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Issue 46088: Revert 1469 and 1472 due to a bug with array literals. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 9 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 27
28 #include "v8.h" 28 #include "v8.h"
29 29
30 #include "bootstrapper.h" 30 #include "bootstrapper.h"
31 #include "codegen-inl.h" 31 #include "codegen-inl.h"
32 #include "debug.h" 32 #include "debug.h"
33 #include "scopes.h" 33 #include "scopes.h"
34 #include "runtime.h" 34 #include "runtime.h"
35 #include "parser.h"
36 35
37 namespace v8 { namespace internal { 36 namespace v8 { namespace internal {
38 37
39 #define __ masm_-> 38 #define __ masm_->
40 39
41 // ------------------------------------------------------------------------- 40 // -------------------------------------------------------------------------
42 // CodeGenState implementation. 41 // CodeGenState implementation.
43 42
44 CodeGenState::CodeGenState(CodeGenerator* owner) 43 CodeGenState::CodeGenState(CodeGenerator* owner)
45 : owner_(owner), 44 : owner_(owner),
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3494 deferred->enter()->Branch(equal, &literals, not_taken); 3493 deferred->enter()->Branch(equal, &literals, not_taken);
3495 3494
3496 literals.Unuse(); 3495 literals.Unuse();
3497 // The deferred code returns the boilerplate object. 3496 // The deferred code returns the boilerplate object.
3498 deferred->BindExit(&boilerplate); 3497 deferred->BindExit(&boilerplate);
3499 3498
3500 // Push the boilerplate object. 3499 // Push the boilerplate object.
3501 frame_->Push(&boilerplate); 3500 frame_->Push(&boilerplate);
3502 // Clone the boilerplate object. 3501 // Clone the boilerplate object.
3503 Result clone = 3502 Result clone =
3504 frame_->CallRuntime(Runtime::kCloneLiteralBoilerplate, 1); 3503 frame_->CallRuntime(Runtime::kCloneObjectLiteralBoilerplate, 1);
3505 // Push the newly cloned literal object as the result. 3504 // Push the newly cloned literal object as the result.
3506 frame_->Push(&clone); 3505 frame_->Push(&clone);
3507 3506
3508 for (int i = 0; i < node->properties()->length(); i++) { 3507 for (int i = 0; i < node->properties()->length(); i++) {
3509 ObjectLiteral::Property* property = node->properties()->at(i); 3508 ObjectLiteral::Property* property = node->properties()->at(i);
3510 switch (property->kind()) { 3509 switch (property->kind()) {
3511 case ObjectLiteral::Property::CONSTANT: 3510 case ObjectLiteral::Property::CONSTANT: break;
3512 break;
3513 case ObjectLiteral::Property::MATERIALIZED_LITERAL:
3514 if (CompileTimeValue::IsCompileTimeValue(property->value())) break;
3515 // else fall through.
3516 case ObjectLiteral::Property::COMPUTED: { 3511 case ObjectLiteral::Property::COMPUTED: {
3517 Handle<Object> key(property->key()->handle()); 3512 Handle<Object> key(property->key()->handle());
3518 Handle<Code> ic(Builtins::builtin(Builtins::StoreIC_Initialize)); 3513 Handle<Code> ic(Builtins::builtin(Builtins::StoreIC_Initialize));
3519 if (key->IsSymbol()) { 3514 if (key->IsSymbol()) {
3520 // Duplicate the object as the IC receiver. 3515 // Duplicate the object as the IC receiver.
3521 frame_->Dup(); 3516 frame_->Dup();
3522 Load(property->value()); 3517 Load(property->value());
3523 Result value = frame_->Pop(); 3518 Result value = frame_->Pop();
3524 value.ToRegister(eax); 3519 value.ToRegister(eax);
3525 3520
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3563 Result ignored = frame_->CallRuntime(Runtime::kDefineAccessor, 4); 3558 Result ignored = frame_->CallRuntime(Runtime::kDefineAccessor, 4);
3564 // Ignore the result. 3559 // Ignore the result.
3565 break; 3560 break;
3566 } 3561 }
3567 default: UNREACHABLE(); 3562 default: UNREACHABLE();
3568 } 3563 }
3569 } 3564 }
3570 } 3565 }
3571 3566
3572 3567
3573 // This deferred code stub will be used for creating the boilerplate
3574 // by calling Runtime_CreateArrayLiteralBoilerplate.
