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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef REMOTING_BASE_DECODER_H_ | 5 #ifndef REMOTING_BASE_DECODER_H_ |
6 #define REMOTING_BASE_DECODER_H_ | 6 #define REMOTING_BASE_DECODER_H_ |
7 | 7 |
8 #include <vector> | |
9 | |
8 #include "base/task.h" | 10 #include "base/task.h" |
9 #include "base/scoped_ptr.h" | 11 #include "base/scoped_ptr.h" |
10 #include "gfx/rect.h" | 12 #include "gfx/rect.h" |
11 #include "media/base/video_frame.h" | 13 #include "media/base/video_frame.h" |
12 #include "remoting/proto/video.pb.h" | 14 #include "remoting/proto/video.pb.h" |
13 | 15 |
14 namespace remoting { | 16 namespace remoting { |
15 | 17 |
16 typedef std::vector<gfx::Rect> UpdatedRects; | 18 typedef std::vector<gfx::Rect> UpdatedRects; |
17 | 19 |
18 // Interface for a decoder that takes a stream of bytes from the network and | 20 // Interface for a decoder that takes a stream of bytes from the network and |
19 // outputs frames of data. | 21 // outputs frames of data. |
20 // | 22 // |
21 // TODO(ajwong): Beef up this documentation once the API stablizes. | 23 // TODO(ajwong): Beef up this documentation once the API stablizes. |
22 class Decoder { | 24 class Decoder { |
23 public: | 25 public: |
26 // DecodeResult is returned from DecodePacket() and indicates current state of | |
27 // the decoder. DECODE_DONE means that last packet for the frame was | |
28 // processed, and the frame can be displayed now. DECODE_IN_PROGRESS | |
29 // indicates that the decoder must receive more data before the frame can be | |
30 // displayed. DECODE_ERROR is returned if there was an error in the stream. | |
31 enum DecodeResult { | |
32 DECODE_ERROR = -1, | |
33 DECODE_IN_PROGRESS, | |
34 DECODE_DONE, | |
35 }; | |
36 | |
24 Decoder() {} | 37 Decoder() {} |
25 virtual ~Decoder() {} | 38 virtual ~Decoder() {} |
26 | 39 |
27 // TODO(ajwong): This API is incorrect in the face of a streaming decode | |
28 // protocol like VP8. However, it breaks the layering abstraction by | |
29 // depending on the network packet protocol buffer type. I'm going to go | |
30 // forward with it as is, and then refactor again to support streaming | |
31 // decodes. | |
32 | |
33 // Initializes the decoder to draw into the given |frame|. The |clip| | 40 // Initializes the decoder to draw into the given |frame|. The |clip| |
34 // specifies the region to draw into. The clip region must fit inside | 41 // specifies the region to draw into. The clip region must fit inside |
35 // the dimensions of frame. Failure to do so will CHECK Fail. | 42 // the dimensions of frame. Failure to do so will CHECK fail. |
36 // | 43 virtual void Initialize(scoped_refptr<media::VideoFrame> frame) = 0; |
37 // TODO(ajwong): Should this take the source pixel format? | 44 |
38 // TODO(ajwong): Should the protocol be split into basic-types followed | 45 // Feeds more data into the decoder. |
39 // by packet types? Basic types might include the format enum below. | 46 virtual DecodeResult DecodePacket(const VideoPacket* packet) = 0; |
40 virtual void Initialize(scoped_refptr<media::VideoFrame> frame, | 47 |
41 const gfx::Rect& clip, int bytes_per_src_pixel) = 0; | 48 // Returns rects that were updated in the last frame. Can be called only |
49 // after DecodePacket returned DECODE_DONE. Ownership of the result is given | |
50 // to the caller. Returns NULL if the whole screen needs to be updated. | |
51 virtual UpdatedRects* GetUpdatedRects() = 0; | |
awong
2010/11/09 01:54:38
I would prefer that this appends to an UpdateRects
Sergey Ulanov
2010/11/09 21:34:42
Done.
| |
42 | 52 |
43 // Reset the decoder to an uninitialized state. Release all references to | 53 // Reset the decoder to an uninitialized state. Release all references to |
44 // the initialized |frame|. Initialize() must be called before the decoder | 54 // the initialized |frame|. Initialize() must be called before the decoder |
45 // is used again. | 55 // is used again. |
46 virtual void Reset() = 0; | 56 virtual void Reset() = 0; |
47 | 57 |
48 // Feeds more data into the decoder. | 58 // Returns true if decoder is ready to accept data via DecodePacket. |
49 virtual void DecodeBytes(const std::string& encoded_bytes) = 0; | |
50 | |
51 // Returns true if decoder is ready to accept data via ProcessRectangleData. | |
52 virtual bool IsReadyForData() = 0; | 59 virtual bool IsReadyForData() = 0; |
53 | 60 |
54 virtual VideoPacketFormat::Encoding Encoding() = 0; | 61 virtual VideoPacketFormat::Encoding Encoding() = 0; |
55 }; | 62 }; |
56 | 63 |
57 } // namespace remoting | 64 } // namespace remoting |
58 | 65 |
59 #endif // REMOTING_BASE_DECODER_H_ | 66 #endif // REMOTING_BASE_DECODER_H_ |
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