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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CHROME_COMMON_GPU_NATIVE_WINDOW_HANDLE_H_ | |
6 #define CHROME_COMMON_GPU_NATIVE_WINDOW_HANDLE_H_ | |
7 #pragma once | |
8 | |
9 #include "build/build_config.h" | |
10 | |
11 // This file defines the window handle type used by the GPU process IPC layer. | |
12 // This is different than gfx::NativeWindow[Id] since on X, this is an XID. | |
13 // Normally, Chrome deals with either GTK window pointers, or magic window | |
14 // IDs that the app generates. The GPU process needs to know the real XID. | |
15 | |
16 #if defined(OS_WIN) | |
17 | |
18 #include <windows.h> | |
19 | |
20 typedef HWND GpuNativeWindowHandle; | |
21 | |
22 #elif defined(OS_MACOSX) | |
23 | |
24 // The GPU process isn't supported on Mac yet. Defining this arbitrarily allows | |
25 // us to not worry about the integration points not compiling. | |
26 typedef int GpuNativeWindowHandle; | |
27 | |
28 #elif defined(USE_X11) | |
29 | |
30 // Forward declar XID ourselves to avoid pulling in all of the X headers, which | |
31 // can cause compile problems for some parts of the project. | |
32 typedef unsigned long XID; | |
33 | |
34 typedef XID GpuNativeWindowHandle; | |
35 | |
36 #else | |
37 | |
38 #error define GpuNativeWindowHandle | |
39 | |
40 #endif | |
41 | |
42 #endif // CHROME_COMMON_GPU_NATIVE_WINDOW_HANDLE_H_ | |
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