3575 // Each created boilerplate is stored in the JSFunction and they are
3576 // therefore context dependent.
3577 class DeferredArrayLiteral: public DeferredCode {
3578 public:
3579 DeferredArrayLiteral(CodeGenerator* generator,
3580 ArrayLiteral* node)
3581 : DeferredCode(generator), node_(node) {
3582 set_comment("[ DeferredArrayLiteral");
3583 }
3584
3585 virtual void Generate();
3586
3587 private:
3588 ArrayLiteral* node_;
3589 };
3590
3591
3592 void DeferredArrayLiteral::Generate() {
3593 Result literals(generator());
3594 enter()->Bind(&literals);
3595 // Since the entry is undefined we call the runtime system to
3596 // compute the literal.
3597
3598 VirtualFrame* frame = generator()->frame();
3599 // Literal array (0).
3600 frame->Push(&literals);
3601 // Literal index (1).
3602 frame->Push(Smi::FromInt(node_->literal_index()));
3603 // Constant properties (2).
3604 frame->Push(node_->literals());
3605 Result boilerplate =
3606 frame->CallRuntime(Runtime::kCreateArrayLiteralBoilerplate, 3);
3607 exit_.Jump(&boilerplate);
3608 }
3609
3610
3611 void CodeGenerator::VisitArrayLiteral(ArrayLiteral* node) { 3568 void CodeGenerator::VisitArrayLiteral(ArrayLiteral* node) {
3612 Comment cmnt(masm_, "[ ArrayLiteral"); 3569 Comment cmnt(masm_, "[ ArrayLiteral");
3613 DeferredArrayLiteral* deferred = new DeferredArrayLiteral(this, node);
3614 3570
3615 // Retrieve the literals array and check the allocated entry. Begin 3571 // Call the runtime to create the array literal.
3616 // with a writable copy of the function of this activation in a 3572 frame_->Push(node->literals());
3617 // register. 3573 // Load the literals array of the current function.
3618 frame_->PushFunction(); 3574 frame_->PushFunction();
3619 Result literals = frame_->Pop(); 3575 Result literals = frame_->Pop();
3620 literals.ToRegister(); 3576 literals.ToRegister();
3621 frame_->Spill(literals.reg()); 3577 frame_->Spill(literals.reg()); // Make it writable.
3622
3623 // Load the literals array of the function.
3624 __ mov(literals.reg(), 3578 __ mov(literals.reg(),
3625 FieldOperand(literals.reg(), JSFunction::kLiteralsOffset)); 3579 FieldOperand(literals.reg(), JSFunction::kLiteralsOffset));
3626 3580 frame_->Push(&literals);
3627 // Load the literal at the ast saved index. 3581 Result array = frame_->CallRuntime(Runtime::kCreateArrayLiteral, 2);
3628 int literal_offset =
3629 FixedArray::kHeaderSize + node->literal_index() * kPointerSize;
3630 Result boilerplate = allocator_->Allocate();
3631 ASSERT(boilerplate.is_valid());
3632 __ mov(boilerplate.reg(), FieldOperand(literals.reg(), literal_offset));
3633
3634 // Check whether we need to materialize the object literal boilerplate.
3635 // If so, jump to the deferred code passing the literals array.
3636 __ cmp(boilerplate.reg(), Factory::undefined_value());
3637 deferred->enter()->Branch(equal, &literals, not_taken);
3638
3639 literals.Unuse();
3640 // The deferred code returns the boilerplate object.
3641 deferred->BindExit(&boilerplate);
3642 3582
3643 // Push the resulting array literal on the stack. 3583 // Push the resulting array literal on the stack.
3644 frame_->Push(&boilerplate); 3584 frame_->Push(&array);
3645
3646 // Clone the boilerplate object.
3647 Result clone =
3648 frame_->CallRuntime(Runtime::kCloneLiteralBoilerplate, 1);
3649 // Push the newly cloned literal object as the result.
3650 frame_->Push(&clone);
3651 3585
3652 // Generate code to set the elements in the array that are not 3586 // Generate code to set the elements in the array that are not
3653 // literals. 3587 // literals.
