+ frame_->Push(&array);
- // Clone the boilerplate object.
- Result clone =
- frame_->CallRuntime(Runtime::kCloneLiteralBoilerplate, 1);
- // Push the newly cloned literal object as the result.
- frame_->Push(&clone);
-
// Generate code to set the elements in the array that are not
// literals.
for (int i = 0; i < node->values()->length(); i++) {
Expression* value = node->values()->at(i);
- // If value is a literal the property value is already set in the
+ // If value is literal the property value is already set in the
// boilerplate object.
- if (value->AsLiteral() != NULL) continue;
- // If value is a materialized literal the property value is already set
- // in the boilerplate object if it is simple.
- if (CompileTimeValue::IsCompileTimeValue(value)) continue;
+ if (value->AsLiteral() == NULL) {
+ // The property must be set by generated code.
+ Load(value);
- // The property must be set by generated code.
- Load(value);
+ // Get the property value off the stack.
+ Result prop_value = frame_->Pop();
+ prop_value.ToRegister();
- // Get the property value off the stack.
- Result prop_value = frame_->Pop();
- prop_value.ToRegister();
+ // Fetch the array literal while leaving a copy on the stack and
+ // use it to get the elements array.
+ frame_->Dup();
+ Result elements = frame_->Pop();
+ elements.ToRegister();
+ frame_->Spill(elements.reg());
+ // Get the elements array.
+ __ mov(elements.reg(),
+ FieldOperand(elements.reg(), JSObject::kElementsOffset));
- // Fetch the array literal while leaving a copy on the stack and
- // use it to get the elements array.
- frame_->Dup();
- Result elements = frame_->Pop();
- elements.ToRegister();
- frame_->Spill(elements.reg());
- // Get the elements array.
- __ mov(elements.reg(),
- FieldOperand(elements.reg(), JSObject::kElementsOffset));
+ // Write to the indexed properties array.
+ int offset = i * kPointerSize + Array::kHeaderSize;
+ __ mov(FieldOperand(elements.reg(), offset), prop_value.reg());
- // Write to the indexed properties array.
- int offset = i * kPointerSize + Array::kHeaderSize;
- __ mov(FieldOperand(elements.reg(), offset), prop_value.reg());
-
- // Update the write barrier for the array address.
- frame_->Spill(prop_value.reg()); // Overwritten by the write barrier.
- Result scratch = allocator_->Allocate();
- ASSERT(scratch.is_valid());
- __ RecordWrite(elements.reg(), offset, prop_value.reg(), scratch.reg());
+ // Update the write barrier for the array address.
+ frame_->Spill(prop_value.reg()); // Overwritten by the write barrier.
+ Result scratch = allocator_->Allocate();
+ ASSERT(scratch.is_valid());
+ __ RecordWrite(elements.reg(), offset, prop_value.reg(), scratch.reg());
+ }
}
}
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