3654 for (int i = 0; i < node->values()->length(); i++) { 3588 for (int i = 0; i < node->values()->length(); i++) {
3655 Expression* value = node->values()->at(i); 3589 Expression* value = node->values()->at(i);
3656 3590
3657 // If value is a literal the property value is already set in the 3591 // If value is literal the property value is already set in the
3658 // boilerplate object. 3592 // boilerplate object.
3659 if (value->AsLiteral() != NULL) continue; 3593 if (value->AsLiteral() == NULL) {
3660 // If value is a materialized literal the property value is already set 3594 // The property must be set by generated code.
3661 // in the boilerplate object if it is simple. 3595 Load(value);
3662 if (CompileTimeValue::IsCompileTimeValue(value)) continue;
3663 3596
3664 // The property must be set by generated code. 3597 // Get the property value off the stack.
3665 Load(value); 3598 Result prop_value = frame_->Pop();
3599 prop_value.ToRegister();
3666 3600
3667 // Get the property value off the stack. 3601 // Fetch the array literal while leaving a copy on the stack and
3668 Result prop_value = frame_->Pop(); 3602 // use it to get the elements array.
3669 prop_value.ToRegister(); 3603 frame_->Dup();
3604 Result elements = frame_->Pop();
3605 elements.ToRegister();
3606 frame_->Spill(elements.reg());
3607 // Get the elements array.
3608 __ mov(elements.reg(),
3609 FieldOperand(elements.reg(), JSObject::kElementsOffset));
3670 3610
3671 // Fetch the array literal while leaving a copy on the stack and 3611 // Write to the indexed properties array.
3672 // use it to get the elements array. 3612 int offset = i * kPointerSize + Array::kHeaderSize;
3673 frame_->Dup(); 3613 __ mov(FieldOperand(elements.reg(), offset), prop_value.reg());
3674 Result elements = frame_->Pop();
3675 elements.ToRegister();
3676 frame_->Spill(elements.reg());
3677 // Get the elements array.
3678 __ mov(elements.reg(),
3679 FieldOperand(elements.reg(), JSObject::kElementsOffset));
3680 3614
3681 // Write to the indexed properties array. 3615 // Update the write barrier for the array address.
3682 int offset = i * kPointerSize + Array::kHeaderSize; 3616 frame_->Spill(prop_value.reg()); // Overwritten by the write barrier.
3683 __ mov(FieldOperand(elements.reg(), offset), prop_value.reg()); 3617 Result scratch = allocator_->Allocate();
3684 3618 ASSERT(scratch.is_valid());
3685 // Update the write barrier for the array address. 3619 __ RecordWrite(elements.reg(), offset, prop_value.reg(), scratch.reg());
3686 frame_->Spill(prop_value.reg()); // Overwritten by the write barrier. 3620 }
3687 Result scratch = allocator_->Allocate();
3688 ASSERT(scratch.is_valid());
3689 __ RecordWrite(elements.reg(), offset, prop_value.reg(), scratch.reg());
3690 } 3621 }
3691 } 3622 }
3692 3623
3693 3624
3694 void CodeGenerator::VisitCatchExtensionObject(CatchExtensionObject* node) { 3625 void CodeGenerator::VisitCatchExtensionObject(CatchExtensionObject* node) {
3695 ASSERT(!in_spilled_code()); 3626 ASSERT(!in_spilled_code());
3696 // Call runtime routine to allocate the catch extension object and 3627 // Call runtime routine to allocate the catch extension object and
3697 // assign the exception value to the catch variable. 3628 // assign the exception value to the catch variable.
3698 Comment cmnt(masm_, "[ CatchExtensionObject"); 3629 Comment cmnt(masm_, "[ CatchExtensionObject");
3699 Load(node->key()); 3630 Load(node->key());
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6952 6883
6953 // Slow-case: Go through the JavaScript implementation. 6884 // Slow-case: Go through the JavaScript implementation.
6954 __ bind(&slow); 6885 __ bind(&slow);
6955 __ InvokeBuiltin(Builtins::INSTANCE_OF, JUMP_FUNCTION); 6886 __ InvokeBuiltin(Builtins::INSTANCE_OF, JUMP_FUNCTION);
6956 } 6887 }
6957 6888
6958 6889
6959 #undef __ 6890 #undef __
6960 6891
6961 } } // namespace v8::internal 6892 } } // namespace v8::internal
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